Kynseed [KS] by ex-Lionhead devs
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prudislav
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PostPosted: Sat, 6th May 2017 16:26    Post subject: Kynseed [KS] by ex-Lionhead devs

https://pixelcount-studios.itch.io/kynseed
KS: https://www.kickstarter.com/projects/405964313/kynseed-a-whimsical-sandbox-rpg-adventure

Quote:

Spend your days adventuring, farming the land while raising your family, or even running your own tavern, apothecary, blacksmiths or goods store.
Every person and domestic animal you meet remembers what you do, or fail to do.
You can step off The Path into the darker areas of Quill and encounter faery tale monsters and enticing mysteries.
The seasons will pass and living things will grow old and die. Faces from the past are replaced by the fresh young faces of new life.
And when you die of old age yourself, you will pass your family tree's Kynseed on to your children so that they may continue your bloodline and shape their own legacy.
Choose male or female and get to know the inhabitants of the land and be involved in friendships, romance, marriage and putting your family to work on the cheap.
Kynseed is a 2D sandbox adventure from veterans of Lionhead Studios’ Fable series. Drawing from years of experience crafting the iconic Fable titles, we aim to deliver an all-new quirky RPG filled to the brim with mystery, exploration, awful puns, and sandbox possibilities.
While invoking the spirit of past Fable games, Kynseed is infused with our own ideas and a mix of British folklore, ancient legend, and rustic traditions. We hope to capture these inspirations in an atmospheric world with whimsy, humour, and eccentricity, and not a single orc or high elf in sight.
You have grown up in your parent's idyllic farm in The Vale, a peaceful valley in the faery tale land of Quill. In time, you meet the mysterious Mr Fairweather, who offers you a mystical acorn called the Kynseed. Once planted, it will grow a magical family tree.
But such a gift does not come without a price.
Will your name be carved on the walls of history or scrawled on the walls of the pub outhouse?



Spend your days adventuring, farming the land while raising your family, or even running your own tavern, apothecary, blacksmiths or goods store.
Every person and domestic animal you meet remembers what you do, or fail to do.
You can step off The Path into the darker areas of Quill and encounter faery tale monsters and enticing mysteries.
The seasons will pass and living things will grow old and die. Faces from the past are replaced by the fresh young faces of new life.
You have grown up in your parent's idyllic farm in The Vale, a peaceful valley in the faery tale land of Quill. In time, you meet the mysterious Mr Fairweather, who offers you a mystical acorn called the Kynseed. Once planted, it will grow a magical family tree.
But such a gift does not come without a price. And when you die of old age yourself, you will pass your family tree's Kynseed on to your children so that they may continue your bloodline and shape their own legacy.
Will your name be carved on the walls of history or scrawled on the walls of the pub outhouse?


  • An Aging World
    The land is affected by your choices and deeds. Seasons come and go and affect the world both visually and in gameplay.
  • Living Things Have Memory and Grow Old
    Individuals and animals grow old and eventually die. Families remember your good deeds or wrongdoings for generations.
  • Unique Life Mechanic
    Pay the mysterious Mr Fairweather for powerful upgrades and revivals, at the cost of years from your life! Will you miss out on your child's development to buy that music box that makes dragons dance? Will your business suffer because you bought a pet cat that turns people to stone?
  • Real-time Combat
    Wander from The Path and indulge in meaty combat against various nasty faery tale creatures that guard the materials and loot you need to become the greatest in the land.
  • Meaningful Relationship System
    Build friendship into romance and produce heirs to continue your legacy. Do favours for others and not only gain friendship but also juicy information and gifts.

  • Event Calendar
    A calendar keeps you up to date of festivals and events. Learn where and when the best ingredients grow. Attend various competitions, annual fayres, and don't you dare be late for a date!
  • Monsters and Creatures
    They're more than just sword fodder. Each creature has a sim and their own traits that you can take advantage of. Remember, even dragons need to go to the bathroom now and then. (That wasn't a pile of gold that Smaug sat on!)
  • Run Your Business
    Own a tavern and craft beers with bizarre effects. Be a blacksmith and forge weapons and tools to order. Manage your apothecary and mix cures for a variety of bizarre poxes and curses.
  • A Land Where Superstitions Are True
    Heed the advice of the Old Fishwife and the locals to find out everything from where the rarest items can be found to where and when the best places to conceive are! We're not just a little stitious. We're super stitious.
  • Olde Traditions
    Every village has their own customs and quirks. Visit the annual cheese bowling rite and encounter Wiki Men, Fred Barleycorn and wear the Trousers of Fertility, as passed down through generations. (I really hope they wash them...)

