From the creative minds of Persona 3, Persona 4, and Persona 5— Metaphor: ReFantazio marks ATLUS' first ever, full-scale fantasy RPG, brought to you by director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro.
An anguished kingdom stands on a precipice. You must embark on a journey fraught with unsettling mystery, while overcoming obstacles and forging bonds with friends, and transforming those bonds into strength.
Fantasy is more than just a dream. Welcome to your own, modern fable — Face your fears and take back tomorrow.
I like the persona and smt series but the character designs on this one look so generic.
Almost as if it was randomly generated in a character creation menu. Maybe a.i. is taking a bigger foothold in game development than i thought or it's just me...
Combat is very similar to persona/smt but you dont have a hp/mp recovery system in dungeons like you have in persona (cards) or smt V(orbs you collect).
I expected some similar mechanic and didnt buy recovery items and almost didnt make it through the final dungeon.
Anyhow, Ill wait and see.
This could be good since story seems intriguing but there is a controversy about the localizer being woke.
Examples that were given on x and similar places werent enough to convince me that the game sucks because of it and is a no buy bu maybe the examples on x only take the demo translations into account.
So yeah tl,dr:
*story seems intriguing/interesting
*No reocery mechanic like in smt or persona
*localizer might be woke and/or mess up translation.
I like this more then Persona tbh. Persona was to much on rails with boring stuff between missions. This is more of a straight dungeon crawler. I'm not to bothered with the translation. Translations are always poor.
Consider playing it, but 69,66 Japanese games are way overpriced as always. The tech side of this game is so poor. Keys cell for 40 euro's though.
Horrible first impressions. It looks extremely dated and souless. UI is still a highlight and one of the best looking ones in business, the rest is truly appalling. All the characters are generic. City and exploration areas are just bad. Technically, it's still an old engine, but that's certainly not a problem, seeing how good old Persona games still look today.
Main problem appears to be core design. City in P5 feels alive with little details. It has meticulous designed little stores, that never have any playthrough meaning, and are there just for background. Here they went for scale, and apparently flopped completely. They have nine different races, and they all manage to look the same, aside from size and colour differences. Even main characters manage to look like something designed in a character builder of a low budget game. Compared to a few kids in P4, each low poly, but each full of character, the differences are astounding. It's truly shocking because this is a company that also made Catherine. Small, niche game that just oozes design. That whole game takes place in a bar, but a single table in that bar has more character than anything I've seen so far here.
Horrible first impressions. It looks extremely dated and souless. UI is still a highlight and one of the best looking ones in business, the rest is truly appalling. All the characters are generic. City and exploration areas are just bad. Technically, it's still an old engine, but that's certainly not a problem, seeing how good old Persona games still look today.
Main problem appears to be core design. City in P5 feels alive with little details. It has meticulous designed little stores, that never have any playthrough meaning, and are there just for background. Here they went for scale, and apparently flopped completely. They have nine different races, and they all manage to look the same, aside from size and colour differences. Even main characters manage to look like something designed in a character builder of a low budget game. Compared to a few kids in P4, each low poly, but each full of character, the differences are astounding. It's truly shocking because this is a company that also made Catherine. Small, niche game that just oozes design. That whole game takes place in a bar, but a single table in that bar has more character than anything I've seen so far here.
Disagree with the 10/10 reviews though. The game isn't ambitious enough in the graphics department. Atlus is a big dev, Persona 5 sold 9 million+ copies. Sure their games should not have to push your hardware and I thinks that's wise cause graphics don't sell games in 2024. And it has to be decent on a switch to cause that's big in Japan (weird though it isn't released for switch on release)
But this isn't good enough. Even for the budget they have used for this it's bad. No graphical settings besides downscaling. And the textures look so basic. The game does look rough at times.
Atlus owner is greedy as fuck.
Not a reason not to play, but this is never a 10/10 game. The reviewer are so ignorent. They mention the game looks great and has solid FPS, it's amazing
Horrible first impressions. It looks extremely dated and souless. UI is still a highlight and one of the best looking ones in business, the rest is truly appalling. All the characters are generic. City and exploration areas are just bad. Technically, it's still an old engine, but that's certainly not a problem, seeing how good old Persona games still look today.
Main problem appears to be core design. City in P5 feels alive with little details. It has meticulous designed little stores, that never have any playthrough meaning, and are there just for background. Here they went for scale, and apparently flopped completely. They have nine different races, and they all manage to look the same, aside from size and colour differences. Even main characters manage to look like something designed in a character builder of a low budget game. Compared to a few kids in P4, each low poly, but each full of character, the differences are astounding. It's truly shocking because this is a company that also made Catherine. Small, niche game that just oozes design. That whole game takes place in a bar, but a single table in that bar has more character than anything I've seen so far here.
