Valve's VR headset is called the Vive
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DXWarlock
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PostPosted: Mon, 2nd Mar 2015 05:11    Post subject: Valve's VR headset is called the Vive
http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset

http://www.htcvr.com/

Quote:
HTC has just announced the Vive, a virtual reality headset developed in collaboration with Valve. It will be available to consumers later this year, with a developer edition coming out this spring.

Quote:
The Vive Developer Edition uses two 1200 x 1080 displays that refresh at 90 frames per second, "eliminating jitter" and achieving "photorealistic imagery," according to HTC. The displays are said to envelope your entire field of vision with 360-degree views.

Quote:
Most surprisingly, there will be something called the Steam VR base station, which will let you walk around the virtual space instead of using a controller. A pair of the base stations can "track your physical location ... in spaces up to 15 feet by 15 feet."

Currently known information about the Devkit version:
    Built on the SteamVR platform
    Headphone jack built in
    90hz display
    1200x1080 resolution per eye
    "Custom" ergonomic dual-wield controllers with position tracking made specifically for VR by HTC
    360° rotational tracking to a 1/10th degree accuracy (the lasers HTC mentioned are not on the headset)
    (Optional) base stations for accurate positional tracking in a (up to) 15 by 15 feet (4.5 meter) room.





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Kein
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PostPosted: Mon, 2nd Mar 2015 05:37    Post subject:
Besides being late to party you kinda made a dupe thread.
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DXWarlock
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PostPosted: Mon, 2nd Mar 2015 05:39    Post subject:
OH didnt see it, forum search sucks..nothing came up for vive Razz wheres the other thread?


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

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Kein
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PostPosted: Mon, 2nd Mar 2015 06:00    Post subject:
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DXWarlock
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PostPosted: Mon, 2nd Mar 2015 06:04    Post subject:
Oh I saw those, but they was all mashes of like 5+ things (steam/steambox/controller/OS/engines, etc) with the VR part tossed on top of it.

Oculus got its own thread, a steam one cant? Razz
Edit: Oh the first one actually is...the GDC and HL3VR first post threw me off..my mistake Smile


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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madness




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PostPosted: Mon, 2nd Mar 2015 07:10    Post subject:
Kein complaining about repost Laughing
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Przepraszam
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PostPosted: Mon, 2nd Mar 2015 12:21    Post subject:
madness wrote:
Kein complaining about repost Laughing

Laughing Laughing Laughing Laughing

Kein is gonna Kein.


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consolitis
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PostPosted: Mon, 2nd Mar 2015 12:33    Post subject:
DXWarlock wrote:
Oh I saw those, but they was all mashes of like 5+ things (steam/steambox/controller/OS/engines, etc) with the VR part tossed on top of it.

Oculus got its own thread, a steam one cant? Razz
Edit: Oh the first one actually is...the GDC and HL3VR first post threw me off..my mistake Smile


Firstly let me say that it's ok to create a new thread.

Now let's see what goes in which thread:

- Valve thread: general stuff about Valve eg Valve hired Bill Gates!!!111
- Steam thread: about Steam stuff only such as Bad Rats is -99% off but the store is down!!!!!!!!!!!!!!!!11111
- Steam Machines / OS / Controller / VR thread: up to a few days I had named that thread differently using funny names such as "GabeCube", "GabePad" etc. It didn't include VR because Valve hadn't announced they were entering the HW VR space yet. Seeing as they announced they will talk about both VR and their living room efforts I grouped everything together in that thread since its all interconnected at least in some degree. So for example if they talk about the Steam Machines coming with VR, news about it should probably belong to that thread instead of this one.
- In other words we can have this thread for specialized Valve VR talk.
- A thread about Source 2 will definitely be created, if not by anyone else then by me, when the engine is officially revealed.