  • Recipes
    Hunger dictates combat prowess so a proper breakfast before some monster slaying goes a long way. Discover and use proper recipes though, and you can take your fighting to the next level, or even use the Traits in food to distract, weaken or even scare away enemies!
  • Item Traits
    All items and materials, have unique traits. From medicinal to hallucinogenic, shrinking to fattening...Want to feed laxatives to herds of sheep and lead them through town? The creative possibilities for fun are endless.
  • Be Friends with Animals
    Domestic animals and critters have opinions of you based on your actions. If they like you enough they may just let you ride them!
  • Lovely Music
    No mythical world would be complete without music to go with it. The title music has been made by Russell Shaw but also helping us out with some beautiful world music is Matthijs den Daas. Here's a couple of tracks you can expect to hear in our prototype. We'll be adding much more music as development continues.




Kickstarter video (didnt found youtube link): https://ksr-video.imgix.net/projects/2512534/video-777182-h264_high.mp4


Last edited by prudislav on Sat, 6th May 2017 16:41; edited 1 time in total
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MannyK




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Location: Brazil
PostPosted: Sat, 6th May 2017 16:34    Post subject:
Has potential
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 6th May 2017 16:34    Post subject:
Could be cool.

The ingame characters look terrible though. With their long and skinny arms that are so far away from the main body.


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prudislav
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PostPosted: Mon, 22nd May 2017 21:56    Post subject:
funded


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prudislav
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PostPosted: Thu, 22nd Feb 2018 17:52    Post subject:
coming to Early Access soon

http://store.steampowered.com/app/758870/Kynseed/
Early Access date: Early 2018
Quote:
Approximately how long will this game be in Early Access?
    “As with all games, nailing down exact dates is tricky, but we are looking towards minimum of a year after the launch of Early Access.”

How is the full version planned to differ from the Early Access version?
    “We hope to expand to the world of the game significantly. We currently have 1 haven in The Prologue, consisting of 14 regions. We plan to have 6 havens, a few hubs, various combat zones, and realms ‘beyond’. We will be introducing new items, NPC’s who age, and features that give players many hours of enjoyment. Combat and the progress of time are just two of the major additions we plan to add with our monthly updates.”

What is the current state of the Early Access version?
    “Currently, the initial version of Early Access covers The Prologue of the game which includes:
    • 14 regions within The Vale, the haven you call home.
    • 38 charming (and not so charming) characters to interact with.
    • Many items to find and collect on your travels.
    • Tasks and events spanning a Summer month during your childhood.
    • Blacksmith apprenticeship first draft pass.
    • Each region has its own beautiful music to make your exploration a pleasure.
    • Keyboard & Mouse plus Controller support with an interface that switches seamlessly between the two.
    • A large number of appalling puns and word plays, plus references to things nobody born outside the UK beyond 1990 will likely understand.

    We'll be adding so much more as we go along - this is just scratching the surface.”


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JBeckman
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PostPosted: Thu, 22nd Feb 2018 18:07    Post subject:
Quote:

How is the full version planned to differ from the Early Access version?



Hmm so the thread popped up roughly one year ago (~10 months.) and they have one haven and 14 regions now for this early access build here.

So in another year they'll somehow expand the game something like 6x from what they currently have?
(Well more than that actually since it mentions havens, hubs, combat zones and beyond.)

Well see. I am not 100% convinced but no need to write the game off entirely just yet though I am interested in seeing how these monthly updates proceed and how much they will add.


EDIT: Well Molyneux isn't here so at least the game won't be hyped up with features that could never realistically be added either due to current tech limitations or time constraints. Fuck how much stuff did that man promise for Fable, Black and White and other titles he oversaw? Hah.

Well it's minimum time so if needed it could be delayed further and hopefully it avoids getting rushed and there's a limit to feature creep and trying to add more and more rather than polishing up and testing existing features first. Smile
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prudislav
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PostPosted: Thu, 8th Nov 2018 17:02    Post subject:
some much for Early 2018 ... but Early access is coming today


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Interinactive
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PostPosted: Fri, 9th Nov 2018 10:01    Post subject:
⁢⁢


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couleur
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PostPosted: Fri, 9th Nov 2018 10:17    Post subject:
It reminds me of stardew valley, which is not a bad thing.

What I dont like is the fast passage of time, since that always makes me feel like I'm under stress. A reason why I modded stardew valley.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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prudislav
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PostPosted: Fri, 9th Nov 2018 10:19    Post subject:
couleur wrote:
What I dont like is the fast passage of time, since that always makes me feel like I'm under stress.

i thought that was the point of original pitch for all characters to age and die and play over few generations ... and i am pretty sure they will try to tweak the speed of it over the span of early access


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couleur
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PostPosted: Fri, 9th Nov 2018 10:25    Post subject:
I am one of these people who explore every nook and cranny and do every quest and absolutely must have any and every possible thing that can be had.

The passage of time, to me, is an existential threat. I hate timed quests.

I know that the passage of time is integral to the game, so I'll have to deal with it.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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prudislav
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PostPosted: Wed, 30th Nov 2022 10:14    Post subject:


next week v1.0


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