GhostWire: Tokyo (Tango Gameworks)
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prudislav
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PostPosted: Mon, 10th Jun 2019 06:45    Post subject: GhostWire: Tokyo (Tango Gameworks)

Quote:
Teased at the 2019 Bethesda Showcase, watch the trailer for GhostWire: Tokyo, a new action-adventure game brought to you by the team at Tango Gameworks.

After strange disappearances hit Tokyo’s population, it’s up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious spectral abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.

Don’t fear the unknown. Attack it.


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Morphineus
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PostPosted: Mon, 10th Jun 2019 12:51    Post subject:
I heard its a hollol game. Poker Face


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bronson




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PostPosted: Mon, 10th Jun 2019 12:53    Post subject:
I guess no The Evil Within 3. Alrighty then.
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Ke1N




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PostPosted: Thu, 11th Jun 2020 23:59    Post subject:
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ixigia
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PostPosted: Fri, 12th Jun 2020 00:12    Post subject:
bronson wrote:
I guess no The Evil Within 3. Alrighty then.

I feel you
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Adebisi




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PostPosted: Fri, 12th Jun 2020 00:17    Post subject:
hah that looked so weird, shame i really wanted to play some game in modern japan but both this and Yakuza games are not for my liking, tho not in japan thank god for Sleeping Dogs and pork buns. Very Happy
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prudislav
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PostPosted: Sat, 13th Jun 2020 10:08    Post subject:
definitely not what i expected after wathicng the OG reveal

but could be fun

Quote:
Assisting them in creating a more action-oriented game is Shinichiro Hara, who worked on the push-forward combat and Glory Kill system in DOOM (2016), and is now the Combat Director on Ghostwire: Tokyo. Hara and the combat team at Tango have created an intricate, combo-based system that utilizes movements inspired by traditional Kuji-kiri hand gestures

“We want the player to feel like a badass, spell-casting, high-tech ninja exorcist defeating countless evil spirits,” says Hara. “In order to achieve this, we chose intricate, deliberate hand gestures as the primary weapons, instead of simple guns. Unlike guns, our gestures allow us to put a lot more movement and personality into the player action as the player’s hands are organic extensions of the character. This system is unique to Ghostwire. It’s karate meets magic. Often, magic casters have this image of not being physically strong. That isn’t the case with Ghostwire. In Ghostwire, you’re casting magic with martial arts movements.”

And because Hara is known for his work on Glory Kills in DOOM, he brought his expertise on contextual takedown moves to Ghostwire: Tokyo. “Ghostwire has these takedown moves that you can initiate from a distance,” he says. “In most games, players can only initiate the takedowns within close proximity to the enemies. In Ghostwire, you can take down enemies from both close proximity as well as from a distance. When the Visitors are vulnerable and their ‘core’ is exposed, you can pull out the core with spiritual wires. You can also use these wires to chain-kill multiple enemies.”

Quote:
Tokyo has been lovingly rendered in Ghostwire, and features locations players may already be familiar with, but depicted in new and different (and maybe a tad spooky) ways. And thanks to the incredible visual fidelity offered by the PlayStation 5, as well as the 3D audio and haptic feedback, you will experience every inch of Ghostwire’s world as though you were actually in it.
“I’m looking forward to players experiencing the world we’ve created,” says Game Director Kenji Kimura. “The Tokyo in Ghostwire has suffered from a strange supernatural event – one that has led to the disappearance of most of its population – and it’s no longer the Tokyo you may already know. The streets are quiet. Spirits wander the living world. Walking through a tight alleyway might give you a view into the surreal ‘other side.’ It’s a very different way of seeing the city.”

https://bethesda.net/en/article/7LGdxrJCu4SRKIe17XvSfT/ghostwire-tokyo-gameplay-reveal-and-next-gen-details


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qqq




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PostPosted: Sat, 13th Jun 2020 10:37    Post subject:
At least they chose the superior perspective instead of another god damn 3rd person
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Ke1N




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PostPosted: Fri, 7th Aug 2020 23:27    Post subject:
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Surray




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PostPosted: Sat, 8th Aug 2020 07:14    Post subject:
Finally, first person shiba inu petting in a shinji mikami game

The future is now... no wait it's not out yet... shit.. the future is the future!!


