Details Store Page:http://store.steampowered.com/app/2316580 Genre(s): Action, Adventure, Indie
Developer: Surgent Studios
Publisher: Electronic Arts
Release Date: 23 Apr, 2024
Language(s): English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
*languages with full audio support
Operating system(s):
Features
Single-player
Steam Achievements
Full controller support
Captions available
In-App Purchases
About The Game
Wield the dance of the shaman. Reclaim your father’s spirit.
A grieving boy begins to read a Bantu tale written by his late father. Adventure into the beautiful and treacherous lands of Kenzera as Zau, a young shaman who bargains with the God of death to bring his Baba back from darkness.
With your cosmic powers and untried courage, you advance into unknown mythological lands. Once bursting with life, Kenzera is now rife with lost ancestral spirits. As Zau advances toward his goal, 3 mighty beings lie in wait, fearsome in their strength yet somehow strangely familiar. Will you embrace the dance of the shaman?
KEY FEATURES
Crafted by Surgent Studios, the entertainment studio founded by actor Abubakar Salim (Assassin's Creed: Origins, Raised by Wolves) and published by EA Originals, Tales of Kenzera™: ZAU takes you on a thrilling emotional journey inspired by the rich myths of Bantu cultures.
System Requirements Minimum:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel i7 7700 / AMD Ryzen 2600
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
DirectX: Version 12
Network: Broadband Internet connection
Storage: 30 GB available space
Sound Card: DirectX Compatible
Additional Notes: These specs allow for the game to be played in 1920x1080 at 60 FPS with graphics setting "Lowest"
bypass is out, game is pretty good and did not expect, great voice acting but more linear than metroidvania, not much backtracking, combat is too simplistic, towards the end it gets more intense but gets annoying when enemies start having shields u have to keep switching the right weapon to brake it which means even more spongy enemies
its not that long either, pop the lost crown was better tough by a long mile, was more lengthy, more combat and platforming, just much more refined. they are very close though, some sections are like straight from lost crown but just a bit tamer.
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