So i want to try out some of my new textures and make some level for a shooter to see how they work in practice (more fun than just adding them to some meshes in Blender).
Is there a decent current one with a level editor and where you can import textures?
Not looking for one which is super retro with pixelated look btw.
I guess i can put them in some old game like System Shock 2, which i can edit, but i'd like to see them with normal maps at least.
oh, seems like ALYX has a level editor.. that would be a good candidate i guess.
Wouldn't mind a non-vr one as well, if there's something.. in the days of quake and unreal it used to be a big thing to share levels, i'm not sure there's something like that these days.
I cannot think of any recent(ish) ones. I could be wrong, as I haven't messed with making levels for an FPS in over a decade. But none pop to mind that I heard of being touted for its level editing/sharing feature.
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could've been good, but like i said, i want to try it for my textures, that game is very pixelated and likely it doesn't even work with hires textures.
CSGO2 will come with an extensively updated Hammer afaik, but yeah, nothing else pops to mind
I remember fucking around for days and days with Hammer and Q3Radiant (mostly the latter).. with enough effort you could pull off some great stuff. I'd be hard pressed to find something similar now - besides Unity/UE4-5 engines, but those aren't map editors
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I'd probably go with Prodeus for what your doing (having seen the images in the AI thread). GZDoom would be good as well because of the masses of documentation and threads from modders playing around - but it will only look so good. Depends what your looking to do really, testing something simple, or seriously developing your own project.
Other good reason's for Prodeus:
- The game itself is awesome
- It has a unique look and feel.
- The map editor looks very good.
- There's probably no modder doing anything serious with it outside making maps with the default assets.
- If it was suitable editor and you were getting good results. Given the dev-team are small, first game, there is potential to reach-out and have them endorse you where its a win/win.
- If you made a cool project with it, i'd prolly buy
They are low rez because they don't need to be better, your's may not be. There's some kind of screen filter that can be turned on or off. also the enemies I think are 3d modelled and have that pixel filter applied to them, that can be disabled.
You will be able to do more with Prodeus than those other options. This is assuming the map editor is what the dev's used to create the game btw and not some stripped down light-edition (i don't think it is). You will probably learn more stuff that's similar to using a proper engine as well like Source where GZDoom/Build probably don't translate well to newer engines.
I did a lot of build engine stuff a long way back, its pretty easy to get going. Easy learning curve until you want to trigger stuff. I would guess the prodeus map editor will have a steeper learning curve initially but be much better knowledge to learn for anything your doing in future.
anyway just a off-top of head opinion. Also your textures looked great, it's a great idea man especially right now while people are figuring our how and what to do with it.
hadn't counted how many walls/doors i have rendered in the last month or so, i was thinking it must be like 2000 in total... no. it's ~8K i would say at least 6-7K of them is good enough for a game.
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