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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prudislav
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PostPosted: Tue, 13th Jul 2021 16:15    Post subject:
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Dazz99




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PostPosted: Tue, 13th Jul 2021 23:00    Post subject:
this game is gonna be trash


cockcockcockcockcockcockcockcockcockcockcockcock
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Stormwolf




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PostPosted: Tue, 13th Jul 2021 23:13    Post subject:
Not sure about trash, but i feel it's going to be a quite forgettable experience
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Ke1N




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PostPosted: Thu, 9th Sep 2021 22:24    Post subject:
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prudislav
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PostPosted: Fri, 10th Sep 2021 09:42    Post subject:
Spring 2022

not bad


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prudislav
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PostPosted: Thu, 3rd Feb 2022 23:33    Post subject:


March 25


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Ke1N




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PostPosted: Fri, 4th Feb 2022 00:58    Post subject:
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SpykeZ




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PostPosted: Thu, 10th Mar 2022 04:28    Post subject:
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madness




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PostPosted: Mon, 21st Mar 2022 14:40    Post subject:
74 on metacritic
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VonMisk




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PostPosted: Mon, 21st Mar 2022 16:27    Post subject:
Yeah, most reviews I've seen say it's a meh walking simulator with boring easy combat.


sar·​casm | \ ˈsär-ˌka-zəm \
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tonizito
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PostPosted: Mon, 21st Mar 2022 19:08    Post subject:
Never got the hype around this. Evil within 1 and 2 were just ok Embarassed


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Nodrim




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PostPosted: Mon, 21st Mar 2022 19:20    Post subject:
What hype?
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tonizito
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PostPosted: Mon, 21st Mar 2022 19:25    Post subject:
The hype.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Stormwolf




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PostPosted: Mon, 21st Mar 2022 23:40    Post subject:
Well reviews are saying that the atmosphere and world is good, but the combat could have been improved. Basically walk backwards slowly while shooting to win.
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SpykeZ




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PostPosted: Mon, 21st Mar 2022 23:43    Post subject:
VonMisk wrote:
Yeah, most reviews I've seen say it's a meh walking simulator with boring easy combat.


Podcast I listen to pretty much had the same reaction from all 4 people. That it felt like a AAA title with a bunch of stupid quest padding that didn't need to be in the game to make it longer.


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Nodrim




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PostPosted: Mon, 21st Mar 2022 23:59    Post subject:
From what I've seen on streams, the content in this game would be fit for completist simulator.
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fable2




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PostPosted: Thu, 24th Mar 2022 17:14    Post subject:
Ghostwire_Tokyo-FLT
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EyePatchLives




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PostPosted: Fri, 25th Mar 2022 04:39    Post subject:
Thought I'd play just a little bit and 4.5 hours passed like nothing. Laughing

It is kind-of a walking sim with easy combat(so far), but the combat system's pretty cool and I enjoyed exploring and doing side missions.

After 2 playthroughs of Elden Ring back to back a nice stroll through haunted Tokyo is pretty relaxing. Smile


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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blackeyedboy




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PostPosted: Fri, 25th Mar 2022 15:54    Post subject:
Hmm... a 59,99€ game that doesn't have Denuvo.

Interesting!

Unless... it is NOT a 59,99€ game! Laughing


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Stormwolf




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PostPosted: Fri, 25th Mar 2022 16:24    Post subject:
blackeyedboy wrote:
Hmm... a 59,99€ game that doesn't have Denuvo.

Interesting!

Unless... it is NOT a 59,99€ game! Laughing


Of course it's not. Its been described as a walking simulator
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