Last Train Home
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Interinactive
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Posts: 29407

PostPosted: Wed, 14th Jun 2023 23:10    Post subject: Last Train Home


Quote:
Embark on a desperate mission through the depths of a war-torn wasteland and unforgiving landscape of Siberia. Command a legion of soldiers desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train.




https://lasttrainhome.thqnordic.com

https://store.steampowered.com/app/1469610/
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Interinactive
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PostPosted: Sat, 12th Aug 2023 01:26    Post subject:
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Nodrim




Posts: 9486
Location: Romania
PostPosted: Tue, 10th Oct 2023 09:48    Post subject:
Release date: November 28
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Silent_Lurker




Posts: 7496
Location: France
PostPosted: Sun, 15th Oct 2023 12:57    Post subject:
I tried the demo.

Outstanding little gem here Smile

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garus
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PostPosted: Sun, 15th Oct 2023 13:26    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:16; edited 1 time in total
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blackeyedboy




Posts: 9928
Location: Transylvania
PostPosted: Sun, 15th Oct 2023 13:50    Post subject:
The game shows a lot of promise, but the performance is kinda screwed with the demo:

https://steamcommunity.com/app/1469610/discussions/0/3875968426427830509/?tscn=1697301753

It's worth-a-iso definitely.

Very Happy


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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blackeyedboy




Posts: 9928
Location: Transylvania
PostPosted: Tue, 28th Nov 2023 16:42    Post subject:
blackeyedboy wrote:
It's worth-a-iso definitely.


Here you go, pal:

Last.Train.Home-RUNE


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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VonMisk




Posts: 9452
Location: Hatredland
PostPosted: Tue, 28th Nov 2023 19:58    Post subject:
blackeyedboy wrote:
blackeyedboy wrote:
It's worth-a-iso definitely.


Here you go, pal:

Last.Train.Home-RUNE

EDIT: Nvm some caching issue with the browser.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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HubU
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PostPosted: Wed, 29th Nov 2023 18:29    Post subject:
Pretty fun, but the AI is lacking.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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garus
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Posts: 34200

PostPosted: Wed, 29th Nov 2023 19:30    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:14; edited 1 time in total
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HubU
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Posts: 11310

PostPosted: Thu, 30th Nov 2023 20:41    Post subject:
Right here you have a typical gameplay loop:

In blue, the original position of the green soldier with his path.
From that position, he saw me kill the soldier in the red zone, but not long enough to be alarmed, just inquisitive.

The first body almost instantly disappear. In the meawhile, my soldier retreats in full stealth all the way in the back by the time the green soldier reaches the last point where he saw me.

 Spoiler:
 


From there, he will go back to his routine, but I then interrupt that once more with a rock throw, then get him from the back.

A group/well-positionned MG? Stealth a grenadier, lob one. They will look at the grenade landing at their feet and go "Uh? Ain't that something!".

There is a lot of potential, depending on how moddable/patchable this is.
But as of now, while functional, I don't see it remaining fun for long.

The managing and exploring, again, being more of a routine after a while than exciting for long.
That's the thing with games lile Frostpunk:
You have a first run (and I still don't think I'm nowhere near losing in this current 1st run), and once the surprises of a first game becomes evident, you can build a "meta", then those games become the Excel sheet they are on that level.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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AmpegV4




Posts: 6248

PostPosted: Sat, 9th Dec 2023 00:29    Post subject:
One of the better recent games, I'm playing 2nd hardest difficulty and around the midpoint it's starting to get tricky. This game is worth a play, or download if it's out there.

Pro's

Love the presentation, there's something really satisfying about the gun fights, taking out 4-5 soldiers, blowing shit up, calling an artillery strike, using vehicles. I think the sound design, in game physics etc are really good.

The overall story is pretty nice, I like the cutscenes and events that happen to the crew.

Con's

Overall difficulty, game so far in second hardest is a pushover, I'm getting to tricky battles now around the midway point.

