Im sure someone here has some good advice for a decent racing sim. I picked up a g27 wheel, and really enjoy racing a lot more than I did with keyboard
Problem is finding good racing sims for the PC. they are either all really old, or are like iracing with a 'monthly fee'. Im not so much into games like dirt/grid/shift/nfs etc..where its arcade racing with "OMG look at me and my awesome drifting skillz on every corner!!"
So far I found rfactor, and really enjoying it..and the modding community has made a CRAPLOAD of good cars and tracks.
Anyone got some suggestions for other games?
I really enjoy tweaking the car settings. Like each gear ratio, tire pressure, toe and camber, shocks, etc.
I know there is f1 2013 and such.
But I'm not really excited by racing the built from the ground up racing type cars like F1/DTM/whatever where its cars made, designed, and conceived just for racing.
Im more into the 'street' type. Like Im having a blast driving the mini coopers and souped up VW bugs, more of the off the street cars beefed up for racing type. I spent 4 hours yesterday racing a friend in rfactor with modified yugos..and had a BLAST!
I also like rally racing, but the track lap type, not the pikes peak start end type, with co-driver yelling comers at you.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
I saw that one!
it looked really good, but couldn't figure out how to get it.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Funding is completed and you cant buy it anymore... and it's now linked to my main steam acc once account sharing is possible there I can share it with you:)
Im sure someone here has some good advice for a decent racing sim. I picked up a g27 wheel, and really enjoy racing a lot more than I did with keyboard
Problem is finding good racing sims for the PC. they are either all really old, or are like iracing with a 'monthly fee'. Im not so much into games like dirt/grid/shift/nfs etc..where its arcade racing with "OMG look at me and my awesome drifting skillz on every corner!!"
So far I found rfactor, and really enjoying it..and the modding community has made a CRAPLOAD of good cars and tracks.
Anyone got some suggestions for other games?
I really enjoy tweaking the car settings. Like each gear ratio, tire pressure, toe and camber, shocks, etc.
I know there is f1 2013 and such.
But I'm not really excited by racing the built from the ground up racing type cars like F1/DTM/whatever where its cars made, designed, and conceived just for racing.
Im more into the 'street' type. Like Im having a blast driving the mini coopers and souped up VW bugs, more of the off the street cars beefed up for racing type. I spent 4 hours yesterday racing a friend in rfactor with modified yugos..and had a BLAST!
I also like rally racing, but the track lap type, not the pikes peak start end type, with co-driver yelling comers at you.
I stopped at shift being a "omg drift" and then "project cars is really good"
The problem with Project is it is not a complete game. There are very few vehicles as a whole, very few vehicles in each category. Few tracks, some tracks are still bugged. It's not a game yet. I've asked repeatedly about Project's ability to mod, and no one can answer. Likely will not be possible to allow for DLC.
Meanwhile, there is a thriving modding community with Shift 2.
You should try Assetto Corsa. Its really good imo and the game is promoting itself as modular platform and everybody will be able to make whatever cars and tracks for it. Its totally open for modding.
Funding is completed and you cant buy it anymore... and it's now linked to my main steam acc once account sharing is possible there I can share it with you:)
Well damn my luck..if you ever can id like to try it
LeoNatan wrote:
I stopped at shift being a "omg drift" and then "project cars is really good"
How am I not suppose to categorize it as a "whoo I can drift too!" when its plastered with Vaughn Gittin all over the place, in cutscenes with him in his monster energy drink suit and his famous drifting car talking to you every 10 minutes about "omg how awesome you will be down the road as a leet racer".. and 1 of the race types is pure drifting for points?
I tried it, but didn't like it.
When I was clipped at the rear rather hard by another car doing 150mph around a corner, and all it did was wiggle my rear a bit,I lost traction for about a second, and a got a small dent on my rear and that was it. Then a lap later a SLIGHT side rub from a car sent me spinning like I had casters for wheels.
Add to that the tuning the car has all the options, true, but its all sliders like downforce is 1-10..how much down force is that, and at what speed? and gear ratios are 'accel to speed' slider..whats the ratios? Then you got the upgrades..they dont tell you anything about them, add a turbo..but then cant adjust it . its just a "slap on and bam..you got more HP!"
Not to mention that it seems the purpose of career mode is to take a stock car and see how much paint and fast and furious like body kits you can staple to you car while putting as many after market parts you buy under the hood while it still can close all the way.
