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TheNerd
Posts: 1025
Location: Israel
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Posted: Fri, 7th Oct 2005 17:25 Post subject: PS3 and Xbox360 protections... |
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as all know,Getting ps2 games was easy as walking in the park... install the chip,and from there its all downhill (download and play)
my question is as follows : is it the same thing with the new ps3 \xbox 360???
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Posted: Fri, 7th Oct 2005 18:04 Post subject: |
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nobody knows yet.
someone needs to have the hardware first to see if a mod chip solution will be possible or if there might be another way.
do not preorder just yet if you really need it to play backedup games, cause it might really take some time before those systems are cracked. sony and microsoft will surely be a little more smart about protection with this machines.
jesus christ was a gangsta rapper. they killed him. he came back and made a platinum album.
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kosmiq
Posts: 2304
Location: Somewhere
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Posted: Fri, 7th Oct 2005 18:37 Post subject: |
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SmartXX has the hardware in their hands and I bet they are working their asses of!
Maybe they have found some flaws but if they have I don't think they will say anything until the console is released anyway (xbox 360 that is).
My bet is that both will be hard to hack, add the fact that PS3 will use Blu-Ray.
Thank GOD for MS still using DVDr... 
Behold his GLORY! Bow for the technical master!
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Posted: Fri, 7th Oct 2005 19:00 Post subject: |
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my cristal ball says protections will be from sf developers.. and maybe sf.. too
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TheNerd
Posts: 1025
Location: Israel
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kosmiq
Posts: 2304
Location: Somewhere
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Posted: Sat, 8th Oct 2005 12:25 Post subject: |
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wildwing wrote: | my cristal ball says protections will be from sf developers.. and maybe sf.. too |
Consoles have more to the hardware protection ways and not software. Remember that.
Like the xbox 1 has it protection scheme in the eeprom along with the BIOS but it was very badly done so it was easily bypassed. It also had a 2048bit ecryption and the only thing that has stopped is running burned discs without a modchip.
Xbox 360 has built-in protection at silicon level on some of its chipsets...
Even if Xbox 360 would have Starforce (wich it won't) it would be bypassed because modchips are hardware bypasses... There is a significant difference between software cracks and hardware cracks.
Behold his GLORY! Bow for the technical master!
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Sat, 8th Oct 2005 12:53 Post subject: |
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Hmm...im hesitant about buying a console i cant fuck around with...not even for copied games and shit, but just to fulfill the nerd in me 
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kosmiq
Posts: 2304
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Posted: Sun, 9th Oct 2005 01:11 Post subject: |
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SycoShaman wrote: | Hmm...im hesitant about buying a console i cant fuck around with...not even for copied games and shit, but just to fulfill the nerd in me  |
About the same here but as the fanboy I am I need one...
Guess why I love the xbox... Almost anything is possible with it.. Linux, XBMC, Linkboks (webbrowser), "backuped games", bigger hdd and it is all kinda easy too... 
Behold his GLORY! Bow for the technical master!
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kosmiq
Posts: 2304
Location: Somewhere
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Posted: Sun, 9th Oct 2005 16:03 Post subject: |
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Latest news is that SmartXX has lost their 3 xbox 360 dev-kits...
Apparently 10 xbox360 dev-kits were stolen in germany, lets say 3 to SmartXX, 3 to teamxecuter, 3 to teamxenium and 1 for the stealer himself... Hmmmm....
Guess the guy who stole them got a shitload of money from modchip makers, imagine being the first one with a Xbox360 chip!
Link to the news here:
http://www.gametab.com/news/386653/
Behold his GLORY! Bow for the technical master!
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Posted: Mon, 10th Oct 2005 09:28 Post subject: |
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kosmiq wrote: | wildwing wrote: | my cristal ball says protections will be from sf developers.. and maybe sf.. too |
Consoles have more to the hardware protection ways and not software. Remember that.
Like the xbox 1 has it protection scheme in the eeprom along with the BIOS but it was very badly done so it was easily bypassed. It also had a 2048bit ecryption and the only thing that has stopped is running burned discs without a modchip.
Xbox 360 has built-in protection at silicon level on some of its chipsets...
Even if Xbox 360 would have Starforce (wich it won't) it would be bypassed because modchips are hardware bypasses... There is a significant difference between software cracks and hardware cracks. |
ummm u dont need a modchip to play backup games on an xbox. Its easily software modded thanks to hacks in the dash and the use of a virtual eeprom with nkpatcher. Infact there a stupid amount of ways to hack an xbox at a software level all similar some crappy but they all work in some way or another.
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kosmiq
Posts: 2304
Location: Somewhere
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Posted: Mon, 10th Oct 2005 12:29 Post subject: |
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Yes I know softmods are possible. But I stick to modchips because they are more popular, more reliable and 100% Live-Safe (now you are going to tell me that there are Live-Safe softmods and bla bla like Krayzies softmod installer that uses nkpatcher 10 and so on).
But we are talking next-gen protection here. If we think about built-in protection (into the hardware) I think softmods are harder to do, BUT they might aswell be the thing for the next generation, or atleast xbox360 because of the more complex dashboard.
Software exploits for xbox 1 is:
The audio hack can run non-official software by putting in some key combo in the msdash music player. The audio hack itself is considered obsolete since it only works on older dashes and newer/easier/more reliable exploits are found.
The font hack runs the non official software straight from bootup (except the mechinstaller fonts). The most used font exploits nowadays are the UDE, UDE2 and the UXE. All three of them exploit an update.xbe file renamed as xboxdash.xbe (this is the first file the xbox looks for when turned on without dvd).
The difference in the three of them lie in the compatabilaty.
UDE works on all xboxes with exception of kernels 5713 or higher
UDE2 works on all region 2 (USA/Canada) xboxes
UXE works on all xboxes (no limitations)
The gamesave exploit runs non official software that is put into a specially designed/hacked gamesave. Only three games can make use of those special gamesave at the moment. mechassault, 007 Agent under fire and splinter cell.
Most automatic installers (for example ltools) make use of these exploited gamesaves to get their software running. Gamesave exploits only run out of the game and stop working as soon as the game is stopped, therefore gamesave exploits are mostly used to install a permanent hack like UXE.
No need to teach me about xbox hacking.... 
Behold his GLORY! Bow for the technical master!
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Posted: Tue, 11th Oct 2005 14:14 Post subject: Re: PS3 and Xbox360 protections... |
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TheNerd wrote: | as all know,Getting ps2 games was easy as walking in the park... install the chip,and from there its all downhill (download and play)
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not always new "EA Games" Games have somekind of new protection you have patch the image and shit and it still didnt work for me ( FIFA Street that is )
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