Action, mystery, and a chance for redemption await you in the gritty action first person puzzler GRAVEN. Explore a dark fantasy world as a wrongly convicted man of faith. Battle the horrors of humanity, the wilds, and beyond using the environment, magic, and armaments.
A faithful priest of the Orthogonal order, exiled unto death for a crime in defense of another, you live again in a small boat, adrift in a swamp. A stranger ferries you to solid ground and bestows upon you vague instructions, along with a mysterious staff and book. Go forth, pious priest, alleviate suffering, uncover deceptions, and smash the eldritch perversions encroaching upon reality itself.
A marriage between modern development tools and techniques with a stark late 90s aesthetic bring the action first person puzzler GRAVEN to life, featuring character designs by Chuck Jones (Duke Nukem 3d, Half-Life) and the voice talent of Stephan Weyte (Blood, Fire Emblem, Dusk) in a dark yet distinct medieval fantasy experience.
Coming from 3D Realms, 1C and Slipgate Ironworks in 2021.
It says the game is an immersive sim and says it has problem solving and heavily relies on exploration
You have a staff and a spell book and get a crossbow later on
Co-op is mentioned
It doesn't have a traditional quest list (but has quests) because it doesn't want to hand hold too much but has a journal that records some key points so you don't get too lost
You can gain gold via various ways like quests, exploration, killing mobs and use it to upgrade spells
Last edited by Ke1N on Sun, 6th Sep 2020 11:03; edited 1 time in total
"Hexen meets Morrowind" as someone said in the comments seems pretty accurate and what they are going for.
I'm a LITTLE split when it comes to retro 3D graphics, but it looks super atmospheric i must say. Perhaps even in some ways enhanced by being a bit retro, because subconsciously i think it does a number of things (which are positive).
It seems like things are pixelated only up close, so like in the upcoming System Shock remake.. i do remember this as a big negative for me with early 3D graphics and like a "wow!" moment when they finally managed to get 3D acceleration and it was gone.. today i'm less annoyed by it, for some reason.
+1 I think visually looks great, thats as much as I need if the gameplay is tight. I checked out 5 mins of Wrath latest update, its looking damn good and waiting for full release.
ah, nice. I enjoyed Ion Fury quite a bit more than i thought i would..
I think a big part of what makes retro 3D graphics great is the level design. You can't make level design like that with modern graphics because it would look very, very wrong and just dumb, it would not make sense. Perhaps not all design, but much of it. It's from an era where the design switched from 2D platforming games to making kind of the same, but in 3D. That makes the level design often very unrealistic but also really fun.
Holy shit Im up for this. Loved those medieval modified Doom engine spin offs, Heretic and Hexen. Fond memories of being much younger and an actual PC gamer back then lol
Looks interesting indeed, if the exploration and maps are up to the task in terms of complexity and secrets I can definitely see myself enjoying this.
We're in the midst of a little renaissance these days when it comes to retro-shooters, it's not easy to properly capture the formula of course and many are destined to fall into the 'cheap knock-off' pit, but we get some great gems too. I'm also keeping my radar on Prodeus, Wrath AoR, Brutal Fate and a few others..fingers crossed!
Looks interesting indeed, if the exploration and maps are up to the task in terms of complexity and secrets I can definitely see myself enjoying this.
We're in the midst of a little renaissance these days when it comes to retro-shooters, it's not easy to properly capture the formula of course and many are destined to fall into the 'cheap knock-off' pit, but we get some great gems too. I'm also keeping my radar on Prodeus, Wrath AoR, Brutal Fate and a few others..fingers crossed!
Have you tried:
Amid Evil
Project Warlock
Those are really good.
For me Ion Fury and Dusk were a total disaster.
Holy shit Im up for this. Loved those medieval modified Doom engine spin offs, Heretic and Hexen. Fond memories of being much younger and an actual PC gamer back then lol
Nice video
I would say that with the spellbook this game is totally Hexen2 and not 1.
GGG guy/girl really went downhill: reviewing the same games and most of his/her reviews and spoiling everything. Like at the 5th level you get the X gun which will shoot X. Stupid.
Looks interesting indeed, if the exploration and maps are up to the task in terms of complexity and secrets I can definitely see myself enjoying this.
We're in the midst of a little renaissance these days when it comes to retro-shooters, it's not easy to properly capture the formula of course and many are destined to fall into the 'cheap knock-off' pit, but we get some great gems too. I'm also keeping my radar on Prodeus, Wrath AoR, Brutal Fate and a few others..fingers crossed!
Have you tried:
Amid Evil
Project Warlock
Those are really good.
For me Ion Fury and Dusk were a total disaster.
I've played a couple of episodes of Amid Evil and found it pretty solid - albeit trippier than I expected, will definitely play the full thing as well one of these days. Didn't know about Project Warlock, thanks for the suggestion!