And are they magical powered cars? I don't need to set my fuel amount to worry about weight of it, and how many laps I can get out of what I have before needing to pit, vs carrying more..going slower because of it, but more laps.
To me shift 2 is more a "how amazing can it look to be racing" vs "actual simulating racing". its pretty I will give it that. But it goes for the impression what its like to have a career as a superstar racer, vs simulating the technical parts of racing itself. I mean its not a bad game for what it is, its really good. Just not what I'm looking for.
Silent_Lurker wrote:
You can have a look at GT Legends in the meantime :
Actually I just picked up all the simbin race07/GTR ect and going to give it a try tomorrow
warriormax wrote:
You should try Assetto Corsa.
Ill give it a look thanks!
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Sat, 14th Sep 2013 11:13; edited 1 time in total
Thats the one I have now that I been toying around in
Been playing around in it the last week.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Havent played Sims in ages... but over the winter months when its cold and everyone prefers to hang at mates places we used to get together for some lan sessions g27 style.
-Played iRacing (but friends complained of the sub fees)... great title but very stressy and costly.
-rFactor, bags of fun with loads of mods..
-richard burns rally with mods is great but its an ass to setup and configure and no lan play,just times against friends
-Race07 have some nice titles, the simbin series i believe... also there is gtr thrown in there. fun lan play and nice feedback from the wheel.
-LFS had us so many laughs but the first corner pileups get annoying online.
didnt enjoy project cars, looks great but back when we tried it i didnt like the feeling it gave..
Out of all of them i think we always go back to LFS for its simplicity and lol factor bundling around in go karts
iRacing should be played at least ONCE if you have a g27... the competition out there is insanely tough (people take it really seriously) but you wont get that buzz of finishing first or in the top 3 in any other sim title out there.
i5 -3570k
8GB DDR 3
Gigabyte GTX 980 Ti Gaming G1
32GB of terrible skill @ FPS games.
Combined with the 'relatively new' crazy 72km Targa Florio track, shit is so good if you enjoy 60s-70s monsters!
Sometimes we run race07 for multiplayer AI using the GTLmod also, it's not as good as P&G itself, but still decent if we feel the need for bot support that GTR2 doesn't feature.
I think the problem is when you played (and really like) rfactor others seem to be less fun.
Another game that i really liked was sports car gt, but that was from '99 iirc and i doubt it will look good now (if it is even possible to play)
How am I not suppose to categorize it as a "whoo I can drift too!" when its plastered with Vaughn Gittin all over the place, in cutscenes with him in his monster energy drink suit and his famous drifting car talking to you every 10 minutes about "omg how awesome you will be down the road as a leet racer".. and 1 of the race types is pure drifting for points?
I tried it, but didn't like it.
When I was clipped at the rear rather hard by another car doing 150mph around a corner, and all it did was wiggle my rear a bit,I lost traction for about a second, and a got a small dent on my rear and that was it. Then a lap later a SLIGHT side rub from a car sent me spinning like I had casters for wheels.
Add to that the tuning the car has all the options, true, but its all sliders like downforce is 1-10..how much down force is that, and at what speed? and gear ratios are 'accel to speed' slider..whats the ratios? Then you got the upgrades..they dont tell you anything about them, add a turbo..but then cant adjust it . its just a "slap on and bam..you got more HP!"
Not to mention that it seems the purpose of career mode is to take a stock car and see how much paint and fast and furious like body kits you can staple to you car while putting as many after market parts you buy under the hood while it still can close all the way.
And are they magical powered cars? I don't need to set my fuel amount to worry about weight of it, and how many laps I can get out of what I have before needing to pit, vs carrying more..going slower because of it, but more laps.
To me shift 2 is more a "how amazing can it look to be racing" vs "actual simulating racing". its pretty I will give it that. But it goes for the impression what its like to have a career as a superstar racer, vs simulating the technical parts of racing itself. I mean its not a bad game for what it is, its really good. Just not what I'm looking for.
TL;DR Ian himself wants modding. He gets the concern some have with regards to modding and online racing, but he still wants to do it - with the proper tools, that is.
There will be a poll in the community however, to see what the consensus is. That's also the reason there's not that much about it on WMD Portal, because even though Ian and most of the team do want to put proper modding tools out there, if the majority of the community is against it they won't.
Most people do want it though
And just to sum up some of the posts Ian made (pulled this from the WMD forums, where someone else built this list):
Quote:
We fully intend to allow modding in many areas. What we won't want is hacking. Thus, we're working on robust tools for this area.
