What MMO / Multiplayer games are you playing in 2024?
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blackeyedboy




Posts: 9933
Location: Transylvania
PostPosted: Sun, 4th Feb 2024 17:26    Post subject: What MMO / Multiplayer games are you playing in 2024?
• Guild Wars 2 - just a lil' bit, still trying to decide if I should get SoTO
• Diablo 4 - new classes, casual mode


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Arukardo




Posts: 4462

PostPosted: Sun, 4th Feb 2024 18:14    Post subject:
Will return to The Elder Scrolls Online at some point. Missed one or two expansions.
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DXWarlock
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Location: Florida, USA
PostPosted: Sun, 4th Feb 2024 20:20    Post subject:
Shit a lot of them. No MMO's for me, since I only like old school pre-WoW type ones and none of those made in a looong time (the deep, complex, 30+ stats to divy numbers out into as you level types like Asheron's Call, Neocron, etc)

But Multiplayer? Literally 90% of the game I play are MP with friends so far this year: Path of Exile, PalWorld, ARMA3, SCUM, Automobilista 2, Project Zomboid, Factorio, Euro Truck, SnowRunner, No MansSky.

We bounce between games and back a lot, whatever we are in the mood for that day: I dont feel like racing today, too tired. Wanna do some Snowrunner? Or: Dont wanna build today..wanna shoot people in ARMA or SCUM?


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Breezer_




Posts: 10770
Location: Finland
PostPosted: Sun, 4th Feb 2024 20:43    Post subject:
4 days and WoW Classic Season Of Discovery phase 2 starts, loved the first season aswell. Amazing how this old game beats any MMO ever made after, i just cant get the same feeling from any other game.
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Interinactive
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Posts: 29409

PostPosted: Sun, 4th Feb 2024 21:12    Post subject:
The thread title reminds me of a convo I had recently with someone who plays them all day and night. I tried a lot of them last year, basically every one I could find

 Spoiler:
 


When people complain about the bad things in games, I don't know why MMOs get a free pass. They're easily the least interesting games made for the lowest common denominator in terms of... everything, including hardware.
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Frant
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PostPosted: Sun, 4th Feb 2024 21:16    Post subject:
I don't play MMO's.


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TheZor
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PostPosted: Mon, 5th Feb 2024 09:35    Post subject:
Interinactive wrote:
The thread title reminds me of a convo I had recently with someone who plays them all day and night. I tried a lot of them last year, basically every one I could find

 Spoiler:
 


When people complain about the bad things in games, I don't know why MMOs get a free pass. They're easily the least interesting games made for the lowest common denominator in terms of... everything, including hardware.


MMOs are what you and your friends make it out to be, pretty much in the same vein as survival games - the gameplay basis doesn't need to be as good as for a single player game as you and your friends are effectively filling in the blanks (narratively, features-wise, etc.).

I used to play Lineage 2 but I will never return to the genre, it's too much of a timesink even on private servers.


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vurt




Posts: 13672
Location: Sweden
PostPosted: Mon, 5th Feb 2024 09:42    Post subject:
i gave ESO another shot, but nah, it just doesn't have that vibe that e.g Morrowind or Oblivion gave me, which are just some of the best gaming moments i've had (so yes it has a lot to live up to). It just takes me out of it when i see 5 people doing the same quest as i'm doing, overall it just lacks the immersion something like Morrowind has.

It's perhaps stupid to think it would give me close to a SP experience, but since so many recommended the game on the subreddit when i asked which TES they liked best for "adventuring" i had to try it again. It's not a good game for adventuring, you can't even dive under water in ESO, the world is not as interactive or as fun for exploration/adventure.
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Interinactive
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PostPosted: Mon, 5th Feb 2024 09:53    Post subject:
TheZor wrote:
MMOs are what you and your friends make it out to be


Must be nice making games where you can count on that, instead of putting any real work into making things better
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AmpegV4




Posts: 6248

PostPosted: Mon, 5th Feb 2024 10:21    Post subject:
I feel there been little to no innovation in the genre. Ultima Online > WoW > 100000 clones of the same mechanics with minor tweaks.
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Il_Padrino




Posts: 7494
Location: Greece by the North Sea
PostPosted: Mon, 5th Feb 2024 10:24    Post subject:
Of all MMOs I've ever played, the only one I remember having a fun with for longer than a few weeks is Ultima Online. But that was also only after I met a few people on the server and we played together.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Interinactive
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PostPosted: Mon, 5th Feb 2024 10:35    Post subject:
I remember in the late 90s, watching this old dude in an internet cafe play Everquest while the rest of us (mid teens) played Counterstrike betas and whatever else was popular. Back then the MMO formula looked like old ass and not much has changed from what I've played

ImmOO the only good 'MMO's are Destiny 2, Path of Exile and so on - the ones some people don't consider to be MMOs. More focused and actually interesting to play

vurt wrote:
i gave ESO another shot, but nah, it just doesn't have that vibe that e.g Morrowind or Oblivion gave me, which are just some of the best gaming moments i've had


That's because the ethos of an MMO doesn't align with what makes SP versions of TES good. MMO = create cookie cut system first, apply TES skin last.

I also find TSO extremely lazy in general, one of the biggest offenders considering what the SP games offer. It's evident in terms of things they share - eg: character customisation. It's pitiful.

