Steelrising (Spiders)
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lolozaur




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PostPosted: Tue, 7th Jul 2020 19:31    Post subject: Steelrising (Spiders)
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prudislav
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PostPosted: Tue, 7th Jul 2020 20:00    Post subject:

https://store.steampowered.com/app/1283400/Steelrising/

Quote:
For our latest game, Steelrising, we created a new and original universe especially for the game, and a much more action-focused approach than the gameplay found in our previous titles.

In Steelrising, you play as Aegis, a robot in female form, a masterpiece that serves as a bodyguard to Queen Marie-Antoinette, to put an end to the massacres carried out by the robot army of King Louis XVI, who seems to have gone mad while trying to suppress the nascent revolution by unleashing an army of out-of-control robots.

In this version of Paris, you find well-known monuments and others that don’t exist anymore. We recreated the Grand Chatelet, for example, and the Tour du Temple—the kind of places that characterize the period.

What would have happened if Louis XVI had been a tyrant and could indulge his passion for machines and automatons to crack down on the revolution in its early stages?

We wanted to add more verticality to exploration, so when you move around the Parisian streets, you don’t just stay at ground level. And to move from fight to fight, we wanted to really exploit other types of movement: climb up on a balcony, discover a secret passage to another location—that kind of thing.

To avoid the harsh transition found in many games when you’re exploring, when you’re like, “Oh, a fight,” and it’s a sudden change of pace and type of game, we wanted everything to be tied together more fluidly.

Aegis has weapons integrated into her body because she’s a robot, so it’s pretty handy. With each time you find while exploring, you can choose to maker her more powerful, more mobile, and more durable. We have created more than seven weapons, which are actually families of weapons because you can find many more as you progress through the game, and each one has its own unique characteristics. The weapons range from ones on your arms for very light combat, to alchemical rifles for long-range attacks and much heavier weapons you can use to flatten your enemies with maximum force. I think many players will start off thinking, “OK, I’ll fight, take on these monsters and find the best strategy.” And what I hope, if I’ve done my job properly, is that they will end up getting immersed in this world.

We put a lot of effort into creating lots of side quests that enhance the world, so you can also find unique gear and items that tie into these quests. It’s a world we’ve tried to make as deep and varied as possible.


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ixigia
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PostPosted: Tue, 7th Jul 2020 20:18    Post subject:
I'd like to hope for less backtracking, more variety and a deeper combat system this time around, but that would mean losing Spiders' trademarks Cool Face

All kidding aside, I'm just glad they keep making classic and focused single-player RPGs like the old times.
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Ke1N




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Location: Bulgaria
PostPosted: Tue, 7th Jul 2020 21:21    Post subject:
I loved Greedfall (I actually have to go back and finish it) from what I played, so I'm looking forward to this. Hopefully it will be a little bit more polished than their previous games.

Also the premise looks really good in my opinion, I love France during the years of King Louis XIV (and the little robotic/automata army twist seems interesting) and they did a great job atmosphere-wise in Greedfall, so I believe they have the proper tools to deliver another great experience.
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prudislav
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PostPosted: Thu, 16th Jul 2020 11:01    Post subject:

Quote:
Discover the universe of Steelrising alongside Jehanne ROUSSEAU, President of Studio Spiders.

Learn more about the inspirations, the mechanics and the history of this game which immerses you in the shoes of an automaton taking part in the French Revolution.


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Nodrim




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PostPosted: Thu, 16th Jul 2020 18:05    Post subject:
Unless Spiders has some say in the matter, there is a strong possibility that this game will go the EGS way. Nacon is a subsidiary of Bigben Interactive and every new game they published has went EGS exclusive.
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prudislav
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PostPosted: Thu, 16th Jul 2020 18:32    Post subject:
nah recently , every world of darkness game of theirs went eggy , rest + sport is steambound


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tonizito
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PostPosted: Thu, 16th Jul 2020 18:51    Post subject:
huwhat
How dafuq did I miss this? I'll be there Very Happy


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lolozaur




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PostPosted: Fri, 5th Feb 2021 21:55    Post subject:
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Nodrim




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PostPosted: Sat, 12th Jun 2021 00:09    Post subject:
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proekaan
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PostPosted: Tue, 6th Jul 2021 20:40    Post subject:


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locke89




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PostPosted: Wed, 7th Jul 2021 08:01    Post subject:
Greedfall was awesome, but not fan of those enemy design and the whole setting Sad Sad Sad
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Ke1N




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PostPosted: Fri, 10th Dec 2021 04:23    Post subject:
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prudislav
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PostPosted: Tue, 12th Apr 2022 19:10    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
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mco2vie




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PostPosted: Thu, 16th Jun 2022 19:11    Post subject:
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Nodrim




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PostPosted: Sun, 10th Jul 2022 14:57    Post subject:


Can someone update the title with the release date? September 8th
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Nodrim




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PostPosted: Mon, 5th Sep 2022 11:03    Post subject:


I'm looking forward to play this.
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spajdr




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Location: Czechia
PostPosted: Mon, 5th Sep 2022 12:47    Post subject:
I don't, combat is horrible, uninstalled in 20 minutes, also performance sucks balls.
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Areius




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PostPosted: Mon, 5th Sep 2022 12:54    Post subject:
Yuck, that camera movement Vomit


PC: Yes. Console: No.
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pho08




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PostPosted: Mon, 5th Sep 2022 15:37    Post subject:
meh' ...thought this might turn out good. Sad
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demde




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PostPosted: Mon, 5th Sep 2022 18:33    Post subject:
Good enough for ISO demo Very Happy


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konkol84




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PostPosted: Wed, 7th Sep 2022 10:32    Post subject:
reviews out, another Spiders 6-7/10 game - they are champions of consistency Smile


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Nodrim




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Location: Romania
PostPosted: Wed, 7th Sep 2022 10:35    Post subject:
I'd take the usually honest 7 for Spiders games over the higher scores of most AAA games any day.
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Radicalus




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PostPosted: Wed, 7th Sep 2022 12:06    Post subject:
Nodrim wrote:
I'd take the usually honest 7 for Spiders games over the higher scores of most AAA games any day.


True this.
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pho08




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PostPosted: Wed, 7th Sep 2022 13:37    Post subject:


Mhm...probably deserves having a look at
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blackeyedboy




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PostPosted: Wed, 7th Sep 2022 18:37    Post subject:
Not clicking on that shilling bastard's video.



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pho08




Posts: 2640

PostPosted: Wed, 7th Sep 2022 19:51    Post subject:
good for you!

but yeah seems like a classic spiders game
https://opencritic.com/game/13615/steelrising
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Nodrim




Posts: 9486
Location: Romania
PostPosted: Wed, 7th Sep 2022 20:49    Post subject:
Only one thing truly bothers me from what I've read. The world design isn't as intricate or as intricate as in the better Souls-like or Metroidvania games.
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pho08




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PostPosted: Wed, 7th Sep 2022 21:39    Post subject:
also no ingame map, backtracking, enemy variety, and pretty bland level design

but i might be completely wrong
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Nodrim




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Location: Romania
PostPosted: Wed, 7th Sep 2022 21:53    Post subject:
I don't care about in-game map and I don't see how this is a con in a Souls-like game.

Backtracking doesn't necessarily have to be bad.

Lack of intricacy usually makes for bland level design.
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