Quote:
We'll put modding to the members in a poll as we do with every important decision. They do decide these things, we don't. I want it and I'm paying the money to see the tools are developed for it, but I won't veto the majority, that would go against everything we stand for..
Quote:
There are many senior members on the team and I suspect that many won't go with Micas' vote, I could be wrong though. As it stands my personal view is to allow modding but crucially, with proper tools that we code. This makes it easier for us, easier for modders and eliminates the need to go hacking.
We started as modders 11 years ago and it's in our blood, mine particularly. In short I'll be lobbying hard for it..
Quote:
I should give a bit of background here.
The issue that some have against modding is that it might reduce the income we can receive from selling DLC packs as many of the cars/tracks/physics/other cool things would be out there for free from modders. My opinion is that we have a big enough and talented enough team to be confident in our abilities to make things that people feel are worthy of shelling out some money for.
The other classic argument for modding is that it extends the lifetime/cycle of a game. It does indeed, but the developer doesn't get any revenue from this and that's something that those positing said argument don't consider fully. Again, I see no reason why paid work and free work can't coexist.
Funny how so many sims manage with modding but they have to "put proper modding tools " to prevent hacking. What a bunch of crap. And funny how developers of sims from the past managed to survive with the modding tools, while modern derpelopers "[don't] get any revenue from"
Also, would that be the same community that initially voted that this game be free2play pay2win game, with new cars released as pay DLC? I have great confidence in WMD community indeed.
"proper modding tools" Whenever I hear that, I have to cringe at the PR bullshit developers/publishers spew, and the idiots that eat it up. Let me remind you that when there is passion, "proper modding tools" means shit. Even the most encrypted archive formats have been cracked, and the most devious file formats have been analyzed and importers/exporters have been created. No need to look far, indeed just looking at Shift series is enough.
Yes, of course. But don't forget that Shift isn't particularly complicated to mod (at least after the excruciating extract), neither was GTR2 and I somehow have more faith in Ian getting his way than anything else. It all comes from the same people, pCARS is still the Shift engine in more than one way so getting the tools to properly mod would only be a good thing. I doubt it'll ever be completely blocked off; I see it more as a "we make it possible it like we do with Shift" versus "we fully support it and try to make it as easy as possible".
Oh, and what sims exactly "manage" with modding? GTR2 only has modding to live off, rFactor also thrives on that, as does LFS. They're not commercial oriented, at least not to the extent pCARS is (as to whether that's a good thing or not I'll leave in the middle ). The only sim with pCARS levels of production values (because let's face it, the majority of the models/sounds in there are very well done) that has a huge modding scene would be Flight Simulator I think?
Well, sims of the past had high production values as well, for their time. The problem is, developers/publishes of the past were not as greedy as today's developers/publishers. They made an amount of money and were satisfied that they could work on a follow up project. These days there always has to be more and more and more and more income. DLC, Expansion, DLC for the expansion, coin pack, repair your vehicle for 23786237894648 hours wait or 500 coin pack.
BTW this was the model that was voted by the community at the very beginning of the project, when it was still up to the community to "vote" and what they liked. It was pretty much Real Racing 3, only in addition to all the p2w shit, car packs would be paid for as well. On hell of a "community".
It being the Shift engine is the only thing that gives me hope. Modding Shift 1&2 was never official or endorsed, but you knew you were in good hands when developers from SMS were helping with the Ferrari DLC unpacking on NoGrip. It remains to be seen what will happen with Project. But let's not delude ourselves that the WMD "community" has our best interest in mind. It mostly wants to take care of its pockets first. (And I am also technically part of that community as a very early supporter.)
Oh well that sucks..
And dont take it as I was dissing shift for the gametype it is. It seems like a fun acade racer with some sim tossed in for tweaking.
Was just saying from my view why its not really a 'what its like racing' sim, it focuses too much on the racing career aspect of it, than the actual racing.
Im more after 'devil is in the details in your car and on the track' type racing.
Not so much the thrill of what its like to be a up and coming racer while doing it.
After 3 races in shift I kept cursing at the monster energy drink guy in cutscenes I couldn't skip going "Jesus Christ dude, I don't need a sales pitch on how awesome gaining status as a racer is, and what I unlocked after every race!. (while spamming spacebar, etc, and enter trying to skip it).
I kept expecting him to do double devil horns with both his hands after every race going "WHOOO! that was some Xtreme racing bro! Pretty soon you will be beating fans and hot pussy off you with a stick!"
Just a difference in taste I think.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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