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sausje
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PostPosted: Mon, 2nd Mar 2015 12:51    Post subject:
Well with HTC in on this, at least the build quality will be properly Very Happy


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garus
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PostPosted: Mon, 2nd Mar 2015 13:19    Post subject:
snip


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Lopin18




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PostPosted: Mon, 2nd Mar 2015 13:22    Post subject:
The VR race is too slow, we still dont have a product on hand. FUUUUUUUU
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Nui
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PostPosted: Mon, 2nd Mar 2015 13:24    Post subject:
Though the resolution still cant be nearly enough. Im already exceeding reasonable usage of 1080p with my distance to my monitor and such a VR device would surely fill a much greater portion of my view.
Though of course at some point the source wouldn't be able to handle the resolution at a reasonable framerate Razz


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DXWarlock
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PostPosted: Mon, 2nd Mar 2015 13:33    Post subject:
Nui wrote:
Though the resolution still cant be nearly enough. Im already exceeding reasonable usage of 1080p with my distance to my monitor and such a VR device would surely fill a much greater portion of my view.

But also the pixels on your monitor are bigger. as 1080p on say a 24" isnt the same as 1080p on a 6" screen. PPI is totally different. Granted it will be closer, but its also about 16 times more densely packed (say 4x in vert and horiz).


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

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Nui
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PostPosted: Mon, 2nd Mar 2015 13:41    Post subject:
But you need to regard the relative size only. The PPI is different, but the distance is even more so.
If a greater portion of your view is filled by the VR image, than with a monitor with same resolution has a greater visual pixel density if you will Smile


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Werelds
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PostPosted: Mon, 2nd Mar 2015 13:43    Post subject:
DXWarlock wrote:
Nui wrote:
Though the resolution still cant be nearly enough. Im already exceeding reasonable usage of 1080p with my distance to my monitor and such a VR device would surely fill a much greater portion of my view.

But also the pixels on your monitor are bigger. as 1080p on say a 24" isnt the same as 1080p on a 6" screen. Granted it will be closer, but its also about 16 times more densely packed.

The 960x1080 on the DK2 is not enough. It makes most things in a lot of games legible, but not everything. Even in ED it still forces you to lean into the side panels a little to read them easily.

This being 1200x1080 will improve it slightly, but pixel density only moves from sqrt(960^2 + 1080^2) / 5.7 = 253.51 to sqrt(1200^2 + 1080^2) / 5.7 = 283.23 and that is assuming the HTC Vive has a 5.7" display like the DK2. More likely it has a slightly bigger display, making the pixel density almost identical and it will thus change nothing.

There's rumours of Nvidia announcing VR related stuff tomorrow, let's see what that brings. I'm still hoping for an announcement about their layered displays being used. And I seriously hope it is not an HMD, the last thing we need now is them doing one, because they will fuck VR as a whole up.
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DXWarlock
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PostPosted: Mon, 2nd Mar 2015 13:45    Post subject:
Judging from the oculus it seems about the same actually to me.
DK1 was 1280 x 800, so 640x400 per eye..it feels like playing a game on a big monitor (crt where you can see rendered pixels itself) at about 640x480ish at normal sitting distance.

Im sure it will be a bit more 'grainy' than a 24" at sitting distance. but if dk1 and dk2 are any indicator of relative 'screen door' it might have. 1080 per eye I could totally live with and not notice the grid I believe.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Nui
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PostPosted: Mon, 2nd Mar 2015 13:49    Post subject:
Im not sure about the tech being used for the displays, but if the pixel fill rate is high enough, you may not see the grid, but AFAIK you may already see Aliasing.
Granted, that minus may not outweight the positives of VR vs 2D Razz
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consolitis
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PostPosted: Mon, 2nd Mar 2015 13:51    Post subject:
Werelds wrote:
The 960x1080 on the DK2 is not enough.


What would be a good resolution for such a device? Not necessarily the "ideal" one, but a pretty good one.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Nui
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PostPosted: Mon, 2nd Mar 2015 13:54    Post subject:
Ideally it depends on the person, as the individual visual acuity differs Smile


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rgb#000
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PostPosted: Mon, 2nd Mar 2015 13:57    Post subject:
so, how comfortable are these VR headsets for people with prescription glasses?
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Werelds
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PostPosted: Mon, 2nd Mar 2015 14:10    Post subject:
@DXWarlock
Trust me, you notice it. I had a DK2 and it wasn't good enough for me - looks way worse than my 1080p monitor does. I have pretty good eyesight (never measured, don't wear glasses Razz) though, don't know about you.

