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Posted: Thu, 17th Nov 2005 10:01 Post subject: Releasing DT4 not quite finished - was that a mistake? |
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The official statement clearly says "This version is an "in between" step to fix latest issues not only with protections but also many other issues and installation-problems. " , so there is no point in argueing that this is not the final version. Was this premature release a mistake? I'll try and explain myself:
It's a known fact that protection developers are very good at reverse engineering. Add the funding they have and you'll see they are a very powerfull "cracking" group.
The DT team states that this is a completly rewritten version of the DT, and that a pro version will follow. From what I know, these 2 versions only differ in the extra options the pro version will have, the code is basically the same (if my information is not accurate, my appologies).
So, the protection makers are cracking DT4 maybe right now. In a month or so, DT4 will probably get blacklisted by the newest protections that time. So, pro or free version, they will get blacklisted. Now, what good does an IDE plugin do if the main program gets blacklisted? Beeing just a plugin makes it imposible to run without the main program, no? Same with the IDE jammer.
My point is : they worked hard for this release. Why let it waste all this by prematurly releasing an incomplete version that will help protection developers anihilate the future,and maybe more advanced, versions?
PS: pls do not post stuff like "DT4 megarulezzz, my gamez work now", this is not the point here.
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Saner
Posts: 6876
Location: Uk
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Posted: Thu, 17th Nov 2005 11:06 Post subject: |
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Well the pro version is going to have IDE virtual drives, so that would make a huge diffrence.
This is if we beleive what we are led to beleive about the pro version.
ragnarus wrote: |
I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ? |
Saner is not being serious. Unless its the subject of Santa!
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TheNerd
Posts: 1025
Location: Israel
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Posted: Thu, 17th Nov 2005 11:53 Post subject: |
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|nSaNe wrote: | Well the pro version is going to have IDE virtual drives, so that would make a huge diffrence.
This is if we beleive what we are led to beleive about the pro version. |
when does the pro verion is due out?
My System:
CPU : AMD "Barton" 2500+.
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Posted: Thu, 17th Nov 2005 11:58 Post subject: Re: Releasing DT4 not quite finished - was that a mistake? |
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Drvre wrote: | The official statement clearly says "This version is an "in between" step to fix latest issues not only with protections but also many other issues and installation-problems. " , so there is no point in argueing that this is not the final version. Was this premature release a mistake? I'll try and explain myself:
It's a known fact that protection developers are very good at reverse engineering. Add the funding they have and you'll see they are a very powerfull "cracking" group.
The DT team states that this is a completly rewritten version of the DT, and that a pro version will follow. From what I know, these 2 versions only differ in the extra options the pro version will have, the code is basically the same (if my information is not accurate, my appologies).
So, the protection makers are cracking DT4 maybe right now. In a month or so, DT4 will probably get blacklisted by the newest protections that time. So, pro or free version, they will get blacklisted. Now, what good does an IDE plugin do if the main program gets blacklisted? Beeing just a plugin makes it imposible to run without the main program, no? Same with the IDE jammer.
My point is : they worked hard for this release. Why let it waste all this by prematurly releasing an incomplete version that will help protection developers anihilate the future,and maybe more advanced, versions?
PS: pls do not post stuff like "DT4 megarulezzz, my gamez work now", this is not the point here. |
dtools pro is a completely different program. there's nothing in common with v3 and v4. professional version is a program like alcohol, which clones and burns.
the interface has nothing to do with v3 and v4, and the codes is completely different.
now, u prove to know very little about virtual drives.
the whole concept of blacklist has a reason to exist the moment virtual drives use a scsi interface. starforce and the other protections now blacklisted every single scsi drive, virtual or physical it makes no difference for them.
if an virtual drive is coded to have a ide interface, u can't take the whole concept of blacklisting and laugh on it. ide drive won't be blacklisted, u'll see
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Posted: Thu, 17th Nov 2005 12:08 Post subject: Re: Releasing DT4 not quite finished - was that a mistake? |
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Selt wrote: | Drvre wrote: | The official statement clearly says "This version is an "in between" step to fix latest issues not only with protections but also many other issues and installation-problems. " , so there is no point in argueing that this is not the final version. Was this premature release a mistake? I'll try and explain myself:
It's a known fact that protection developers are very good at reverse engineering. Add the funding they have and you'll see they are a very powerfull "cracking" group.
The DT team states that this is a completly rewritten version of the DT, and that a pro version will follow. From what I know, these 2 versions only differ in the extra options the pro version will have, the code is basically the same (if my information is not accurate, my appologies).
So, the protection makers are cracking DT4 maybe right now. In a month or so, DT4 will probably get blacklisted by the newest protections that time. So, pro or free version, they will get blacklisted. Now, what good does an IDE plugin do if the main program gets blacklisted? Beeing just a plugin makes it imposible to run without the main program, no? Same with the IDE jammer.
My point is : they worked hard for this release. Why let it waste all this by prematurly releasing an incomplete version that will help protection developers anihilate the future,and maybe more advanced, versions?
PS: pls do not post stuff like "DT4 megarulezzz, my gamez work now", this is not the point here. |
dtools pro is a completely different program. there's nothing in common with v3 and v4. professional version is a program like alcohol, which clones and burns.
the interface has nothing to do with v3 and v4, and the codes is completely different.
now, u prove to know very little about virtual drives.
the whole concept of blacklist has a reason to exist the moment virtual drives use a scsi interface. starforce and the other protections now blacklisted every single scsi drive, virtual or physical it makes no difference for them.
if an virtual drive is coded to have a ide interface, u can't take the whole concept of blacklisting and laugh on it. ide drive won't be blacklisted, u'll see |
Wow, you continue to amaze me. Where did I say that the IDE drive will get blacklisted? Please, read my post carefully, may statement was that DT4 will get blacklisted, not the IDE drive.But since IDE drive will be a plugin, how it will help you if your main program is blacklisted and the plugin not?
