Darkest Dungeon 2
Page 1 of 2 Goto page 1, 2  Next
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 19th Feb 2019 19:07    Post subject: Darkest Dungeon 2

Quote:
Yes - We’re working on a follow up to Darkest Dungeon!

https://twitter.com/DarkestDungeon/status/1097918744385310720


Quote:
Red Hook Studios is making Darkest Dungeon II, a follow-up to the wonderfully grim turn-based roguelike that was our favorite RPG of 2016.

The studio isn't announcing many details beyond the game's existence and the teaser above, but did speak to us exclusively on, saying that although Darkest Dungeon's combat system will be returning in a recognizable but "tuned-up" form, the studio is focused on creating a "completely different" structure for its metagame. Darkest Dungeon II will initially release in Early Access.

PC Gamer: What's interesting to you about making a direct sequel to Darkest Dungeon?

Tyler Sigman and Chris Bourassa, Red Hook Studios: We love our dysfunctional cast of characters, our atmosphere, and our world. Horror is a fantastic space to explore interesting and unconventional ideas, and we have a lot more story we want to tell. Mechanically, we also think we have some valuable nuggets (e.g. combat) and there is more there that we’d like to explore and build on. Above all, we are committed to crafting Darkest Dungeon II to be its own experience; it will have its own creative and thematic identity.


What gameplay and other changes are you able to talk to us about at this time?

We’re playing this pretty close to the chest! Our combat system is making a return, but we’re giving it a significant tune-up—mechanically, and in terms of presentation. Most significantly, however, we are working with a completely different metagame structure. Darkest Dungeon II is a game about enduring a gruelling journey, not cleaning up your backyard.


What's one of the major learnings you're bringing into the development of Darkest Dungeon 2?

We created a lot of Darkest Dungeon with only five people on the team. It took its toll on us physically and mentally, just like an epic Warrens clearing run. We can afford to be a bit more sensible this time around, and have been growing staff to match scope more reliably and realistically. However, the small team agility and creativity is still key, and we look to keep that. Ultimately, a game is only as good as the team you have making it. We put a lot of value on finding the right people and giving them an environment to be motivated creatively. We think it’s easier to do that while remaining somewhat small.


Darkest Dungeon's corrupted setting is an inseparable part of its appeal. Will the sequel be focused on the Estate and its surroundings, or a new location?

In Darkest Dungeon II, we’re giving players a glimpse of the supernatural apocalypse twisting and distorting the world beyond the estate... and that’s all we’re going to say about that for now.


How many people is Red Hook Studios right now, and is that size something you'd like to maintain throughout this project, or change as you continue development? How would you describe the culture of the studio?

We have grown to 14 at this point, and anticipate adding another half-dozen more in the coming 18 months. Cultural fit is extremely important to us, and we aren’t in a rush to grow. We enjoy each other’s company, share drinks and play games together, but above all, we value hard work and passion. Open, ego-less discussion and brainstorming are an important part of our process—our goal as a team is to find the best possible choice, and we enjoy challenging each other and playing devil’s advocate in pursuit of that end.


What development structure do you expect to take? Will Early Access be a good fit for this project?

It’s no secret that we are big fans of the Early Access model, but we also are advocates for only doing Early Access if it makes sense for the specific game. Although there are some massive differences in structure between DD1 and DD2, the sequel is still very appropriate for an Early Access type approach.

The ability to get something into fans’ hands faster, kick the tires of the systems, and give those fans the opportunity to help shape the finishing of the game are both really important to us. Early Access is also really great for being able to alter your production plan depending on reception—a big reception can be a clear signal to invest even more in the project and pull in some of the wishlist items (there are always wishlist items) and turn them into reality.

Darkest Dungeon II is coming, exclusive first details | PC Gamer


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Sun, 24th Oct 2021 12:04; edited 1 time in total
Back to top
Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Wed, 21st Oct 2020 18:30    Post subject:


Quote:
Lash your gear to the stagecoach, fix your eyes on the horizon, and prepare to roll into Early Access on the Epic Games Store in 2021!
...
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 21st Oct 2020 21:08    Post subject:
v1.0 everywhere ... so i guess yay for less EA testers
https://twitter.com/DarkestDungeon/status/1318953073381814273


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
sabathius___




Posts: 557

PostPosted: Wed, 21st Oct 2020 23:34    Post subject:
Epic exclusive... that bastards!


Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
Back to top
farne




Posts: 3728

PostPosted: Thu, 22nd Oct 2020 00:12    Post subject:
Keep your crappy flash game.
Back to top
Prandur




Posts: 2685

PostPosted: Thu, 22nd Oct 2020 00:18    Post subject:
Looking forward to this.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 22nd Oct 2021 20:55    Post subject:


welp apparently they changed the game into "bite sized runs" for the sequel Crying or Very sad


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
scaramonga




Posts: 9800

PostPosted: Sat, 23rd Oct 2021 02:16    Post subject:
sabathius___ wrote:
Epic exclusive... that bastards!


