Good current FPS with level editor?
Page 1 of 1
vurt




Posts: 13641
Location: Sweden
PostPosted: Fri, 24th Mar 2023 17:44    Post subject: Good current FPS with level editor?
So i want to try out some of my new textures and make some level for a shooter to see how they work in practice (more fun than just adding them to some meshes in Blender).

Is there a decent current one with a level editor and where you can import textures?

Not looking for one which is super retro with pixelated look btw.

I guess i can put them in some old game like System Shock 2, which i can edit, but i'd like to see them with normal maps at least.
Back to top
vurt




Posts: 13641
Location: Sweden
PostPosted: Fri, 24th Mar 2023 18:31    Post subject:
oh, seems like ALYX has a level editor.. that would be a good candidate i guess.

Wouldn't mind a non-vr one as well, if there's something.. in the days of quake and unreal it used to be a big thing to share levels, i'm not sure there's something like that these days.
Back to top
DXWarlock
VIP Member



Posts: 11422
Location: Florida, USA
PostPosted: Fri, 24th Mar 2023 19:00    Post subject:
I cannot think of any recent(ish) ones. I could be wrong, as I haven't messed with making levels for an FPS in over a decade. But none pop to mind that I heard of being touted for its level editing/sharing feature.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Back to top
vurt




Posts: 13641
Location: Sweden
PostPosted: Fri, 24th Mar 2023 19:13    Post subject:
yeah same here, totally out of the loop. but Alyx will do fine.
Back to top
lametta




Posts: 2607

PostPosted: Fri, 24th Mar 2023 19:22    Post subject:


hf

 Spoiler:
 
Back to top
lametta




Posts: 2607

PostPosted: Fri, 24th Mar 2023 19:50    Post subject:
Back to top
MateoTTR




Posts: 191

PostPosted: Fri, 24th Mar 2023 19:59    Post subject:
Prodeus seems to have a decent level editor
https://store.steampowered.com/app/964800/Prodeus/

EDIT: mentioned above post sry
Back to top
vurt




Posts: 13641
Location: Sweden
PostPosted: Fri, 24th Mar 2023 20:20    Post subject:
could've been good, but like i said, i want to try it for my textures, that game is very pixelated and likely it doesn't even work with hires textures.
Back to top
TheZor
VIP Member



Posts: 5991

PostPosted: Fri, 24th Mar 2023 20:35    Post subject:
CSGO2 will come with an extensively updated Hammer afaik, but yeah, nothing else pops to mind
I remember fucking around for days and days with Hammer and Q3Radiant (mostly the latter).. with enough effort you could pull off some great stuff. I'd be hard pressed to find something similar now - besides Unity/UE4-5 engines, but those aren't map editors Very Happy


R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
Back to top
PredOborG




Posts: 1929
Location: BG
PostPosted: Fri, 24th Mar 2023 20:35    Post subject:
What about Halo Infinite? It's using the updated Forge map editor which should import custom models and textures.
Back to top
vurt




Posts: 13641
Location: Sweden
PostPosted: Sat, 25th Mar 2023 05:10    Post subject:
i'll look into that, thanks.

might even go back to doom (GZ doom) or perhaps quake. will look into what they support these days.
Back to top
AmpegV4




Posts: 6248

PostPosted: Sat, 25th Mar 2023 05:37    Post subject:
I'd probably go with Prodeus for what your doing (having seen the images in the AI thread). GZDoom would be good as well because of the masses of documentation and threads from modders playing around - but it will only look so good. Depends what your looking to do really, testing something simple, or seriously developing your own project.


Other good reason's for Prodeus:

- The game itself is awesome
- It has a unique look and feel.
- The map editor looks very good.
- There's probably no modder doing anything serious with it outside making maps with the default assets.
- If it was suitable editor and you were getting good results. Given the dev-team are small, first game, there is potential to reach-out and have them endorse you where its a win/win.
- If you made a cool project with it, i'd prolly buy Very Happy
Back to top
vurt




Posts: 13641
Location: Sweden
PostPosted: Sat, 25th Mar 2023 05:44    Post subject:
but isn't the textures just a pixelated mess? i have played it, though it's been a while..
Back to top
AmpegV4




Posts: 6248

PostPosted: Sat, 25th Mar 2023 05:54    Post subject:
They are low rez because they don't need to be better, your's may not be. There's some kind of screen filter that can be turned on or off. also the enemies I think are 3d modelled and have that pixel filter applied to them, that can be disabled.

You will be able to do more with Prodeus than those other options. This is assuming the map editor is what the dev's used to create the game btw and not some stripped down light-edition (i don't think it is). You will probably learn more stuff that's similar to using a proper engine as well like Source where GZDoom/Build probably don't translate well to newer engines.

I did a lot of build engine stuff a long way back, its pretty easy to get going. Easy learning curve until you want to trigger stuff. I would guess the prodeus map editor will have a steeper learning curve initially but be much better knowledge to learn for anything your doing in future.

anyway just a off-top of head opinion. Also your textures looked great, it's a great idea man especially right now while people are figuring our how and what to do with it.
Back to top
vurt




Posts: 13641
Location: Sweden
PostPosted: Sat, 25th Mar 2023 07:22    Post subject:
i see, that sounds good then, i will look into it Smile

the texture model is getting more and more versatile, it can do some pretty cool horror themed ones now hehe




Back to top
TheZor
VIP Member



Posts: 5991

PostPosted: Sat, 25th Mar 2023 09:51    Post subject:
Holy fuck, you wish you had this back then to mass produce textures ! It does a pretty good job indeed, your model is going great ! Smile

Would also enjoy seeing them in Prodeus haha, that game is a beast. Been playing it alongside Amid Evil for my shooter needs Very Happy


R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
Back to top
vurt




Posts: 13641
Location: Sweden
PostPosted: Sun, 26th Mar 2023 01:43    Post subject:
hadn't counted how many walls/doors i have rendered in the last month or so, i was thinking it must be like 2000 in total... no. it's ~8K Laughing i would say at least 6-7K of them is good enough for a game.
Back to top
Page 1 of 1 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group