We Need to Go Deeper (coop roguelike) [Early Access]
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prudislav
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PostPosted: Mon, 11th Jul 2016 21:58    Post subject: We Need to Go Deeper (coop roguelike) [Early Access]

http://store.steampowered.com/app/307110/
http://www.weneedtogodeeper.com/
Release Date: Early Access This Winter , Full : ????
Quote:
We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.


  • 2-4-Player Co-op
    Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online.
  • Procedural Generation
    The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 4 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
  • Pilot and Maintain Your Submarine
    Repair leaks, load torpedos and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.
  • Deep Sea Expeditions
    Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.
  • Customize Your Adventurer
    Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.
    Choose Your Loadout
    Armed with the combination of any two items, ranging from from tools to weapons to seemingly useless junk, each crew member has the power to make their own custom "class" for each new adventure.


  • More Biomes and Enemies
    A total of 10 unique biomes are planned for the full release, including Volcanic waters, Prehistoric waters and other, stranger biomes for some of the deeper areas in the game. Each biome will come chock full of unique enemies such as angler fish, tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.
  • Big Bad Bosses
    A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.
  • Bigger, Better Submarines
    We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.
  • Underwater Civilizations
    Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.
  • New Items Galore
    We plan to continuously add interesting Load-Out items throughout development as we come up with new and unique tools to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.
  • What's At the Bottom?
    Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!


they promised some new footage soon from EA version (the above greenlight one is more that year old)


Last edited by prudislav on Mon, 11th Jul 2016 22:32; edited 2 times in total
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Morphineus
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Location: Sweden
PostPosted: Mon, 11th Jul 2016 22:22    Post subject:
Yes we do... Me Gusta

Nice idea, poor execution it seems.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 11th Jul 2016 22:30    Post subject:
@prudislav
You linked the wrong Steam page. Very Happy
The one you linked (Echo Tokyo: Phoenix) looks interesting too though.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 11th Jul 2016 22:33    Post subject:
shit too many windows open Very Happy
fixed now


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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PostPosted: Wed, 11th Jan 2017 23:59    Post subject:

Quote:
Coming to Early Acces on February 8th, 2017
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prudislav
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PostPosted: Wed, 3rd Jul 2019 01:24    Post subject:
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inz




Posts: 11914

PostPosted: Wed, 3rd Jul 2019 01:27    Post subject:
Never enough co-op games! Smile
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 3rd Aug 2019 12:06    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Sat, 10th Aug 2019 20:30    Post subject:
What a shit trailer... Rolling Eyes

Very cute game, though.


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