....and long may it remain so Smile (the best, just gets the best Wink)

Lookin good Smile
Back to top
Nodrim




Posts: 9484
Location: Romania
PostPosted: Sat, 23rd Oct 2021 02:38    Post subject:
You are like a 50 year old child. Laughing
Back to top
scaramonga




Posts: 9800

PostPosted: Sat, 23rd Oct 2021 04:30    Post subject:
Nodrim wrote:
You are like a 50 year old child. Laughing


59 Very Happy Wink, and if you still have the same energy when you get to 3/4 of my age?, you will be doing well x , although, I blame AstraZeneca for my slowdown in spirit, as do my wife's, but hey, it's a slow process.

One thing I will say though, I'd respect if you wore your face-mask whilst replying to me in future.
Back to top
Asgarion




Posts: 338
Location: Norway
PostPosted: Sat, 23rd Oct 2021 09:46    Post subject:
Epic is great, you can pirate they're games without any remorse(not that i've ever had any)
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 23rd Oct 2021 11:36    Post subject:
not like i would ever buy it while in early access , especially when they seem to favor bite-syzed runs in this one .... but still great artwise


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Immunity




Posts: 5610

PostPosted: Sun, 24th Oct 2021 09:20    Post subject:
The original did get a little long in the tooth towards the end - but I can't help but feel they took it too far the other way now. It's sad that yet another talented studio succumbed to greed - but what can you do? I guess since they already got their money by way of Epic they don't need mine. We'll see how this one shakes out.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
PickupArtist




Posts: 9862

PostPosted: Sun, 24th Oct 2021 15:42    Post subject:
its not greed to take the safety of upfront guaranteed money and not gamble on uncertain sales in this now completely go viral or broke market, thats being smart and calling it greed is being stupid ...


i couldnt get past the repetiviness and all the town micro in original, dont see how they will get a big sale, unless they bribe streamers
Back to top
SpykeZ




Posts: 23710

PostPosted: Sun, 24th Oct 2021 18:03    Post subject:
PickupArtist wrote:
its not greed to take the safety of upfront guaranteed money and not gamble on uncertain sales in this now completely go viral or broke market, thats being smart and calling it greed is being stupid ...


i couldnt get past the repetiviness and all the town micro in original, dont see how they will get a big sale, unless they bribe streamers


They sold 5 million copies of the first one. They made their money back and a lot more. The only reason they're taking Epic money IS greed, period.


Back to top
scaramonga




Posts: 9800

PostPosted: Tue, 26th Oct 2021 20:59    Post subject:
Out @ the usual shop Wink
Back to top
Immunity




Posts: 5610

PostPosted: Wed, 27th Oct 2021 02:38    Post subject:
scaramonga wrote:
Out @ the usual shop Wink


Got excited for a moment thinking it was full release - but alas, more early access disappointment! *sad trombone* Crying or Very sad


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
skolo666




Posts: 268

PostPosted: Wed, 27th Oct 2021 19:54    Post subject:
its bloody difficult....I enjoy the EA so far
Back to top
ixigia
[Moderator] Consigliere



Posts: 65039
Location: Italy
PostPosted: Wed, 27th Oct 2021 23:22    Post subject:
I have a genuine love-hate relationship with the franchise, but the former sentiment does prevail temporarily at least until [overconfidence is a slow and insidious killer]

The sequel looks interesting indeed but I shall wait till it leaves the shamefur EGSy Access as usual.
Back to top
HubU
VIP Member



Posts: 11310

PostPosted: Mon, 8th May 2023 18:00    Post subject:
Darkest Dungeon 2-FLT


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 10th May 2023 09:43    Post subject:
what the hell happened to this game ..... where is the dungeon???
Why do i have to always ride that stupid stagecoach Crying or Very sad
WTF


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Nodrim




Posts: 9484
Location: Romania
PostPosted: Wed, 10th May 2023 09:55    Post subject:
I find the game quite disappointing.

Who designed this tedious interface. There are so many effects and statuses to remember and you can get the information needed for many of them from the UI. You have to access a glossary to see what each of them does and I don't even think all the effects are there. But of course, accessing the glossary closes every other menu that's opened.

The exploration is less interesting with the stagecoach.