Combat isn't perfect, I e the cover system often leaves you with no options.. you must use cover. It's not that deep, each soldier archetype has some abilities you need to balance with resource management.

Soldier RPG elements, I don't think the leveling and selecting roles really adds much to the game?
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deadseasquirrel




Posts: 99

PostPosted: Tue, 12th Dec 2023 17:51    Post subject:
Finished it, with a save file that said 48hrs or so I think (tho I dunno if that counts being paused while still in game which I did often). Having played Jagged 3, Lamplighters, and a few other tactical RTS/TB/RTWP games lately, it fit right in.

^AmpegV4 summed it up pretty well. Love the atmosphere. The setting was perfect. Even though there's no visual or gameplay similarities, playing Last Train definitely brought back memories of Metro Exodus. And I felt myself really wanting characters that rich and well written. Unfortunately, your roster is just mainly bodies to fill spots, with rare points along the way where they'll inject a situation with their personality. But the idea of a close knit group, escaping on a train, enemies everywhere trying to stop you, while you and your group simply try to keep each other safe and not go insane due to war... that's what brought up the fond memories of Metro.

All in all, I dig resource management, mixed with strategic and tactical battles. And this one telling a unique story in the aftermath of WWI and during the early period of the Bolshevik Revolution really had me engaged.

The game allows you to only focus on the mission combat and ignore the resource mgmt and vice versa. I found the most satisfaction in using only 3 soldiers for a mission-- 2 scouts using standard recon and cover techniques, and 1 grenadier to take out large groups or vehicles that my scouts couldn't. Some missions made this strategy difficult to impossible but it was still fun trying.
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Il_Padrino




Posts: 7492
Location: Greece by the North Sea
PostPosted: Tue, 12th Dec 2023 18:34    Post subject:
Anyone actually ever seen the WW2 movie Von Ryan's Express, with Frank Sinatra?
About a number of pow's that try to escape nazi Germany by hijacking a train and get to Switzerland. It's a classic and awesome, but I haven't seen it mentioned unless I'm completely blind Razz

Does the game have any timed missions? I mean, if it's real time, are there missions were goals can get missed by taking your time and being careful?
In JA3, time only passed on the world map, which is nice middle ground I think.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Tue, 12th Dec 2023 18:35    Post subject:
Damn...thought this was a thread about this song. I love this song:


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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deadseasquirrel




Posts: 99

PostPosted: Tue, 12th Dec 2023 21:53    Post subject:
Quote:
Does the game have any timed missions? I mean, if it's real time, are there missions were goals can get missed by taking your time and being careful?


There was 1 mission I recall that you had to kinda rush to the objective within x minutes (I don't recall stressing about it, but it did force me to deviate from my stealth tactic). Other times, if reinforcements or an onslaught is coming, you're given a minute or two warning to prepare.

Sometimes in a mission, you can use a scout to recon a specific area and find a side quest. Sometimes a soldier has to actively be in the area to activate that side quest. I tried to play every map without setting off an alarm or taking damage. That was a tall order. And in 1 mission specifically had a side mission to make sure nobody sets off an alarm. There were probably 10 alarms in that mission. It was the only side mission I recall failing.

Once your soldier reaches level 5, you won't get xp anymore. What I did was open a new role for that soldier and start them over as a lvl 1 machine gunner or whatever. They can keep some of the skills they've learned from the previous role too, so I ended up with a scout that could also throw grenades and place land mines.

I took the game extremely slowly, explored every nook and visited every lake and merchant.
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Il_Padrino




Posts: 7492
Location: Greece by the North Sea
PostPosted: Tue, 12th Dec 2023 22:22    Post subject:
Thanks, I'll give it a go Very Happy

I usually prefer turn based (didn't play the Pathfinder games either, but that was also because everything there is on a timer, even the goddamn food Razz ), and take things very slowly too, but I liked JA3 (I used the pause mod though Razz ) and this seems similar but with a cooler premise.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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