I agree about DUSK, which I found rather lacking in terms of level design when compared to the titles that it takes inspiration from. I absolutely loved Ion Fury though, even despite the less inspired second half
Looks interesting indeed, if the exploration and maps are up to the task in terms of complexity and secrets I can definitely see myself enjoying this.
We're in the midst of a little renaissance these days when it comes to retro-shooters, it's not easy to properly capture the formula of course and many are destined to fall into the 'cheap knock-off' pit, but we get some great gems too. I'm also keeping my radar on Prodeus, Wrath AoR, Brutal Fate and a few others..fingers crossed!
Have you tried:
Amid Evil
Project Warlock
Those are really good.
For me Ion Fury and Dusk were a total disaster.
I've played a couple of episodes of Amid Evil and found it pretty solid - albeit trippier than I expected, will definitely play the full thing as well one of these days. Didn't know about Project Warlock, thanks for the suggestion!
I agree about DUSK, which I found rather lacking in terms of level design when compared to the titles that it takes inspiration from. I absolutely loved Ion Fury though, even despite the less inspired second half
Project warlock is really good. Weapon upgrades, themed levels, themed enemies, themed items.
Graphically it's really pixelish though. (I started to dislike that every 3rd game is a pixel art)
Also Apochryph. It's a bit mediocre but it's up to you to judge.
Ziggurat? Wave based shooter with RNG.
Holy shit Im up for this. Loved those medieval modified Doom engine spin offs, Heretic and Hexen. Fond memories of being much younger and an actual PC gamer back then lol
Nice video
Makes me wanna play Hexen.
What's the "current" / "next-gen" port for Hexen for modern GPUs and Windows 10?
I think you are better off playing it using dosbox and the retail cd.
Gzdoom runs Hexen normally. You only need the WADs.
But beware, the game is full of stupid riddles and backtracking, it won't be fun as it looks.
Note: in gzdoom, you need to set opengl lighting to "software", which emulates the original lighting from Doom engine. Other modes are not authentic and may look like GLDoom (i.e. flat OpenGL lighting).
Gzdoom runs Hexen normally. You only need the WADs.
But beware, the game is full of stupid riddles and backtracking, it won't be fun as it looks.
Note: in gzdoom, you need to set opengl lighting to "software", which emulates the original lighting from Doom engine. Other modes are not authentic and may look like GLDoom (i.e. flat OpenGL lighting).
Yes, that is true for Hexen 2 as well. You have to find really hidden stuff which is totally part of the walkthrough.
Also in Hexen 2 it clearly shows how the development process got rushed. First chapter is full of rich details, but the other episodes lack almost everything. Empty corridors etc.
Played the Steam demo, it feels promising though there are quite a few aspects that I didn't find too convincing. The grim atmosphere, high degree of interactivity and the large levels all seem to be there, but the actual combat and how enemies are designed leave a bit to be desired in my opinion. There's little challenge in just mindlessly bashing slow monsters and random stuff for coins which makes the experience more mundane than it should be, and the clunky mouse controls don't help either. Needs some work men.
Played the Steam demo, it feels promising though there are quite a few aspects that I didn't find too convincing. The grim atmosphere, high degree of interactivity and the large levels all seem to be there, but the actual combat and how enemies are designed leave a bit to be desired in my opinion. There's little challenge in just mindlessly bashing slow monsters and random stuff for coins which makes the experience more mundane than it should be, and the clunky mouse controls don't help either. Needs some work men.
Thanks for the info!
Well, trailers tickle right spot... high hopes. I hope the game will get better.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Played the Steam demo, it feels promising though there are quite a few aspects that I didn't find too convincing. The grim atmosphere, high degree of interactivity and the large levels all seem to be there, but the actual combat and how enemies are designed leave a bit to be desired in my opinion. There's little challenge in just mindlessly bashing slow monsters and random stuff for coins which makes the experience more mundane than it should be, and the clunky mouse controls don't help either. Needs some work men.
Played the Steam demo, it feels promising though there are quite a few aspects that I didn't find too convincing. The grim atmosphere, high degree of interactivity and the large levels all seem to be there, but the actual combat and how enemies are designed leave a bit to be desired in my opinion. There's little challenge in just mindlessly bashing slow monsters and random stuff for coins which makes the experience more mundane than it should be, and the clunky mouse controls don't help either. Needs some work men.
GRAVEN, the dark-fantasy action-adventure FPS co-published by 3D Realms and 1C Entertainment with development by Slipgate Ironworks, re-launches a PC demo as part of the Steam Game Festival today at 10AM PT through Tuesday, February 9th, 2021 @ 10AM PST. Explore GRAVEN’s first hub world, a plague-ridden swamp town.
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