Did a really brief test, and currently it's still very.... clunky.
But it could become a cool game. I however can't imagine what could be their 'random' starting element (since you start in a spaceship).
But overall it looks like you get to really build the spaceship to a point where it can fly around (you can extend the hull, install warp engines etc.)
It saddens me greatly to see the state of the games industry. Games such as these would have been good solid mainstream games some 20-25 years ago and would receive a decent budget with talented people to make a good game out of it. Now we get small indie teams that scramble for money and most of the time leave a project half unfinished at best. This game looks like it has great potential but it's such a gamble to pay for it when you have no idea whether it will pay off.
It saddens me greatly to see the state of the games industry. Games such as these would have been good solid mainstream games some 20-25 years ago and would receive a decent budget with talented people to make a good game out of it. Now we get small indie teams that scramble for money and most of the time leave a project half unfinished at best. This game looks like it has great potential but it's such a gamble to pay for it when you have no idea whether it will pay off.
Given the history of the Dev and their previous game(s), I'm more willing to give them money than Devs I've never heard of.
Bought it, and it's pretty great. Pretty much like Rimworld in the early-to-mid part of its development.
Playing Tetris with all the different objects is very satisfying, trying to cram as many of them into as little a space as possible while still leaving a path for your crew to navigate.
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