If Rockstar can make 30 player GTAV servers work on PS4 with physics / NPCs / cops / traffic etc all in sync, I think PC MMOs can do a little better than the dead, routineless, static and eventless worlds we have now. Obviously the first thing people are going to jump at is 'you can't do that with 1000 players!!', but you would only need a fraction of what that game's doing to improve the MMO experience. New World had beefy minimum requirements (certainly in the world of MMOs) and it hit a peak of over 900k in 2021. It feels like the excuse they had for making these games so simple hasn't been true for a while now.
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TheZor
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Posts: 5991

PostPosted: Mon, 5th Feb 2024 11:10    Post subject:
Interinactive wrote:
TheZor wrote:
MMOs are what you and your friends make it out to be


Must be nice making games where you can count on that, instead of putting any real work into making things better


Laughing Tell that to Palworld dev team, it's exactly what's happening to them Razz

Multiplayer games do thrive on players' interactions : it's the same thing as with any board game, really.. they're just completely different experiences that are not really comparable.
To push it to the absurd, the quality of a game of chess will depend on your opponent, not on chess or its rules itself Razz I do agree most of it has been lazy, but that's true for the entire industry.

MMOs can be damn amazing, but they're often nothing more than a glorified gameplay platform for player interactions. EVE Online is a true MMO for instance.
New World was a complete, miserable failure, technically-wise as well.

I do wish we had great, original and ambitious MMOs, but every project that was something along those lines miserably failed and didn't find its audience at all.
All in all, it seems people don't want to play those innovative games and are satisfied with the current formula. There's just no more demand for MMOs.


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Przepraszam
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PostPosted: Mon, 5th Feb 2024 11:16    Post subject:
World of Wacraft Laughing Laughing Laughing


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ixigia
[Moderator] Consigliere



Posts: 65042
Location: Italy
PostPosted: Mon, 5th Feb 2024 15:33    Post subject:
I used to casually play multiplayer shooters now and then, but their current general state in terms of greed-centric practices and zoomeristic aesthetics along with my increasing reluctance to play online stuff has made me an offline-only panda. I'm also getting grumpier by the minute which doesn't help either Very Happy Laughing

As for MMOs, they represent everything that I dislike in gaming - from the UI to their framework and designs, from their gameplay loops to the immersion factor which to me is nonexistent, and so on. The worst part of it however is when single-player games borrow some of (or all) the aforementioned aspects and implement them to appeal to a broader audience. Filthy heathens!
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LeoNatan
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PostPosted: Mon, 5th Feb 2024 17:17    Post subject:
Frant wrote:
I don't play MMO's.

/thread
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Mon, 5th Feb 2024 17:39    Post subject:
TheZor wrote:
MMOs are what you and your friends make it out to be, pretty much in the same vein as survival games - the gameplay basis doesn't need to be as good as for a single player game as you and your friends are effectively filling in the blanks (narratively, features-wise, etc.).

I used to play Lineage 2 but I will never return to the genre, it's too much of a timesink even on private servers.

That's why I like the old school ones pre WoW. Had so much depth of character choices, and stats to tweak and options of choice that the game itself was just a vehicle for you to mold a character exactly like you wanted.

Want more run speed at the sacrifice of something else? Go for it (you only get so many points per level to put into those 30 skills). Like Anarchy online..you want to play a big meathead tank that is in no way intended to be anything but a meat shield with a gun..that you make too dumb to even carry a gun (because dex skill was your dump stats) and can only carry a sword because you tried to make that dumb meatsack as smart as possible so he can be a doctor/healer? Can do it.
Or Neocron, like I made. A skinny ass, weak "nerd' type guy class I tweaked and stat crunched for the int and dex stats at the expense of my defenses and carry capacity. That BARELY could carry a grenade launcher to kill things from a distance since I was now weak (but JUST enough to carry the rare/unique one if it had no mods), while pumping all my stats enough to be able to research, blueprint, craft, repair, and implant implants into others for his income. Combat was just my way to get the parts to do that. My bread and butter was services for other people.

To me (I know opinions are wildly different here) WoW was the downward point of MMOs. They turned it into a simple game where classes are fixed, powers you can pick from are limited to 1/2 a dozen and only three 'trees' to pick from for customization. And made 'end game content' the goal of the game. Vs the journey of learning the game mechanics and how they all work, and feeling good of progressing your character as you learn it over the entire game...now consuming game content was now the goal, which was a finite commodity you run out of.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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OrignalSpaceJockey




Posts: 2375
Location: Sweden
PostPosted: Thu, 8th Feb 2024 10:31    Post subject:
Just started SWTOR after a 12 year ”break”
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Koliblank




Posts: 506
Location: Poland
PostPosted: Thu, 8th Feb 2024 13:28    Post subject:
World of Wacraf and SWTOR Very Happy


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Boneleech




Posts: 1439

PostPosted: Thu, 8th Feb 2024 17:42    Post subject:
I wish I could still play old school Asheron's Call, when we used to have evening meetings to find out our tier 4 spells with tapers and other components. God those were the days, I remember being one of the first to cast Tier V when it was added, because I knew which beetle and taper to use lol.
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LeoNatan
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PostPosted: Thu, 8th Feb 2024 17:51    Post subject:
Koliblank wrote:
World of Wacraf and SWTOR Very Happy

Long time no see!
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dethy




Posts: 3039
Location: Conclave of Shadows
PostPosted: Fri, 9th Feb 2024 02:50    Post subject:
OrignalSpaceJockey wrote:
Just started SWTOR after a 12 year ”break”


How is it nowadays?


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OrignalSpaceJockey




Posts: 2375
Location: Sweden
PostPosted: Fri, 9th Feb 2024 10:15    Post subject:
dethy wrote:
OrignalSpaceJockey wrote:
Just started SWTOR after a 12 year ”break”


How is it nowadays?


Im loving it so far. Played for 9 hours yesterday (started yesterday). Can't remember anything from 12 years ago. But I think the game was harder back then. Feels abit easier now.

Just try it without a subscription if you have the time.
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