[PS4] Ghost of Tsushima - Sucker Punch samurai open-world
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Adebisi




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PostPosted: Mon, 30th Oct 2017 18:26    Post subject: [PS4] Ghost of Tsushima - Sucker Punch samurai open-world
The year is 1274. Samurai warriors are the legendary defenders of Japan — until the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population. As one of the last surviving samurai, you rise from the ashes to fight back. But, honorable tactics won’t lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting — the way of the Ghost — as you wage an unconventional war for the freedom of Japan.

Ghost of Tsushima, an open-world game set during the era of the samurai in feudal Japan, is coming exclusively to PlayStation 4.

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BLaM!
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PostPosted: Mon, 30th Oct 2017 19:25    Post subject:
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headshot
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nightfox




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PostPosted: Tue, 12th Jun 2018 08:57    Post subject:
looks amazing
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Aquma




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PostPosted: Tue, 12th Jun 2018 09:54    Post subject:
Indeed. Animations could use some work here and there, but the world looks stunning.
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russ80




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PostPosted: Tue, 12th Jun 2018 10:44    Post subject:
Too bad the actual gameplay looks like shit. Nioh 2 , shadows die twice and this. Why cant we have these graphics with from softwares combat .. sigh


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pho08




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PostPosted: Tue, 12th Jun 2018 19:07    Post subject:
so it's gonna be the year of the NIOH. sounds good to me

wtf is up with those character animations though Oo
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Breezer_




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PostPosted: Tue, 12th Jun 2018 21:27    Post subject:
Not sure what you guys have been smoking, but animations looks fine to me and combat looks nice, jesus dat last combat scene with those leafs on the ground Shocked
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headshot
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PostPosted: Tue, 12th Jun 2018 22:25    Post subject:
Breezer_ wrote:
Not sure what you guys have been smoking, but animations looks fine to me and combat looks nice, jesus dat last combat scene with those leafs on the ground Shocked


I don’t smoke tobacco or otherwise and I’m also puzzled by the animation criticisms.


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PostPosted: Wed, 13th Jun 2018 06:01    Post subject:


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Aquma




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PostPosted: Wed, 13th Jun 2018 10:23    Post subject:
headshot wrote:
Breezer_ wrote:
Not sure what you guys have been smoking, but animations looks fine to me and combat looks nice, jesus dat last combat scene with those leafs on the ground Shocked


I don’t smoke tobacco or otherwise and I’m also puzzled by the animation criticisms.


It just looks a little stiff to me during combat and a little weird in a scene or two. Like, for example, when he first meets the chick and walks up to her, impaling the guy on the way, the character is stuck in "combat" stance until he reaches the guy on the ground - it looks super weird, considering the combat pretty much ended and he's just talking with the woman. I'm not saying it's a big deal or anything, but it jumped out at me, especially after watching TLoU2 prior to Ghost of Tshushima.
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vurt




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PostPosted: Wed, 13th Jun 2018 11:37    Post subject:
The lighting looks insane.. Looks about 100x times better than shadows die twice.
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PostPosted: Thu, 14th Jun 2018 04:47    Post subject:


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Clevesa




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PostPosted: Thu, 14th Jun 2018 08:13    Post subject:
I really like how it looks. This game wasn't on my radar before but it's at the top now!
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Danyutz




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PostPosted: Sun, 24th Jun 2018 19:03    Post subject:
The lighting system reminds me of the one in Drive Club
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WaldoJ
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PostPosted: Wed, 27th Jun 2018 15:08    Post subject:
Its sucker punch. Careful with the hype.


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PostPosted: Mon, 2nd Jul 2018 21:10    Post subject:
http://www.playstationlifestyle.net/2018/07/02/ghost-of-tsushima-gameplay-in-black-and-white/

Quote:
Suggestions have been made that a black-and-white version would make it more appealing.




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KillerCrocker




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PostPosted: Mon, 2nd Jul 2018 21:32    Post subject:
I like Infamous Second Son more than I probably should, so I am looking forward to this


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PostPosted: Sun, 8th Jul 2018 23:30    Post subject:


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gibman70




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PostPosted: Thu, 16th Aug 2018 09:15    Post subject:
This looks incredible. To me, it's the equivalent of a 'Last Of Us' on PS3 - squeezing every last bit of power and coding techniques out of a console at the end of its generation. Unless, as some rumours suggest, it's a PS5 game anyway.
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Danyutz




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PostPosted: Fri, 17th Aug 2018 16:38    Post subject:
Makes you wonder how the heck devs that build games for PS4 can suck everything out of old HW and others that develop games for super powerful PCs are lazy at it.
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PostPosted: Thu, 20th Jun 2019 00:19    Post subject:
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shimec




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PostPosted: Fri, 13th Dec 2019 09:04    Post subject:
Full trailer

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madness




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PostPosted: Thu, 5th Mar 2020 17:10    Post subject:
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PostPosted: Thu, 5th Mar 2020 17:36    Post subject:
26th June! Very Happy


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PostPosted: Mon, 13th Apr 2020 19:23    Post subject:
Some new info Smile

https://www.playstationlifestyle.net/2020/04/13/ghost-of-tsushima-waypoints-allies/

Quote:
Waypoints in Ghost of Tsushima are non-existent. This will allow players to more realistically navigate the island of Tsushima.

You explore the island’s lush environments without the help of waypoints, choosing where to explore next using landmarks and your knowledge of the world.

Apparently, the strength of a character’s bond to Jin will be based solely on player-choice. If disagreements get too heated, for instance, Jin and a former ally may end up trading blows.

Mongol-occupied castles can be infiltrated either stealthily or with a full-on action approach. Myriad tools, such as grappling hooks, sticky arrows, etc., will allow Jin to enter and exit these areas undetected if a player so chooses.

Throughout the adventure, on-screen titles will inform players of how much time has passed since the invasion. In addition, it seems story and time will pass, too, as the player explores the open-world.

Ghost of Tsushima remains on track to release this summer on June 26th.


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PostPosted: Mon, 27th Apr 2020 18:14    Post subject:
https://twitter.com/SuckerPunchProd/status/1254803797739581440

Slight delay to July 17 Smile
Plenty of time to play The Last of Us Part II from June 19 Very Happy


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