Teased at the 2019 Bethesda Showcase, watch the trailer for GhostWire: Tokyo, a new action-adventure game brought to you by the team at Tango Gameworks.
After strange disappearances hit Tokyo’s population, it’s up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious spectral abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.
hah that looked so weird, shame i really wanted to play some game in modern japan but both this and Yakuza games are not for my liking, tho not in japan thank god for Sleeping Dogs and pork buns.
definitely not what i expected after wathicng the OG reveal
but could be fun
Quote:
Assisting them in creating a more action-oriented game is Shinichiro Hara, who worked on the push-forward combat and Glory Kill system in DOOM (2016), and is now the Combat Director on Ghostwire: Tokyo. Hara and the combat team at Tango have created an intricate, combo-based system that utilizes movements inspired by traditional Kuji-kiri hand gestures
“We want the player to feel like a badass, spell-casting, high-tech ninja exorcist defeating countless evil spirits,” says Hara. “In order to achieve this, we chose intricate, deliberate hand gestures as the primary weapons, instead of simple guns. Unlike guns, our gestures allow us to put a lot more movement and personality into the player action as the player’s hands are organic extensions of the character. This system is unique to Ghostwire. It’s karate meets magic. Often, magic casters have this image of not being physically strong. That isn’t the case with Ghostwire. In Ghostwire, you’re casting magic with martial arts movements.”
And because Hara is known for his work on Glory Kills in DOOM, he brought his expertise on contextual takedown moves to Ghostwire: Tokyo. “Ghostwire has these takedown moves that you can initiate from a distance,” he says. “In most games, players can only initiate the takedowns within close proximity to the enemies. In Ghostwire, you can take down enemies from both close proximity as well as from a distance. When the Visitors are vulnerable and their ‘core’ is exposed, you can pull out the core with spiritual wires. You can also use these wires to chain-kill multiple enemies.”
Quote:
Tokyo has been lovingly rendered in Ghostwire, and features locations players may already be familiar with, but depicted in new and different (and maybe a tad spooky) ways. And thanks to the incredible visual fidelity offered by the PlayStation 5, as well as the 3D audio and haptic feedback, you will experience every inch of Ghostwire’s world as though you were actually in it.
“I’m looking forward to players experiencing the world we’ve created,” says Game Director Kenji Kimura. “The Tokyo in Ghostwire has suffered from a strange supernatural event – one that has led to the disappearance of most of its population – and it’s no longer the Tokyo you may already know. The streets are quiet. Spirits wander the living world. Walking through a tight alleyway might give you a view into the surreal ‘other side.’ It’s a very different way of seeing the city.”
Yeah, most reviews I've seen say it's a meh walking simulator with boring easy combat.
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1: a sharp and often satirical or ironic utterance designed to cut or give pain
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b: the use or language of sarcasm
Well reviews are saying that the atmosphere and world is good, but the combat could have been improved. Basically walk backwards slowly while shooting to win.
Yeah, most reviews I've seen say it's a meh walking simulator with boring easy combat.
Podcast I listen to pretty much had the same reaction from all 4 people. That it felt like a AAA title with a bunch of stupid quest padding that didn't need to be in the game to make it longer.
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