The safest and most sought after route these days, but as someone who grew up with Operation Flashpoint, Ghost Recon, R6 and SWAT, it will always be disappointing to see how the general focus shifted over the years. Even Bohemia themselves progressively reduced their efforts towards single-player content (reflected by the quality of their campaigns), though I still have hopes for their elusive #4. That's why I also appreciate Ready or Not for keeping the tradition alive, the game might be on the janky wip-y side but it definitely scratches the good ol' tacticool offline itch, and that's worth praising.
When PUBG and CS2 is the most pop steam games out there, that tells me people are idiots and want simple games. But bring on games like ready or not, squad and Squad 44 (Post Scriptum) for us others!
The safest and most sought after route these days, but as someone who grew up with Operation Flashpoint, Ghost Recon, R6 and SWAT, it will always be disappointing to see how the general focus shifted over the years. Even Bohemia themselves progressively reduced their efforts towards single-player content (reflected by the quality of their campaigns), though I still have hopes for their elusive #4. That's why I also appreciate Ready or Not for keeping the tradition alive, the game might be on the janky wip-y side but it definitely scratches the good ol' tacticool offline itch, and that's worth praising.
The quickest way to lose my interest. I ain't paying money to rage against hackers in broken ass MP shooters. Or some live service garbage slop.
The safest and most sought after route these days, but as someone who grew up with Operation Flashpoint, Ghost Recon, R6 and SWAT, it will always be disappointing to see how the general focus shifted over the years. Even Bohemia themselves progressively reduced their efforts towards single-player content (reflected by the quality of their campaigns), though I still have hopes for their elusive #4. That's why I also appreciate Ready or Not for keeping the tradition alive, the game might be on the janky wip-y side but it definitely scratches the good ol' tacticool offline itch, and that's worth praising.
The quickest way to lose my interest. I ain't paying money to rage against hackers in broken ass MP shooters. Or some live service garbage slop.
ImTooOldForThisShit.gif
Same, it takes less than a minute for a derp gamer to get an aimbot in any shooter on release day. MP Competitive FPS are only playable on private dedicated servers with moderation and a cost barrier to entry - which pretty much don't exist anymore so meh fuck these games.
The actual cheat industry is insane as well, these dev's making millions with subscription cheats in forums. "Chicken Drumstick" made more than $70 million selling cheats for PUBG Mobile. The cheats are absolutely undetectable as well with dev's moving to external hardware to evade kernel based anti-cheats (that barely get used anyway). Honestly was debating just releasing my own cheat - it just seems like free money for little effort or risk providing it doesn't go viral.
I have friends playing CS legit that expect cheats virtually every game - and say its not so bad because they usually get matched with cheaters in their own teams.. what a waste of time.
I feel like the odd man out, and part of the problem (or encouraging the problem) everyone here seems to have.
Before I even looked here when I saw the game on steam list of games I might like first thing I did was lookup if it did have Online co-op. As that is my preference in games. That was teh deciding factor on if I even looked into the game beyond the discovery queue: Does it have online with friends? No? click 'not interested'
Only SP games I play are ones I enjoy enough to deal with it not having MP. Not because it doesnt have it. Just I want to play it enough to overlook it doesnt have it.
AmpegV4 wrote:
Same, it takes less than a minute for a derp gamer to get an aimbot in any shooter on release day.. MP Competitive FPS are only playable on private dedicated servers with moderation and a cost barrier to entry
Perhaps it my gaming style, and large(ish) group of friends online that also like it. But thats the only way I play them. I rent a $30 a month dedicated windows rack box, slap whatever game deti server of the month/week/'oh squirrel!" we are in the mood for on it, and play exclusively with closed private friends only servers.
At any given moment its running between 2 and 4 game servers on it for whatever ADHD like list of games we are into. (We mix between them, each person jumping into whichever one strikes thier fancy that day).
So maybe its my lack of playing with rando's that can get aimbots, that shields me from that sentiment of Online = sucks.
Last edited by |DXWarlock on Mon, 29th Apr 2024 18:29; edited 2 times in total
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