ATOM RPG / Trudograd
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lolozaur




Posts: 26310

PostPosted: Tue, 18th Apr 2017 19:58    Post subject: ATOM RPG / Trudograd
https://www.kickstarter.com/projects/atomrpg/atom-rpg
http://store.steampowered.com/app/552620/

Features:

Nonlinearity: ATOM is an open world role-playing game! You are not going through a corridor, you are investigating a mystery. And this could be achieved in numerous ways. There are no artificial boundaries in the world of ATOM. Oh, and there are no "essential characters" in the game. So everybody is a "fair game" Wink
Characters: There will be more than 300 characters in the game. ALL of them with their unique personalities, portraits and dialogues!

Encounters and Quests: There are numerous side missions, hidden adventure-like puzzles and secrets scattered around the Wastes. Even the smallest tasks can lead to a big and intricate side story, open some details about the world or somehow interconnect with the main quest! And of course, like in every self-respecting RPG there's always more than one way of dealing with them.

Combat: A turn-based combat system isn't just a nod to the legendary generation of CRPGs. For us, it's also an aesthetic choice. What's the point of combat, when you can't enjoy your every thought-through move, your every step, shot or punch? What's the point of victory, when it wasn't precisely planned in a cunning strategic move?

Weapons and Items: There will be more than 30 available weapons in the full version of the game. Soviet weaponry, makeshift shivs and guns as well as some secret weapons from the Western bloc the existence of which in the game world will be neatly tied to the lore!



Last edited by lolozaur on Wed, 26th Dec 2018 09:40; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65079
Location: Italy
PostPosted: Tue, 18th Apr 2017 20:23    Post subject:
Looks promising on paper, some kind of Cyka Wasteland, though with all these low-budget attempts we have to keep expectations low for...the obvious reasons. Only time will tell Very Happy
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lametta




Posts: 2614

PostPosted: Tue, 18th Apr 2017 20:48    Post subject:
ixigia wrote:
Looks promising on paper, some kind of Cyka Wasteland, though with all these low-budget attempts we have to keep expectations low for...the obvious reasons. Only time will tell Very Happy

imo having the best crpgs of all time in the description of the game tells tales.

If you have nothing to offer you just take the names of other games to make yourself shine.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 26th Nov 2017 15:49    Post subject:




Never heard about the game before.
Seems similar to Krai Mira. Which was a rough india copy of the Fallout classics too, but still was rather fun after some updates.



The game title screams cancer though:

ATOM RPG: Post-apocalyptic indie game



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prudislav
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PostPosted: Sun, 26th Nov 2017 15:57    Post subject:
oh early access ... remind me when its v1.0


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lolozaur




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PostPosted: Tue, 28th Nov 2017 22:01    Post subject:
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Thu, 1st Mar 2018 15:56    Post subject:
0.6.6 out with a lot of updates

- 10 new quests;
- 26 new characters;
- 10 character traits, that can be picked upon creating your character (more to come later);
- New modes: from Easy to Iron Man;
- New weapons, including the legendary AS VAL and a crossbow;
- New ammo types;
- Two new companions for your character. Finding one of them, though, won't be a walk in the park...
- New items - from perfumes to helmets;
- New crafting recipes - you can also make firearms now, no need to start your tinkering career with knives and hand to hand combat...

 Spoiler:
 


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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lolozaur




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PostPosted: Thu, 15th Nov 2018 21:37    Post subject:
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Il_Padrino




Posts: 7556
Location: Greece by the North Sea
PostPosted: Fri, 16th Nov 2018 11:47    Post subject:
Hmm, gonna wait for reviews. If it's just a Fallout/Wasteland clone, without any new, unique features... meh.


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Truly gone fishing.
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DCB




Posts: 5410

PostPosted: Fri, 16th Nov 2018 11:59    Post subject:
Il_Padrino wrote:
If it's just a Fallout/Wasteland clone, without any new, unique features... meh.