The game feels bloated with all kind of unnecessary mechanics.
Back to top
locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 10th May 2023 12:16    Post subject:
And I am really enjoying it, even though I was skeptical about the change to the formula. Yea, the UI could use some tweaking, that weird symbol style of explaining mechanics is a bit weird, but after a few hours one gets accustomed to it.
Back to top
HubU
VIP Member



Posts: 11310

PostPosted: Wed, 10th May 2023 18:29    Post subject:
I like it so far Smile
But yeah, the UI is dogshit.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Back to top
headshot
VIP Member



Posts: 35352
Location: UK
PostPosted: Sat, 13th May 2023 22:30    Post subject:
Mack likes this one Very Happy



May the NFOrce be with you always.
Back to top
HubU
VIP Member



Posts: 11310

PostPosted: Tue, 16th May 2023 18:02    Post subject:
Well, I don't know his reviews, but at the end there's "no permadeath on characters" in the "Bad/Negative" column.

Weeeeeell, I disagree there. The only thing that ever forbade me from completing DD1 Vanilla (not the expansion, mind you, which I did clear), and associated with that:

Once a character goes into the DD, he goes and succeed, fail or die? No matter, he's never gonna be able to go there again.
Yup, you'll have to sack max lvl heroes, recruit new ones and just go again through the same dungeons for litteral dozens of hours in order for the new batch just to get back at the required level?

That's 4 members * 5 DD layers = 20 characters out for sure, and that's only if you enter and succeed the DD level "first time", everytime.

Sorry, but that's just BS, and having to redo almost the entire game worth of time 2-3 times over in order to beat it's final part? Naaah.


So I salute this new format. Still rough, obviously, but once polished and the crap ironed out, it will make for a stellar game.

I, for one, fully support and enjoy what this iteration has to offer Smile
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 16th May 2023 18:57    Post subject:
fuck that stupid statecoach so annoying

also gimme back my personlaized characters and not the "class wanklers"


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
HubU
VIP Member



Posts: 11310

PostPosted: Tue, 16th May 2023 20:17    Post subject:
prudislav wrote:
fuck that stupid statecoach so annoying

 Spoiler:
 


TL;DR

I think it's implemented and functions pretty well. It's a welcome change of format that I hearthily warmed-up to Smile

prudislav wrote:
also gimme back my personlaized characters and not the "class wanklers"


Well, you can customize the type of attacks/skills/etc... at will, from the start.
You then have classes offering a wide variety of combinations with other classes.

I experimented a bit with those, and they are working "as intended", as far as I can tell.
It's not less or lesser, it's just different.

Maybe you don't understand how to take advantage of those, or just don't know where to select them (I didn't know until today, with like 40h in, sooo Very Happy ).

But yeah, they offer a type of synergies that happens to be key to some bosses, and that you would need to understand in order to just make it.

I'm all for it, the candle system too!

EDIT: the relationship thing being put forward really does add a new key layer that keeps it extra fun and challenging.


If you liked the first one and this lovely Lovecraftian vibe, it's a hard buy.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 17th May 2023 14:49    Post subject:
- the stagecoach i found just super useless and waste of time
- i do undterstand how to take advantage i just hate we moved from characters to basically "class dummies that reset every run" ... which make the relaationsjip thing super pointels o me

Pisses me too much to continue atm .... they should have named it "Darkest Stagecocha" or something and dont market it as sequel .... i would be more willing to to give i a chanse and much less angry about it (as it stands its bigger dissapointment than Colonial marines was to me)


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
HubU
VIP Member



Posts: 11310

PostPosted: Tue, 23rd May 2023 17:38    Post subject:
My current favourite all-rounder party, with SS of class and skills (in party order from left to right)

4) Vestal

 Spoiler:
 


Goal: Healing while dealing solid damages on any ranks.
+Divine comfort really helps with bosses dealing massive damages, as it will keep chars out of DD even if barely often is enough.
-Consecration of solitude and Ministration are very seldom used.
-Almost useless if she's shuffled in front. The entire party's composition makes that rare and often not that impairing at all.

3) Plague Doc

 Spoiler:
 


Goal: Blight on all ranks, and heals that also remove status
+Everything, really. Any of those are always useful. Emboldening Vapours is used 99% for the Jester's Finale.

2) Jester

 Spoiler:
 

Goal: Damage goes *brrrrr* and mobility
+Useful in ANY position.
+Jumps around ranks like no-one, negating a "shuffle" in, sometimes, just one action
+INSANE damages

The Jester is so good he seems broken

1) Highwayman

 Spoiler:
 


Goal: High damages from all positions and mobility
+As a rank one that often begins the turn, well, Point Blank Shot. 'nuf said.
+Hits hard anywhere
+Moves around less than the Jester, but Duelist's Advance offers a nice range while hitting OK and applying debuffs
-Might, on the front row, not be able to hit remote targets, while moving or such might fuck up your rank dynamic



Solid all-around team. Might have a tougher time against that big 3 rank Oblivion "boss".
Otherwise, I saw my Jester AND Highwayman dishing 60+ damages in one blow.
They also have good all-rounders if you need to switch skills for some biomes (ie: where Bleed is more possible than Blight).


What's yours? Smile
Back to top
Page 1 of 2 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page 1, 2  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group