We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.
To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.
2-4-Player Co-op
Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online.
Procedural Generation
The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 4 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
Pilot and Maintain Your Submarine
Repair leaks, load torpedos and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.
Deep Sea Expeditions
Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.
Customize Your Adventurer
Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.
Choose Your Loadout
Armed with the combination of any two items, ranging from from tools to weapons to seemingly useless junk, each crew member has the power to make their own custom "class" for each new adventure.
More Biomes and Enemies
A total of 10 unique biomes are planned for the full release, including Volcanic waters, Prehistoric waters and other, stranger biomes for some of the deeper areas in the game. Each biome will come chock full of unique enemies such as angler fish, tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.
Big Bad Bosses
A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.
Bigger, Better Submarines
We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.
Underwater Civilizations
Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.
New Items Galore
We plan to continuously add interesting Load-Out items throughout development as we come up with new and unique tools to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.
What's At the Bottom?
Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!
they promised some new footage soon from EA version (the above greenlight one is more that year old)
Last edited by prudislav on Mon, 11th Jul 2016 22:32; edited 2 times in total
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