If it is a good clone then I am all for it. It's not like we are drowning in those.
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Interinactive
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PostPosted: Sat, 17th Nov 2018 00:09    Post subject:
⁢⁢


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Bendi




Posts: 3395

PostPosted: Sat, 17th Nov 2018 01:18    Post subject:
I played for around 5 hours, it's a lot like Fallout*. I'll also stop for now, since the full release of1.0 will not be backwards compatible with 0.9 saves


*1 and 2, of course, the only true ones.


sin317 wrote:

typical jew comment
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lolozaur




Posts: 26310

PostPosted: Wed, 12th Dec 2018 08:02    Post subject:
Quote:
A lot of people have been asking - when we will see ATOM? Will it be this year or the next one? Now, we don’t want to ignore our community so here is a small informational post about what we are up to right now.

First of all - the game will come out in the end of December, 2018, no second thoughts about it! Right now we can’t say the exact date, but we will say it in out traditional pre-update post that will come out in the next week. We will use this time to focus on all the new features and quests which there are many! Although, testing the new content, bug fixes and finalizing the new content is not everything that we still need to do.
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kumkss




Posts: 4834
Location: Chile
PostPosted: Wed, 12th Dec 2018 15:44    Post subject:
lolozaur wrote:
Quote:
A lot of people have been asking - when we will see ATOM? Will it be this year or the next one? Now, we don’t want to ignore our community so here is a small informational post about what we are up to right now.

First of all - the game will come out in the end of December, 2018, no second thoughts about it! Right now we can’t say the exact date, but we will say it in out traditional pre-update post that will come out in the next week. We will use this time to focus on all the new features and quests which there are many! Although, testing the new content, bug fixes and finalizing the new content is not everything that we still need to do.


Seems like a new bugfest coming. I hope I'm wrong Razz
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Vryder




Posts: 846

PostPosted: Sun, 16th Dec 2018 17:13    Post subject:
https://steamcommunity.com/games/552620/announcements/detail/3441211589662127591
Quote:
Greetings, friends!

It’s time to make a very important announcement! After a year of work spent in Early Access we can finally name the release date for ATOM RPG! It’s going to be the 19th of december, 2018, when we’ll finish polishing the game mechanics, testing of new content, error fixing, and will finalize the main questline of the game.

The fact that we’re releasing the game, though, does not mean that we’re stopping development. ATOM is still going to receive a lot of free additional content way after the release date.
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PickupArtist




Posts: 9909

PostPosted: Sun, 16th Dec 2018 17:59    Post subject:
big words but if sales fail, say byebye to those "free" updates. one should always consider these roadmapless vague statements as a red warning sign, to me it read like, the game isnt finished yet we still have to do tons of fixes in future free updates, we need monies now , plz help

but its 15 bucks and fallout, just a shame the gfx and tiles really look shitty Sad
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Vryder




Posts: 846

PostPosted: Wed, 19th Dec 2018 22:27    Post subject:
Out of Early Access.
ATOM.RPG-SKIDROW
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0wen




Posts: 3566

PostPosted: Thu, 20th Dec 2018 07:34    Post subject:
This really seems like it will end up in an Indie Gala bundle at some point but I still want to give it a try.
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xxax
Banned



Posts: 2610

PostPosted: Thu, 20th Dec 2018 13:21    Post subject:
PickupArtist wrote:
big words but if sales fail, say byebye to those "free" updates. one should always consider these roadmapless vague statements as a red warning sign, to me it read like, the game isnt finished yet we still have to do tons of fixes in future free updates, we need monies now , plz help

but its 15 bucks and fallout, just a shame the gfx and tiles really look shitty Sad


Whats wrong with the gfx?
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proekaan
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Location: Finland
PostPosted: Thu, 20th Dec 2018 19:03    Post subject:
Damn this game is good so far! Smile


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Bendi




Posts: 3395

PostPosted: Fri, 21st Dec 2018 07:16    Post subject:
MAke no mistake: this IS Fallout: Russia Edition. They understand the nuclear post apoc setting better than Bethesda.

