HTC has just announced the Vive, a virtual reality headset developed in collaboration with Valve. It will be available to consumers later this year, with a developer edition coming out this spring.
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The Vive Developer Edition uses two 1200 x 1080 displays that refresh at 90 frames per second, "eliminating jitter" and achieving "photorealistic imagery," according to HTC. The displays are said to envelope your entire field of vision with 360-degree views.
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Most surprisingly, there will be something called the Steam VR base station, which will let you walk around the virtual space instead of using a controller. A pair of the base stations can "track your physical location ... in spaces up to 15 feet by 15 feet."
Currently known information about the Devkit version:
Built on the SteamVR platform
Headphone jack built in
90hz display
1200x1080 resolution per eye
"Custom" ergonomic dual-wield controllers with position tracking made specifically for VR by HTC
360° rotational tracking to a 1/10th degree accuracy (the lasers HTC mentioned are not on the headset)
(Optional) base stations for accurate positional tracking in a (up to) 15 by 15 feet (4.5 meter) room.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
OH didnt see it, forum search sucks..nothing came up for vive wheres the other thread?
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Oh I saw those, but they was all mashes of like 5+ things (steam/steambox/controller/OS/engines, etc) with the VR part tossed on top of it.
Oculus got its own thread, a steam one cant?
Edit: Oh the first one actually is...the GDC and HL3VR first post threw me off..my mistake
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Oh I saw those, but they was all mashes of like 5+ things (steam/steambox/controller/OS/engines, etc) with the VR part tossed on top of it.
Oculus got its own thread, a steam one cant?
Edit: Oh the first one actually is...the GDC and HL3VR first post threw me off..my mistake
Firstly let me say that it's ok to create a new thread.
Now let's see what goes in which thread:
- Valve thread: general stuff about Valve eg Valve hired Bill Gates!!!111
- Steam thread: about Steam stuff only such as Bad Rats is -99% off but the store is down!!!!!!!!!!!!!!!!11111
- Steam Machines / OS / Controller / VR thread: up to a few days I had named that thread differently using funny names such as "GabeCube", "GabePad" etc. It didn't include VR because Valve hadn't announced they were entering the HW VR space yet. Seeing as they announced they will talk about both VR and their living room efforts I grouped everything together in that thread since its all interconnected at least in some degree. So for example if they talk about the Steam Machines coming with VR, news about it should probably belong to that thread instead of this one.
- In other words we can have this thread for specialized Valve VR talk.
- A thread about Source 2 will definitely be created, if not by anyone else then by me, when the engine is officially revealed.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Though the resolution still cant be nearly enough. Im already exceeding reasonable usage of 1080p with my distance to my monitor and such a VR device would surely fill a much greater portion of my view.
Though of course at some point the source wouldn't be able to handle the resolution at a reasonable framerate
Though the resolution still cant be nearly enough. Im already exceeding reasonable usage of 1080p with my distance to my monitor and such a VR device would surely fill a much greater portion of my view.
But also the pixels on your monitor are bigger. as 1080p on say a 24" isnt the same as 1080p on a 6" screen. PPI is totally different. Granted it will be closer, but its also about 16 times more densely packed (say 4x in vert and horiz).
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
But you need to regard the relative size only. The PPI is different, but the distance is even more so.
If a greater portion of your view is filled by the VR image, than with a monitor with same resolution has a greater visual pixel density if you will
Though the resolution still cant be nearly enough. Im already exceeding reasonable usage of 1080p with my distance to my monitor and such a VR device would surely fill a much greater portion of my view.
But also the pixels on your monitor are bigger. as 1080p on say a 24" isnt the same as 1080p on a 6" screen. Granted it will be closer, but its also about 16 times more densely packed.
The 960x1080 on the DK2 is not enough. It makes most things in a lot of games legible, but not everything. Even in ED it still forces you to lean into the side panels a little to read them easily.