And just for your information, I know my way around protections, don't go there, there is no point. Go and read the question I've raised one month ago, here's the link
http://www.nfohump.com/forum/viewtopic.php?t=13157&postdays=0&postorder=asc&start=128
Seems that the answer has finally come.
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Posted: Thu, 17th Nov 2005 14:21 Post subject: Re: Releasing DT4 not quite finished - was that a mistake? |
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Drvre wrote: | The official statement clearly says "This version is an "in between" step to fix latest issues not only with protections but also many other issues and installation-problems. " , so there is no point in argueing that this is not the final version. Was this premature release a mistake? I'll try and explain myself:
It's a known fact that protection developers are very good at reverse engineering. Add the funding they have and you'll see they are a very powerfull "cracking" group.
The DT team states that this is a completly rewritten version of the DT, and that a pro version will follow. From what I know, these 2 versions only differ in the extra options the pro version will have, the code is basically the same (if my information is not accurate, my appologies).
So, the protection makers are cracking DT4 maybe right now. In a month or so, DT4 will probably get blacklisted by the newest protections that time. So, pro or free version, they will get blacklisted. Now, what good does an IDE plugin do if the main program gets blacklisted? Beeing just a plugin makes it imposible to run without the main program, no? Same with the IDE jammer.
My point is : they worked hard for this release. Why let it waste all this by prematurly releasing an incomplete version that will help protection developers anihilate the future,and maybe more advanced, versions?
PS: pls do not post stuff like "DT4 megarulezzz, my gamez work now", this is not the point here. |
Blacklisted or not the vIDE are not the solution for SF, remember the SF 3.5+ don´t accept Mini Images!
So you need to buy a HD to host the image files, some are DVD images 4GB!
Old School Cr@cks are the only way... i pray every day to God send us a Cr@cker to decode the SF pCode and see again on the NFO... Copy .exe over original one! 
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Posted: Thu, 17th Nov 2005 14:45 Post subject: |
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Stop saying "blacklisting the IDE drive". That's at least harder then creating the virtual IDE device, if not imposible, not without messing with the original system files. It's like you'd go and blacklist the CPU, ffs. We are talking about blacklisting a program. This can be done very easily, find specific registry entries and blacklist them, this is how SecuROM7 blacklists emulation software for example. That's why DT4 was supposed to have the "Drivername randomly generated on each machine", but that's not a feature fully implemented. Stick to the topic please, if you can't, go open a new one "Oh, I miss the good old days". Sorry for being rude, but there's no other way to say this.
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Posted: Thu, 17th Nov 2005 14:50 Post subject: |
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the random drivername is in the "to be implemented" list like the ide jammer, for dtools 4.
about blacklisting the emulation as a sign of the presence of a virtual ide drive... alcohol creates safedisc and securom image accurate enough, every safedisc and securom game runs without emulation. not sure with starforce if the rmps emulation is needed or not, but i'm gonna check soon.
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Posted: Thu, 17th Nov 2005 15:28 Post subject: |
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Drvre wrote: | Stop saying "blacklisting the IDE drive". That's at least harder then creating the virtual IDE device, if not imposible, not without messing with the original system files. It's like you'd go and blacklist the CPU, ffs. We are talking about blacklisting a program. This can be done very easily, find specific registry entries and blacklist them, this is how SecuROM7 blacklists emulation software for example. That's why DT4 was supposed to have the "Drivername randomly generated on each machine", but that's not a feature fully implemented. Stick to the topic please, if you can't, go open a new one "Oh, I miss the good old days". Sorry for being rude, but there's no other way to say this. |
That question was answered by DT developers many times on their forum. Of course DT4 and PRO will be blacklisted sooner or later, but thats usual thing with all virtual drives. They constantly get blacklisted by copyprotections, next day/week grab new version of emulator with all blacklists fixed, etc etc. Its not that hard for DT team to fix blacklists dont worry. Remember how often DT updated before 3.47? Very often. Almost all updates were blacklist fixes. Same story again with DT4 and Pro
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Posted: Thu, 17th Nov 2005 20:01 Post subject: |
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I hope you all are right, and that DT4 and DT Pro don't share a common code, cause if they do, I think it puts the future Pro version at disadvantage with SF. SF developers are known for their lack of fair play, the latest example beeing the replacement of the original system's USB drivers with their new ones,to fit their needs. If they can do that to Microsoft's own drivers,and get away with it, then who knows what are they willing to do to a small program like DT. All I'm saying is that I think they should have waited until it was a complete release. I,for one, wouldn't have mind waiting another 3 months more for one.
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Frant
King's Bounty
Posts: 24593
Location: Your Mom
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Posted: Thu, 17th Nov 2005 21:16 Post subject: |
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Selt wrote: | the random drivername is in the "to be implemented" list like the ide jammer, for dtools 4.
about blacklisting the emulation as a sign of the presence of a virtual ide drive... alcohol creates safedisc and securom image accurate enough, every safedisc and securom game runs without emulation. not sure with starforce if the rmps emulation is needed or not, but i'm gonna check soon. |
I've installed and played UFO: Aftershock and X3: Union (sf 3.6+) using nothing but DT4 (all emu-options on). No disconnecting, disabling, running sfcure/sfnightmare etc..
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