640x800 per eye btw Wink

So the full comparison:
- DK1 = 640x800 @ 7" = 146 PPI
- DK2 = 960x1080 @ 5.7" = 253 PPI
- Vive = 1200x1080 @ 5.7" (?) = 283 PPI


@Nui
DK2 has Samsung's Pentile crap, which doesn't help obviously. That said, they're still just "regular" displays you find in phones and such.


@consolitis
For me, I'm guessing another 100 PPI at the very least (would put it at ~1.8MP per eye, we're now at just over 1 MP with DK2, 1.3 for Vive), so something close to 1680x1050 (Cool Face). It's kind of hard to guess and like Nui says, it does differ per person. I just know that DK2 isn't good enough yet.

However, I don't know how a layered display would change that for example.



Mind you, I'm talking purely about resolution; all the other display factors (chromatic aberration aside, THANKS OB...err PENTILE DERP) are good enough already.

Edit: also note that the PPI values above aren't actually correct, because obviously you don't get 5.7" per eye. But it's not 2.85" either, which makes it a little hard; and because of how it all works (lenses, distance) PPI is way more important, so taking the full screen size as diagonal works to indicate how bad the relative PPI is. I should perhaps just use the full resolution values though:
- DK1 = 1280x800 @ 7" = 216 PPI
- DK2 = 1920x1080 @ 5.7" = 387 PPI
- Vive = 2400x1080 @ 5.7" (?) = 462 PPI

Those last two are already more than enough and look great...at 15-30cm from the screen.
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Nui
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PostPosted: Mon, 2nd Mar 2015 14:24    Post subject: Re: Valve's VR headset is called the Vive
One could try to infer the "optimal" resolution given a monitor as reference.
DXWarlock wrote:
Quote:
The displays are said to envelope your entire field of vision

If that is actually true, that would mean 180° horizontal view? THX for Cinema recommends 40°, which is more than 1080p really allows with a visual acuity of 1.0 (e.g. I think about 1.5 m distance to 50" monitor).

Erh... Im too confused to go one from here, but given this I think 8k would be nice for VR Confused Laughing
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DXWarlock
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PostPosted: Mon, 2nd Mar 2015 14:32    Post subject:
Werelds wrote:
@DXWarlock
Trust me, you notice it. I had a DK2 and it wasn't good enough for me - looks way worse than my 1080p monitor does. I have pretty good eyesight (never measured, don't wear glasses Razz) though, don't know about you.

oh yea, I had the Dk1, and played with dk2 of a friend I agree it was totally noticeable there. it almost felt like I was playing starfox on snes in some 'non native' games..haha
Was saying 1080 per eye I think would suit me fine. like using the my dk1 lens and using my phone in front of it until it fills an eye (its 1920x1080), I could totally live with and still enjoy that level of detail.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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deadpoetic




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PostPosted: Mon, 2nd Mar 2015 15:02    Post subject:
HTC

Aww Yeah
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Royalgamer06
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PostPosted: Mon, 2nd Mar 2015 17:58    Post subject:


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Kaltern




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PostPosted: Tue, 21st Jul 2015 23:58    Post subject:
Not bad for something that'll probably cost upwards of $1000 Sad

I even have a spare room ready for the headset. Not that it'll ever get the chance to be used Sad


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sausje
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PostPosted: Fri, 28th Aug 2015 13:51    Post subject:
http://www.digitaltrends.com/wearables/htc-vive-delayed-2016-news/


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consolitis
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PostPosted: Fri, 28th Aug 2015 14:47    Post subject:
Somehow I always suspected it. Anyway, it shouldn't be a big delay.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Ankh




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PostPosted: Wed, 9th Dec 2015 10:00    Post subject:
http://blog.htc.com/2015/12/htc-vive-update/

April 2016


shitloads of new stuff in my pc. Cant keep track of it all.
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