This being 1200x1080 will improve it slightly, but pixel density only moves from sqrt(960^2 + 1080^2) / 5.7 = 253.51 to sqrt(1200^2 + 1080^2) / 5.7 = 283.23 and that is assuming the HTC Vive has a 5.7" display like the DK2. More likely it has a slightly bigger display, making the pixel density almost identical and it will thus change nothing.
There's rumours of Nvidia announcing VR related stuff tomorrow, let's see what that brings. I'm still hoping for an announcement about their layered displays being used. And I seriously hope it is not an HMD, the last thing we need now is them doing one, because they will fuck VR as a whole up.
Judging from the oculus it seems about the same actually to me.
DK1 was 1280 x 800, so 640x400 per eye..it feels like playing a game on a big monitor (crt where you can see rendered pixels itself) at about 640x480ish at normal sitting distance.
Im sure it will be a bit more 'grainy' than a 24" at sitting distance. but if dk1 and dk2 are any indicator of relative 'screen door' it might have. 1080 per eye I could totally live with and not notice the grid I believe.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Im not sure about the tech being used for the displays, but if the pixel fill rate is high enough, you may not see the grid, but AFAIK you may already see Aliasing.
Granted, that minus may not outweight the positives of VR vs 2D
What would be a good resolution for such a device? Not necessarily the "ideal" one, but a pretty good one.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
@DXWarlock
Trust me, you notice it. I had a DK2 and it wasn't good enough for me - looks way worse than my 1080p monitor does. I have pretty good eyesight (never measured, don't wear glasses ) though, don't know about you.
640x800 per eye btw
So the full comparison:
- DK1 = 640x800 @ 7" = 146 PPI
- DK2 = 960x1080 @ 5.7" = 253 PPI
- Vive = 1200x1080 @ 5.7" (?) = 283 PPI
@Nui
DK2 has Samsung's Pentile crap, which doesn't help obviously. That said, they're still just "regular" displays you find in phones and such.
@consolitis
For me, I'm guessing another 100 PPI at the very least (would put it at ~1.8MP per eye, we're now at just over 1 MP with DK2, 1.3 for Vive), so something close to 1680x1050 (). It's kind of hard to guess and like Nui says, it does differ per person. I just know that DK2 isn't good enough yet.
However, I don't know how a layered display would change that for example.
Mind you, I'm talking purely about resolution; all the other display factors (chromatic aberration aside, THANKS OB...err PENTILE DERP) are good enough already.
Edit: also note that the PPI values above aren't actually correct, because obviously you don't get 5.7" per eye. But it's not 2.85" either, which makes it a little hard; and because of how it all works (lenses, distance) PPI is way more important, so taking the full screen size as diagonal works to indicate how bad the relative PPI is. I should perhaps just use the full resolution values though:
- DK1 = 1280x800 @ 7" = 216 PPI
- DK2 = 1920x1080 @ 5.7" = 387 PPI
- Vive = 2400x1080 @ 5.7" (?) = 462 PPI
Those last two are already more than enough and look great...at 15-30cm from the screen.
One could try to infer the "optimal" resolution given a monitor as reference.
DXWarlock wrote:
Quote:
The displays are said to envelope your entire field of vision
If that is actually true, that would mean 180° horizontal view? THX for Cinema recommends 40°, which is more than 1080p really allows with a visual acuity of 1.0 (e.g. I think about 1.5 m distance to 50" monitor).
Erh... Im too confused to go one from here, but given this I think 8k would be nice for VR
@DXWarlock
Trust me, you notice it. I had a DK2 and it wasn't good enough for me - looks way worse than my 1080p monitor does. I have pretty good eyesight (never measured, don't wear glasses ) though, don't know about you.
oh yea, I had the Dk1, and played with dk2 of a friend I agree it was totally noticeable there. it almost felt like I was playing starfox on snes in some 'non native' games..haha
Was saying 1080 per eye I think would suit me fine. like using the my dk1 lens and using my phone in front of it until it fills an eye (its 1920x1080), I could totally live with and still enjoy that level of detail.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Somehow I always suspected it. Anyway, it shouldn't be a big delay.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
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