I wrote two paragraphs about my thoughts on the demo, and then I realized it was just all the ways I hated this thing and deleted the whole rant. I don't even know when the switch happened, I used to love the persona games and even shin megami tensei as a whole.But now, I just can't stand anything about the aesthetic and especially character design of this game, nor do I enjoy the writing and voice acting. The combat is also a chore... I don't know, I'm guessing it's just me, something changed and I can't enjoy this type of game anymore, maybe I am just a miserable cunt, but this is just not for me.
It's you. But I have the same experience with other jRPG's. I don't like a lot of the "classics" (like Persona 5). Just a matter of taste and expectations. It's good that demo's are a thing again so you don't have to pay full price to find out.
I wrote two paragraphs about my thoughts on the demo, and then I realized it was just all the ways I hated this thing and deleted the whole rant. I don't even know when the switch happened, I used to love the persona games and even shin megami tensei as a whole.But now, I just can't stand anything about the aesthetic and especially character design of this game, nor do I enjoy the writing and voice acting. The combat is also a chore... I don't know, I'm guessing it's just me, something changed and I can't enjoy this type of game anymore, maybe I am just a miserable cunt, but this is just not for me.
I'm trying to figure what's wrong as well. Their games are still visual novels at it's core. With those, story is everything. It's like a book, you either like a genre or not. With Refantasia they went with Japanese fantasy, and that's one area that's very low on my list of interests.
I really like Persona 4. It's high on my personal favourites list. I love detective fiction, and that game is just that, coupled with slice of life moments, some light comedy and cheesy romance. P5 was a bit weaker, but I still liked it enough to finish it. It was the story and setting that pulled me. I really disliked combat in both of them, and it's the main reason for me having no desire to return to either of them.
I think that the core of the problem for me is that I don't like the setting. I know that it's 80+ hours game, with plenty of reading, and lot of grinding. If I go into it, and I wish to complete it, it'll take me more than three months. I can do that, or I can just read a few books on my to-read list instead, and that prospect is much more alluring to me right now.
I may change my mind, though. I gave it to BG3, after having no expectations at all for it, and I loved it. But right now, I can't even bring myself to launch and complete demo.
So here we have people who don't like Atlus type games complaining. I'm sure there are genres for you. This game is likely no worse than SMT Vengeance or any other recently released Persona game on the graphics front, likely its better. I know utubbers complain about graphics, but don't adapt their nonsense to your own. I saw them complaining first, and like obvious that complaint suddenly popped up here too. Sooo surprising, i was shocked
Japanese studios suck with graphics, that's just how it is. Their gameplay rocks and that's why we play them and their twisted stories
1.atlus games are jrpgs not visual novels.
The combat isnt an afterthought and is at the forefront.
I would argue that it's better than most jrpgs.
Fusion system, weakness push turn system etc.
Besides the fact that they put things in the game that ease/shorten the grind. e.g. cards at the end of combat to refill mana/hp, low level enemies being killable with a simple "overworld" attack etc.
2.Graphics are important to a point. How does the game not having state of the art gfx make the game bad? It oozes style. If you played the demo you ve seen the menus or the imagery of the prince engulfed by thorns.
People might personally not like such a setting and that is okay but dismissing it as bad art direction would be overboard imo.
In germany back in the 90s we had a word for games with great gfx but weak gameplay (grafikblender) It would be used as insult but nowadays even if gameplay isnt top tier good gfx seem to factor in much more for some ppl. I'd rather have great gameplay than high end gfx.
3.I'm more concered that the game has irl political bs shoved in it than anything else.
Gonna wait and see
1.atlus games are jrpgs not visual novels.
The combat isnt an afterthought and is at the forefront.
I would argue that it's better than most jrpgs.
Fusion system, weakness push turn system etc.
Besides the fact that they put things in the game that ease/shorten the grind. e.g. cards at the end of combat to refill mana/hp, low level enemies being killable with a simple "overworld" attack etc.
2.Graphics are important to a point. How does the game not having state of the art gfx make the game bad? It oozes style. If you played the demo you ve seen the menus or the imagery of the prince engulfed by thorns.
People might personally not like such a setting and that is okay but dismissing it as bad art direction would be overboard imo.
In germany back in the 90s we had a word for games with great gfx but weak gameplay (grafikblender) It would be used as insult but nowadays even if gameplay isnt top tier good gfx seem to factor in much more for some ppl. I'd rather have great gameplay than high end gfx.
