Palworld is a multiplayer open-world survival crafting monster breeding game set in a world where mysterious creatures called “Pal” live.
Meet, catch, breed, fight, work with, sell, dismantle, and even eat Pals! You can freely interact with a variety of Pals and explore the vast world as you wish.
Mysterious creatures ”Pal”
Mysterious creatures called ”Pal” live in the world of Palworld. Their appearance, size, personality, and specialties… …They have a variety of personalities and can’t wait to meet you!
Spoiler:
Catching Pals
In order to survive in this harsh world, great teamwork with Pals is necessary. Please use the mysterious device ”Pal Sphere” to catch as many Pals as you can.
You can make your captured Pals your friends, put them to work, sell them off, or even eat them.
Spoiler:
Fighting with Pals
If you want to weaken a wild Pal or fight off poaching gangs, you can fight alongside your fellow Pals. Each individual Pal has a variety of skills. They will surely become a reliable asset. Pals can even take your place and die to protect you.
Life with Pals
Pals can walk long distances, fly, light up fires, sprinkle water, generate electricity, mine, and so on. What would be difficult for you to do on your own will be much easier with the help of your Pals. With their assistance, you can enjoy a comfortable survival life.
Spoiler:
Automation with Pals
In the world of Palworld, Pals are also valuable human resources. Automate tasks such as mining, crafting, and construction by entrusting them to your Pals. Labor laws do not apply to Pals so don't worry! As long as they are fed, they will work for you until they fall over.
Spoiler:
Vicious Poaching Gangs
In the world of Palworld, there are poaching gangs who always target other people's Pals, and Pals that are forbidden to be captured. If you are caught, your Pals will be taken away from you and sold off. If you are attacked, join forces with your Pals to fight them off.
Well there is allready more content then in pokemon scarlet/violet
Also stable, good FPS. Working tutorial. Haven't noticed bugs in the first 2 hours.
This is gonna be huge. It does Pokemon better then Pokemon. Not realy sold with the survival aspects, but it has good pacing. At least at the start it doesn't feel grindy, you are just doing short 5-10 minutes runs.
But it's a casual survival/pokemon game, it's not for everyone.
THe same devs developed another game STILL in early access named craftopia.(EA launched in 2020)
Craftopia has still bugs and is janky and there is no 1.0 in sight.
Now they churned this out and i bet that they ll cash in do a bug fix each month without any substantial content additions (like they did with craftopia) till they move to another project or at least until nintendo drags them to court.
I think the game in it's current state is worth the price tag. I'll probably will not even play it when it's done cause I hardly revisit games. It's in a better state then craftopia.
But the whole early acces stuff is complicated. "early acces" can mean anything from a pre alpha game that's unplayable to a game that's just not feature complete and the tag "early acces" is more an marketing thing when devs can permit some errors when releasing the game, cause it's "early access" and get a second round of media attention and sales when the game is "finished". This game is more of the latter. It suits indie devs releasing a game this way.
AAA companies are releasing plenty of games unfinshed anyway, but then it's called release and they throw some marketing in it and you have to pay 70 euro's for their broken game. And aftherwards they release DLC or a "game of the year edition" to lenghten the sales for the game.
Either way to true question is do you wanna play a game at release or do you wanna wait for the perfect state of the game.
I think the game in it's current state is worth the price tag. I'll probably will not even play it when it's done cause I hardly revisit games. It's in a better state then craftopia.
But the whole early acces stuff is complicated. "early acces" can mean anything from a pre alpha game that's unplayable to a game that's just not feature complete and the tag "early acces" is more an marketing thing when devs can permit some errors when releasing the game, cause it's "early access" and get a second round of media attention and sales when the game is "finished". This game is more of the latter. It suits indie devs releasing a game this way.
AAA companies are releasing plenty of games unfinshed anyway, but then it's called release and they throw some marketing in it and you have to pay 70 euro's for their broken game. And aftherwards they release DLC or a "game of the year edition" to lenghten the sales for the game.
