Teardown - Advanced Destruction
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DaLexy




Posts: 3035
Location: Germany
PostPosted: Sun, 8th Dec 2019 22:16    Post subject: Teardown - Advanced Destruction


Kinda impressive for a 1 Man show.
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Ankh




Posts: 23266
Location: Trelleborg
PostPosted: Sun, 8th Dec 2019 22:20    Post subject:
I think we have a thread for this one already?


shitloads of new stuff in my pc. Cant keep track of it all.
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DaLexy




Posts: 3035
Location: Germany
PostPosted: Sun, 8th Dec 2019 22:39    Post subject:
Coudnt find anything under Teardown


My SysProfile

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Karmeck




Posts: 3341
Location: Sweden
PostPosted: Sun, 8th Dec 2019 23:56    Post subject:
Ankh wrote:
I think we have a thread for this one already?


We do yes, I posted it in the destruction engine, Epic was showing.


Last edited by Karmeck on Fri, 5th Mar 2021 16:23; edited 1 time in total
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CFH




Posts: 9

PostPosted: Thu, 29th Oct 2020 15:42    Post subject:
Teardown is now out on Steam early access.


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jermore




Posts: 1087

PostPosted: Fri, 30th Oct 2020 05:03    Post subject:
nice game, thought it would be boring but it feels a lot like the 3D version of Monaco, smashing through areas looking for hidden loot Laughing
vehicle physics are better than they have any business being

performance is a bit meh (to be expected with voxels i guess) and there's some shader effects you can't turn off.
can someone page me when nvidia/amd are accelerating voxels instead of decelerating lights Laughing
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headshot
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PostPosted: Fri, 6th Nov 2020 01:18    Post subject:


May the NFOrce be with you always.
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Frant
King's Bounty



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Location: Your Mom
PostPosted: Fri, 6th Nov 2020 04:05    Post subject:
The developer(s) has really improved the gfx compared to the early tech demos I saw in some thread on ze hump plenty of years ago.

"..and the atmosphere and fog looks suitably thick and properly lit. It gives the games' pseudo scandinavian environments, that haziness you might expect with truly gorgeous volumetric lighting..."

pseudo scandinavian? Laughing Laughing

Looks more like a british dock/port than scandinavia. Oh well.


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 6th Nov 2020 09:41    Post subject:
These destructions, while fun to watch at, are certainly not realistic.

Wood planks don't break from a sledgehammer. You hit a beam or a thick enough plank and that hammer will come back into your face, lol.

Generally, things seem to break into pieces way too easy. Wood and steal don't do that, lol.
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Interinactive
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PostPosted: Fri, 6th Nov 2020 09:51    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:42; edited 3 times in total
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garus
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PostPosted: Fri, 6th Nov 2020 09:58    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:21; edited 1 time in total
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Sin317
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Location: Geneva
PostPosted: Fri, 6th Nov 2020 10:02    Post subject:
Interinactive wrote:


You know I am right.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 6th Nov 2020 10:37    Post subject:
Yes, but I bet you do not apply this leval of pedantism to all the games you play Laughing

Seems as if this game performs badly on Radeons due to shitty OpenGL drivers? This guy is a technical genius, but I wonder why he didn't implement this on Vulkan.


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Breezer_




Posts: 10769
Location: Finland
PostPosted: Fri, 6th Nov 2020 10:39    Post subject:
Sin317 wrote:
These destructions, while fun to watch at, are certainly not realistic.

Wood planks don't break from a sledgehammer. You hit a beam or a thick enough plank and that hammer will come back into your face, lol.

Generally, things seem to break into pieces way too easy. Wood and steal don't do that, lol.


Might aswell say that real world is not made from voxel blocks.
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Sin317
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PostPosted: Fri, 6th Nov 2020 10:49    Post subject:
I said it's still fun to watch, but they shouldn't use the term "realistic" that much. That's all.
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Interinactive
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PostPosted: Fri, 6th Nov 2020 10:52    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:42; edited 3 times in total
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KillerCrocker




Posts: 20494

PostPosted: Fri, 6th Nov 2020 23:52    Post subject:
Interinactive wrote:
3080 / 9700K / 32GB

Lucky to get over 70 a lot of the time, sometimes 80. Frequent dips to 30 when stuff starts to crumble

Have to cap it to 60 for it to feel good. On the RTX2080 machine it barely maintains 60

disable vsync or enable triple buffering. The game goes to har 30 when it drops otherwise.
For me, even on 3080, when I destroy way to much, it just goes to 7fps Razz
It's about 60-70fps on 4k 50% scaling otherwise....