Matt Chat with the dev, with playthrough.



sin317 wrote:

typical jew comment
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prudislav
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PostPosted: Fri, 21st Dec 2018 14:33    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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ixigia
[Moderator] Consigliere



Posts: 65079
Location: Italy
PostPosted: Fri, 21st Dec 2018 17:52    Post subject:
proekaan wrote:
Damn this game is good so far! Smile

I agree, so far the impressions are definitely positive. I'm still wandering like a babushka in Krasnoznamenny but the game really is what it claims to be, the resemblance with the original Fallouts is uncanny both when it comes to core gameplay and contents.

Doesn't hold your hand at all and you never know what you're going to find when exploring the Blyatlands (death most likely!), there seem to be different ways to deal with problems also which is nice. The characters and stories can be absolutely bizarre in a typical Russian manner Very Happy Laughing
I suspect that some heavy patching will be required as per usual for balance, future bugs and other stuff (an option to rebind controls for instance, some bits could use a better translation, dialogues don't show already selected choices etc.), but the potential is there.
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madmax17




Posts: 19373
Location: Croatia
PostPosted: Fri, 21st Dec 2018 17:58    Post subject:
Proly made in Unity Mobster with a Fag Dude Blush Dude Cool
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tet666




Posts: 5090

PostPosted: Fri, 21st Dec 2018 18:35    Post subject:
madmax17 wrote:
Proly made in Unity Mobster with a Fag Dude Blush Dude Cool



It's made in unity yeah. It's the only third party engine suited for a game like this without the need of workarounds for every shit and having to rewrite large parts of it, so that's why most recent games like this use it.
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Bendi




Posts: 3395

PostPosted: Tue, 25th Dec 2018 09:57    Post subject:
Heh, started a new, proper playthrough at 10pm yesterday. Had to force myself to stop a moment ago, when I noticed it's almost 10am already Very Happy

Yeah, it's Unity, and yeah, it's good. Don't even mind getting massacred by a bunch more rats than I expected to encounter during a faily low-level quest Very Happy
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lolozaur




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PostPosted: Wed, 26th Dec 2018 09:29    Post subject:
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Il_Padrino




Posts: 7556
Location: Greece by the North Sea
PostPosted: Thu, 27th Dec 2018 00:49    Post subject:
Il_Padrino wrote:
Hmm, gonna wait for reviews. If it's just a Fallout/Wasteland clone, without any new, unique features... meh.

So yeah, it's fallout, basically. But it's fun, played 8 hours straight Smile
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Interinactive
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PostPosted: Thu, 27th Dec 2018 03:10    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:30; edited 3 times in total
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Bendi




Posts: 3395

PostPosted: Sat, 29th Dec 2018 18:56    Post subject:
Patch 1.06 is out.

Atom Dev wrote:

1.06
Hello, friends!

Like promised, we are continuing to improve the game according to the advice you give us on the forums. This update is pretty large and significant. We really hope you will enjoy the changes it brings. Here is the full list of them:

Reworked the aimed shot system;
Reworked random encounter balance;
You can now refuel at the caravaneers and in Red Fighter;
Stalkers now visit Red Fighter on a certain stage of development;
Battle speed can now be changed in the menu;
Better optimization for ATI and GeForce cards;
An ability to switch and rebind keys in any way you prefer;
Better criticals!
Typos our community found are now fixed;
Reworked skill and attribute checks some NPCs have;
Fixed Hexogen;
Master of Unlocking now grants XP;
Shadow errors in Dead City fixed;
Livened up trade in Peregon;
Lone Wolf perk does not punish you for having Dzhulbars in the party;
Modified weight of some items, work is in progress;
Characters no longer get stuck on the Factory level;
Some car bugs fixed;
A new map for random encounters added;
Around ten lesser bugs fixed;

We would also like to use this opportunity to wish you all a happy New Year! Thanks for sticking with us, friends. You help make our dream game even better! Have a great holiday, and let there be ATOM!

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