3.I'm more concered that the game has irl political bs shoved in it than anything else.
Gonna wait and see
It's just people watching streamers complain about graphics and start complaining about graphics themselves.
So here we have people who don't like Atlus type games complaining. I'm sure there are genres for you. This game is likely no worse than SMT Vengeance or any other recently released Persona game on the graphics front, likely its better. I know utubbers complain about graphics, but don't adapt their nonsense to your own. I saw them complaining first, and like obvious that complaint suddenly popped up here too. Sooo surprising, i was shocked
Japanese studios suck with graphics, that's just how it is. Their gameplay rocks and that's why we play them and their twisted stories
SMT 5 could be considered last gen. Now they should do better. At least add anti aliasing .
This is the "sequel" for a game that sold 9 million copies. It's not an indie dev. And then they deliver something with 2015 graphics. And even in 2015 you'd consider this to be under budget and far from AAA standards.
Think the game is legit and I'll probably end up buying this. It's just not a 10/10 game.
Tried to buy it at a key electronic first (linked with allcdkeys): they asked for ID after payment
Scary shit. Refund was easy but I always thought allcdkeys sites were legit and safe.
Found annother key, 50 bucks
It kinda makes you feel stupid to play games at release.
Persona 3 is a snoooooozefest. It gets good at some point of course, but it is terrible at making things interesting inbetween major events, like Persona 4 and 5 does.
Persona 3 is a snoooooozefest. It gets good at some point of course, but it is terrible at making things interesting inbetween major events, like Persona 4 and 5 does.
P3 has plenty of problems. It's got spacing issues, dungeon is repetitive, cast and writing is simplistic. It's certainly the worst of the modern Personas. Reloaded is much prettier game than Reantasio, though. It's shocking how better it is. It's got static backgrounds at times, static camera, low poly models, compared to Refantasio. But overall, it's vastly superior. Colour palette is unified, camera positioning is great, character have personality. Clearly, each scene was made by someone that knew how to frame scenes. In Refantasio, everything has sick green filter thrown over it. Player character, either walks at snail pace, or zooms around the environment with cartoon like speed, complete with silly speed lines. And they apparently didn't even bother with cameras in most cases. You talk to companions in the walker thingy, and you get misplaced off-centre camera for the whole dialogue tree. I just don't get it how that can happen in a company that is famed for great artistic vision and flawless framing.
Persona 3 is a snoooooozefest. It gets good at some point of course, but it is terrible at making things interesting inbetween major events, like Persona 4 and 5 does.
P3 has plenty of problems. It's got spacing issues, dungeon is repetitive, cast and writing is simplistic. It's certainly the worst of the modern Personas. Reloaded is much prettier game than Reantasio, though. It's shocking how better it is. It's got static backgrounds at times, static camera, low poly models, compared to Refantasio. But overall, it's vastly superior. Colour palette is unified, camera positioning is great, character have personality. Clearly, each scene was made by someone that knew how to frame scenes. In Refantasio, everything has sick green filter thrown over it. Player character, either walks at snail pace, or zooms around the environment with cartoon like speed, complete with silly speed lines. And they apparently didn't even bother with cameras in most cases. You talk to companions in the walker thingy, and you get misplaced off-centre camera for the whole dialogue tree. I just don't get it how that can happen in a company that is famed for great artistic vision and flawless framing.
Now this is proper criticism, not just hurr durr mahhh gaffiks are baed. But i have to try it before i make my call. While its definitely noticeable that atlus artistic vision has taken a nosedive, i certainly hope the story and gameplay is good, like they usually are. My biggest issue is their laserfocus on nonbinary protagonists. I dunno if that is a dumbass attempt at pacifying the west or if their heads have truly broken.
For dialogue, you sure this isnt a case lf english localization bullshittery? Its getting worse for each year.
The game is also a terrible port, performance is ridiculous.
I was getting dizzy playing it. Turned on an FPS counter and it was 45
Like this is the type of game that you just yank all the settings up and don't bother, wasn't even considering that this could be the problem.
Using a 4060 and could be 40 series specific cause only 40 owners are complaining.
Still, the fuck how can performance even be an issue when the game looks like this with al it's low textures. Had to lower redering to 125%. Doesn't matter a lot cause the game isn't a looker anyway.
Wouldn't be surprised that this is the reason there are no graphic options cause performance is terrible. Still weird they do offer the option to downscale instead of AA.
Game itself is great though. They realy nailded turn based combat. The action part is a bit clunky but this kind of combat is the future for turn based jRPG's.
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