3080, ps5, lg oled

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PumpAction
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PostPosted: Sat, 7th Nov 2020 04:57    Post subject:
4k 50% is, I assume, 50% on each axis, thus just 1920x1080 just 60-80fpsnon a 3080?

And I felt bad because my 5700xt is sweating at 1440p Laughing

I had to disable motion blur, head bobbing and depth of field though to make sure that I don't throw up. I regularly leave these effects on in any other game but here it was sickening.


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Nodrim




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Location: Romania
PostPosted: Thu, 4th Mar 2021 13:23    Post subject:
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vurt




Posts: 13644
Location: Sweden
PostPosted: Thu, 4th Mar 2021 14:53    Post subject:
It doesn't have any characters in it, right? It's kind of cool but to really shine it would need to be kind of a mix with a "normal" engine too i think.. Realistic physics - everything else minecraft level of realism, don't really care for that type of mix.

One step forward, 2 steps backwards kind of thing. Cool nonetheless and good to support it..
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AmpegV4




Posts: 6248

PostPosted: Thu, 4th Mar 2021 21:56    Post subject:
Sin317 wrote:
I said it's still fun to watch, but they shouldn't use the term "realistic" that much. That's all.


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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Fri, 5th Mar 2021 11:05    Post subject:
vurt wrote:
It doesn't have any characters in it, right? It's kind of cool but to really shine it would need to be kind of a mix with a "normal" engine too i think.. Realistic physics - everything else minecraft level of realism, don't really care for that type of mix.

One step forward, 2 steps backwards kind of thing. Cool nonetheless and good to support it..


I'm 100% sure that's in the works. They had early demos showing off AI pathfinding and decently animated soldiers, as well as mønster spiders. Can't find the vid anymore cus so much new teardown stuff on youtube. But the tec appears to support it and it's kind of a natural extension anyway.
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Nodrim




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Location: Romania
PostPosted: Thu, 18th Mar 2021 10:42    Post subject:
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VonMisk




Posts: 9451
Location: Hatredland
PostPosted: Thu, 18th Mar 2021 11:10    Post subject:
Did he said anything about adding weight to the materials. Right now it's only affected by forces but everything is weightless. Of course I haven't played it and am speaking from my ass but that how it looks in this tweet:

https://twitter.com/tuxedolabs/status/1365312723194679296


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Nodrim




Posts: 9484
Location: Romania
PostPosted: Thu, 18th Mar 2021 12:22    Post subject:
Don't quote me on this, but I think the materials originally had weight and it was removed because of performance issues.
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vurt




Posts: 13644
Location: Sweden
PostPosted: Thu, 18th Mar 2021 13:16    Post subject:
saddamhussein wrote:

I'm 100% sure that's in the works. They had early demos showing off AI pathfinding and decently animated soldiers, as well as mønster spiders. Can't find the vid anymore cus so much new teardown stuff on youtube. But the tec appears to support it and it's kind of a natural extension anyway.


noice... could eventually get really interesting..
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headshot
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Posts: 35352
Location: UK
PostPosted: Thu, 21st Apr 2022 20:57    Post subject:
Teardown-DARKSiDERS


May the NFOrce be with you always.
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friketje




Posts: 1993

PostPosted: Thu, 21st Apr 2022 22:28    Post subject:
Meh. Tried collapsing a building slamming down base level: this doesn't affect the upper floor untill it has lost all support. Then it just falls down without collapsing. It's just voxels doing weird voxel stuff.

Campaign ifeels obligatory so they can sell it as "a real game" instead of a tech demo. It's shit.

So it's a mediocre tech demo with minecraft like graphics with raytracing and poor physics.
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vurt




Posts: 13644
Location: Sweden
PostPosted: Fri, 22nd Apr 2022 07:44    Post subject:
Bought and played a few missions. The missions felt like Thief but in reverse, instead of sneaky you are as loud as it gets.

The graphics are way, way better than Minecraft which i played recently and i just couldn't get into it, it looks so terrible imo..

If you accept that it's a world of voxels and not a world which is trying to depict real life, then the physics is a ton of fun, i didn't really care that it wasn't 100% realistic, but it would've been nice.

Not sure i think it deserves the "Overwhelmingly Positive" score, it's not that good of a game.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 22nd Apr 2022 14:08    Post subject:
v1.0 trailer


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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