Plunge into a treacherous and enigmatic underwater world and brace yourself to confront the heart-stopping horrors that await as you fight against all odds.
I mean if it's limited budget small studio, they are over-reaching with the kind of game they can make. The only positive shown is the idea of the setting. In this case, making a build engine game with that idea but at least being able to well execute it because its a lot easier to make is 10x better than this. Obviously pasted with the, "its not final" but why would you showcase those shotgun animations, monsters etc.. its horrible.
Or take the Amnesia series for example, where the team could competently make really nice environments but were likely useless at AI, building good character models and animation, scripted scenes, gunplay animations / mechanics etc. So they play to their strengths and make a fairly well received decent game by focusing on what they could do well, with the budget and time period.
Have to be realistic, what can we get done with $X in X time that people will like. It's also why a lot of the retro style indy games work so well, the target audience don't care if it looks like Callisto Protocol or dogshit providing your gameplay loop is fun and the game interesting.
Photish wrote:
Trailer looks a little rough, but I like the setting. Gunplay looks inspired by fear.
sorry to call you out, no offense intended but - watch the shotgun / combat section.. is it not clear that animation is 2x too long, how about the enemy AI? vs. F.E.A.R > are you for real?
Maybe they have money and this is early and it will change, but ya if it were my game I woudln't reveal it in this state yet.
Trailer looks a little rough, but I like the setting. Gunplay looks inspired by fear.
sorry to call you out, no offense intended but - watch the shotgun / combat section.. is it not clear that animation is 2x too long, how about the enemy AI? vs. F.E.A.R > are you for real?
No need to be sorry
Imma help you out here a little bit my homie. Comprehending can be quite difficult.
My comment was before the IGN video
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