Either way to true question is do you wanna play a game at release or do you wanna wait for the perfect state of the game.
Early Access has a definition. An early access game is a game that is still being worked on and no one forces the devs to use such a tag. Craftopia is in early access for 3 years and still has bugs etc and in the past year they barely added content to it.
The hype around this game will die down shortly. It has variety of content but nothing deep.
People always find a way to justify their purchases either buying broken AAA shit or broken Early Access shit. And then stop to wonder how huge scams like the day before could even happen or why AAA studios who obv. have resources dont release finished games.
This is part of the problem. Instead of jumping from one new game/gaming trend to the other people should think twice what they spent their money on or show some restraint and wait a week or two and play their backlog a little. But that's too much to ask i guess.
I think the game in it's current state is worth the price tag. I'll probably will not even play it when it's done cause I hardly revisit games. It's in a better state then craftopia.
But the whole early acces stuff is complicated. "early acces" can mean anything from a pre alpha game that's unplayable to a game that's just not feature complete and the tag "early acces" is more an marketing thing when devs can permit some errors when releasing the game, cause it's "early access" and get a second round of media attention and sales when the game is "finished". This game is more of the latter. It suits indie devs releasing a game this way.
AAA companies are releasing plenty of games unfinshed anyway, but then it's called release and they throw some marketing in it and you have to pay 70 euro's for their broken game. And aftherwards they release DLC or a "game of the year edition" to lenghten the sales for the game.
Either way to true question is do you wanna play a game at release or do you wanna wait for the perfect state of the game.
Early Access has a definition. An early access game is a game that is still being worked on and no one forces the devs to use such a tag. Craftopia is in early access for 3 years and still has bugs etc and in the past year they barely added content to it.
The hype around this game will die down shortly. It has variety of content but nothing deep.
People always find a way to justify their purchases either buying broken AAA shit or broken Early Access shit. And then stop to wonder how huge scams like the day before could even happen or why AAA studios who obv. have resources dont release finished games.
This is part of the problem. Instead of jumping from one new game/gaming trend to the other people should think twice what they spent their money on or show some restraint and wait a week or two and play their backlog a little. But that's too much to ask i guess.
Early acces says nothing about the state of the game, it's a marketing thing. And the devs saying: don't review this. But the game can be in all kind of states.
There are also titles in early acces with tons of DLC's. So devs sell aditional end game content for the "unfinshed" early acces game. That is getting ridiculous but just to prove that the title "early acces" means shit. Sure some titles are truly early acces and in a broken alpha state were the devs need the money just to complete the game. That's not the case here, the game feels finished. It will get some polishing and added features, but it's not a broken mess like Craftopia. It's worth the price tag for what it is at the moment.
And it's funny how american companies these days are willing to let the world burn over not having these woke topics as a overhanging theme in their games, while a few decades ago they killed and buried companies sometimes seemingly for small monetary losses., or just not living up to absurd expectations.
It's because their analytical departments are living in social media bubbles and think that vocal minority is the majority. That has to be the reason because everything else defy logic.
EDIT: Worst part of this game is that half my YT feed is people shilling this.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
i don't care either about the game, but im enjoying another win for PC. Remember how bad things seemed long ago, late 00s. Steam is buttfucking all the consoles combined today and we get some new phenomenon what feels like every month. This game doing so well got a dev from naughty dog posting on twitter how something is "nefarious", that they're cheating somehow. Because making games is hard. Fucking retard, dying of spite because his "remaster" died in 2 hours and bobody cares and this one is the 3rd most played game in steam's history. The lead from Arklane also chimed in, doing a positive aproach and enjoying the game and admiring what they pulled off.
I just hope with all the money they're making on the game. They hire some more experienced devs to fix and develop the bugs/game.
It's extremely chill to play, but playing on a dedicated server and leaving it for +x hours only to return to the AI being having all your pals starving and being depressed is annoying af.
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