Project Wingman
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Interinactive
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PostPosted: Tue, 1st Dec 2020 22:30    Post subject: Project Wingman


Quote:
Project Wingman is a flight action game that lets you take the seat of advanced fighter jets and become a true ace. Fight in various missions and gamemodes ranging from intense aerial dogfights to large scale ground assault in an alternate scorched earth setting.


https://store.steampowered.com/app/895870/Project_Wingman

Project Wingman-CODEX
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DCB




Posts: 5410

PostPosted: Wed, 2nd Dec 2020 09:03    Post subject:
A poor man's Ace Combat? Probablly worth an isodemo in the new year once the gloss wears off Cyberpunk I guess.
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Civ01




Posts: 1294

PostPosted: Wed, 2nd Dec 2020 16:50    Post subject:
DCB wrote:
A poor man's Ace Combat?

It was literally made by 1 guy, come the fuck on
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Wed, 2nd Dec 2020 18:04    Post subject:
Civ01 wrote:
DCB wrote:
A poor man's Ace Combat?

It was literally made by 1 guy, come the fuck on


And also - its actually quite impressive!


shitloads of new stuff in my pc. Cant keep track of it all.
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Ampee




Posts: 1986

PostPosted: Wed, 2nd Dec 2020 18:14    Post subject:
Civ01 wrote:
DCB wrote:
A poor man's Ace Combat?

It was literally made by 1 guy, come the fuck on


Yes good job and all, yet it doesn't really factor into the enjoyment.
Like I give someone a game which is really "bad" for that person (he/she doesn't enjoy it).
And then after 2 hours I will say: hey only one person worked on this!
He/She won't be like: ahh great! Now I'm enjoying it.

I'm only saying this as I think this is just pure BS. I don't give a . how many people created the stuff.

The other way around: increasing the staff on a game makes it less enjoyable. Like
-Cyberpunk 2077 after 10 hours: wow!
-Person walks into my room: Hey, 1000 people worked on this!
-Me: Whaaaat? This game is sooo bad! Refund!!!
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DCB




Posts: 5410

PostPosted: Thu, 3rd Dec 2020 04:55    Post subject:
It does seem that the mere fact of being indie makes all the difference to some people. 99% of indie shit is shovelware, but people lap it up because it was made by one guy in his bedroom.

That said, I acknowledge that this does look interesting, and - at least judging by the trailer - appears to be an impressive achievement for one dev. But I'm not sure how being labelled a budget Ace Combat is a bad thing. Seems like if a game made by one guy can be compared to a AAA production made by a team of a couple hundred people and presumably with a budget in the 10s of millions then he has done pretty well for himself.
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jermore




Posts: 1088

PostPosted: Thu, 3rd Dec 2020 05:21    Post subject:
certainly one-man games feature much tighter creative control and usually aren't influenced by a committee of people trying to squeeze every last dime out of the project, so yeah, they're usually better by default even if a little lacking in some areas. I can count the number of interesting projects made by large companies each year on one hand.

looks like a pretty solid game to me in any case, i wouldn't even think it was a one-man show.

ace combat doesn't own the genre so while comparing to it is valid, i don't think you can dismiss the game with that. i'm also surprised to see this game actually bothered to implement full VR support, something huge companies seem to have a phobia about, all by one dude? Laughing
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DCB




Posts: 5410

PostPosted: Thu, 3rd Dec 2020 10:17    Post subject:
Aircraft list:
 Spoiler:
 

I have to wonder if he's going to get hit with some licensing issues at some point. He has presumably avoided using any trademarked names, but the likenesses are all very obvious.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Fri, 4th Dec 2020 21:10    Post subject:
Just played a few isomissions, it definitely feels like Ace Combat 7's stepchild - in positive way, with the obvious limitations due to budget constraints. Both the UI/controls and arcade pew-pew flying model are very close to Acemen, you also get the usual over-the-top dialogues, story and pumping orchestral music during the long sessions (since there are no checkpoints). It's not better than the real deal in my opinion, but it's a pretty solid alternative. It's evident that the guy truly loves the franchise, kudos to him for making it happen.

The default m&kb controls are rather sluggish, but by rebinding all the axis + disabling the mouse camera I've managed to make the actual movements more acceptable with the direct aiming:
 Spoiler:
 

(Make sure to tick the various "invert" boxes as well or the buttons won't function properly)
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