Set after the events of the 1982 John Carpenter movie, The Thing: Remastered is a squad based 3rd person shooter, where each member of your team is equipped with a range of weapons and items to help you in your quest to destroy The Thing.
It was one of those games with brilliant ideas on paper but their consolish implementation was a bit hit and miss, and the more one progressed the more its limitations became evident. The atmosphere was solid though and faithful to the movie. A proper remake would have been ideal but the game's way too niche for that, and after spending so many years and resources on the (great) System Shock Remake without recouping much from sales, releasing conventional remustards remains Nightdive's favourite way to operate.
Yeah, the atmosphere was good. I don't know, it's too long since I played it, but I remember liking it a lot back then. Hopefully they fix the tests, since I remember you'd test someone and they'd be fine, only for them to turn in to the thing 2 minutes later.
took a refresher look at the game. Has a wrapper for widescreen res and fov adjustment and other things. Needs the v1.2 of the game which introduces some rudimentary mouse aim.
Launch version doesn't have the crosshair and you can only move the camera left and right, no up/down. That ps2, early controller gamedesign shines here. Looking at the actual ps2/xbox gameplay is vomit inducing. The 1.2 patch implements the crosshair and some badly feeling 360 mouse camera. You can now also look up and down, but with a different sensitivity than left/right and it feels choppy. More like a fan mod, which it probably was very similar to, since they didn't design the game with PC mouse/keyboard style of camera control and they used that early, single stick, Mario 64/Ocarina type of nonsense.
I imagine putting modern behaving controlls will be the main benefit of this project, alongside making the game easier to obtain.
Quote:
"When we started working on The Thing, the PlayStation 2 and Xbox had just been launched and I think we made the mistake of believing the hype," says Campbell. "And we assumed they could basically do anything we could imagine." The Thing's design allowed for hundreds of man-sized things swarming over the terrain, homing in on the player. "When Michael did some calculations, he said: 'Hmmm, well we might manage three'!" grins Campbell, "And I vaguely remember Andrew Curtis not being particularly impressed..."
Quote:
"NPCs could be infected in battles with the aliens or by being left alone with an infected squad member," explains Curtis, "but sometimes we had to script an infection to remove an NPC from play due to technical and design constraints." Curtis admits this was a 'big mistake' with many players inevitably feeling cheated as fellow soldiers, tested moments earlier and proven genuinely human, could suddenly sprout more tentacles than a Japanese restaurant and attack the player. Diarmid Campbell also recalls the conflicting infection concept.
Quote:
"The infection system was conceived as a simulation that had the capacity to play out differently each time you played the game, leading to potential replayability. However, the game was also very story-led with set-pieces that required specific characters getting infected at certain times. These two aspects were constantly pulling in different directions. I think we ended up with a slightly messy compromise with good story elements and a genuinely new mechanic but also some logical inconsistencies which, ironically, became glaringly obvious if you played the game more than once."
This remaster of the 2002 canon sequel to John Carpenter’s 1982 horror classic The Thing features some of Nightdive’s most impressive visual upgrades to date. In addition to improved models, textures, and environments, new dynamic lighting, and 4K resolution at 144 FPS, we’ve worked with the original development team on an assortment of gameplay improvements.
Notably, the advanced fear/trust interface where your influence on your team’s psychological state directly impacts whether or not they cooperate with you. Are you brave enough to join Cpt. J.F. Blake and his team as they investigate the chilling events that transpired at Outpost 31? Find out when The Thing: Remastered releases on PC and consoles later this year.
so lazy that they couldn't do what i've done for Morrowind, Jedi Knight 2, Gothic 2 and Chronicles of Myrtana... use img-img AI for the original textures and "upscale" them that way, since it's img-img it actually creates an entirely new texture but with very similar information from the original image. While this will not be a 1:1 copy, it can be 90% close to the original image and the fidelity and detail is improved like 10x.
I can't imagine this game has that many textures, it would take 2 people maybe 2-4 weeks to remake them and people would actually be quite impressed with the results.
They do seem to have done something with the textures perhaps, but they're probably only using upscaling or sometimes making new ones.
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