Star Control: Origins is a sci-fi action/adventure game with many RPG elements set in the future where the player is the captain of Earth’s first interstellar starship that explores a procedurally created galaxy, makes contact with various alien races, explores unique worlds, and engages in action packed battles, all while trying to unravel the complex intrigue that has the galaxy on the brink of chaos.
"We Earthlings are the newcomers to the galactic scene," said Brad Wardell, Executive Producer. "The dozen plus space-faring species have been hatching their schemes since before we got out of trees. Now, suddenly, they have to deal with those meddling apes from Sol 3 who threaten to upset the plot."
The game starts in the year 2086 with the unaware humans receiving a distress call from an alien ship that has crashed on the moon of Triton, leading to the formation of Star Control, an international space agency dedicated to protecting the Earth. The player takes on the role of The Captain of Earth’s first interstellar ship whose first mission is to investigate the distress signal.
Star Control: Origins represents a new start for the beloved franchise. Stardock acquired the rights to Star Control 1/2/3 from Atari and since then has launched a new game studio in Towson Maryland specifically to create the new Star Control title. The classic series is available for sale on Stardock's newly launched [url]StarControl.com[/url] website with players also able to pre-order Star Control: Origins and join the Founder’s Program.
"Star Control is ultimately about us Earthlings exploring the galaxy, finding and talking to strange alien civilizations, and hopefully living to tell the tale," said Wardell. "We are hopeful those who remember the original trilogy will like the direction we’re taking here while at the same time introducing a whole new generation to the awesomeness of a game that combined action, adventure, and roleplaying in a sci-fi game simultaneously."
Star Control: Origins is scheduled for release on PC and consoles with the PC release scheduled for 2017.
Players interested in joining the Founder's program for $35 will gain access to the upcoming beta program as well as access to the Founder’s Vault, mod tools, private journals and more.
Star Control II Direct Sequel Ghosts of the Precursors Announced
Quote:
25 years after its original release, Star Control II is officially getting a sequel — and it's coming from the game's creators.
Fred Ford and Paul Reiche announced on their blog that a direct sequel to Star Control II — The Ur-Quan Masters is in the works, and it will be called Ghosts of the Precursors.
"Pretty much ever since [Star Controll II], fans have been politely asking us to create a sequel, sometimes begging for a sequel, even threatening us if we don’t make a sequel. Our answer was always, “We really want to do this, we just need to wait until the time is right” ... Well, the stars have finally aligned," the announcement post reads.
The announcement stresses that the sequel is "early, early in development," but that it will include a host of familiar aliens, ships, and characters, as well as new alien races to discover, befriend, and even annihilate. "This is a passion project for us and we have committed to dedicating some of our own time to creating a true sequel."
I like grittier games, so this kiddy stuff doesn't interest me. Looks too clean and the game doesn't take itself very seriously. This art style is a dime a dozen.
Wouldn't that still have to be covered by Stardock if the original creators have a solid contract and can prove this thing? Well I admit I don't know too well how these legal fees work and I suppose going by e.g Bleem! which did win legally but was brought down by the costs this might not be quite that straightforward.
And that's a fucking hefty sum too, what the hell would cost that much?
Damn, the drama surrounding Star Control truly is reaching stellar levels these days. We're at Chapter XII of the saga, some sort of Who Owns What: The Unexpected Crowfunding.
The bottom line is that no sequel will ever live up to the legend and hype around 2, so both games are an exercise in futility.
Make something new that doesn't have all this baggage associated with it.
Honestly, Star Control 2 isn't even that great in terms of the game itself. It's fondly remembered mostly because of the music, and neither one of these games will probably capture lightning in a bottle music like 2 anyway.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum