Guns of Eschaton [Q4 2026]
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headshot
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Location: UK
PostPosted: Tue, 30th Jun 2026 19:53    Post subject: Guns of Eschaton [Q4 2026]
Guns of Eschaton [2026]



Quote:
Guns of Eschaton is a first-person soulslike shooter set in an apocalyptic Western by legendary art director Viktor Antonov (Half-Life 2, Dishonored, Prey, Fallout 4, Wolfenstein: The New Order). It is a land of dust, blood, false saints, broken history, and occult horror—a wasteland where the road to salvation is narrow and paved with spent shells and bodies that remember your name.


Darkwatch vibes Very Happy


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Last edited by headshot on Thu, 27th Aug 2026 02:08; edited 2 times in total
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Rifleman




Posts: 1484

PostPosted: Tue, 30th Jun 2026 20:20    Post subject:
I don't know... I am not convinced... Oh well, we'll see. Thanks for the heads up.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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headshot
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Posts: 40272
Location: UK
PostPosted: Mon, 27th Jul 2026 18:48    Post subject:




May the NFOrce be with you always.
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headshot
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Posts: 40272
Location: UK
PostPosted: Thu, 27th Aug 2026 01:40    Post subject:




May the NFOrce be with you always.
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lametta




Posts: 2791

PostPosted: Mon, 5th Oct 2026 17:04    Post subject:
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headshot
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Location: UK
PostPosted: Mon, 5th Oct 2026 19:41    Post subject:




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lametta




Posts: 2791

PostPosted: Mon, 5th Oct 2026 20:23    Post subject:
tried the demo and i think the shooting mechanic will make or break the game for people.

let's say there is a zombie cowboy. You need to shoot his limbs/head in a certain order to do decent damage. e.g. first his leg then his arm and then his head.
There is another type (bucket zombie) where you first need to shoot the right leg than the left leg.
etc etc. There are "monster style" enemies aswell.
Game has parrying aswell.
So yeah not my cup of tea tbh.
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Nodrim




Posts: 10217
Location: Romania
PostPosted: Mon, 5th Oct 2026 20:41    Post subject:
The pacing of the combat is just bad. You have to sit there and wait for an enemy to shoot just to parry the bullet to be able to deal actual damage.

The production value is all over the place. The gun animations are fantastic and the art direction is great. But then you have headless enemies avoiding traps and a masked guy talking without moving his face.

The demo was very disappointing for me. The combat formula just feels off.
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VonMisk




Posts: 9554
Location: Hatredland
PostPosted: Tue, 6th Oct 2026 23:03    Post subject:
Unfortunately it's a no from me right now.

Soulslike formula for a first person shooter made this into a chore. Not too mention being sniped from fuck nowhere while you deal zero damage to enemies too far from you. Suddenly needing to reload while running from enemies just to be killed is not my definition of fun.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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headshot
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Posts: 40272
Location: UK
PostPosted: Fri, 16th Oct 2026 03:23    Post subject:


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