Subnautica: Below Zero (standalone expansion)
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prudislav
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PostPosted: Thu, 30th Aug 2018 14:16    Post subject: Subnautica: Below Zero (standalone expansion)

https://unknownworlds.com/subnautica/subnautica-below-zero/
Quote:
THE TEMPERATURE IS DROPPING
"An alien civilization we can compare star charts with? That's our holy grail. We never expected we'd actually find it." - Unknown Alterra Employee

Unknown Worlds is building a stand-alone expansion to Subnautica, called Subnautica Below Zero. Set in an ice-bound region of planet 4546B, after the events of the original game, Below Zero will offer a new chapter in the Subnautica universe. We would like to show you some of Below Zero's concepts, and share our plans for release.


In the coming months, we will release an unfinished, early version of Below Zero in Early Access. We will then begin releasing consistent content updates, carefully crafting the game based on your feedback - Just like the original Subnautica.

The concept of Below Zero is still developing. We are keeping the core gameplay mechanics, such as base building and open-ended exploration. We are also exploring new ones, such as thermal management, and more voiced dialogue at the core of the plot. We're still in early stages and nothing is set in ice. These features may change prior to, and during, Early Access.




“The Vesper is a semi-permanent orbital installation, designed to provide a sustainable environment for research personnel stationed far from Federation space”


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Silent_Lurker




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PostPosted: Thu, 30th Aug 2018 14:38    Post subject:
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red_avatar




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PostPosted: Thu, 30th Aug 2018 14:48    Post subject:
I loved Subnautica far more than I expected to - mainly because of how it played with scale. (the massive creatures really give you a "wow" moment) I hope this can live up to the original.
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Interinactive
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PostPosted: Thu, 30th Aug 2018 14:49    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:45; edited 1 time in total
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Frant
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PostPosted: Wed, 5th Dec 2018 03:44    Post subject:


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

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StrEagle




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PostPosted: Wed, 5th Dec 2018 10:49    Post subject:
Frap Frap Guy


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garus
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PostPosted: Wed, 5th Dec 2018 11:36    Post subject:
snip


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prudislav
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PostPosted: Mon, 7th Jan 2019 08:35    Post subject:
https://twitter.com/Flayra/status/1082103285111152640
Quote:
Public Service announcement regarding @Subnautica Below Zero: it is a stand-alone “new chapter”, to be released (not free) on Steam and the Epic store in the beginning of February. PC first, consoles later (EA tough there).


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Frant
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PostPosted: Mon, 7th Jan 2019 08:57    Post subject:
Please please give us at least something that can deter Leviathans, like electrified hull, shock bombs etc. (fine, make those rare so the fear factor isn't removed, just give us something else than that little survival knife).

Please also add something so epic that it makes the Leviathan seem like those scrap-collecting sea-dogs, something that will make us soil our pants when something absolutely gargantuan is coming out from the abyss.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

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PredOborG




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PostPosted: Mon, 7th Jan 2019 10:26    Post subject:
Frant wrote:
Please please give us at least something that can deter Leviathans, like electrified hull, shock bombs etc. (fine, make those rare so the fear factor isn't removed, just give us something else than that little survival knife).

Please also add something so epic that it makes the Leviathan seem like those scrap-collecting sea-dogs, something that will make us soil our pants when something absolutely gargantuan is coming out from the abyss.


Stasis Rifle works good enough. Even tho once you get the Exo Suit you can easily escape from Leviathans.

And they probably will add something scarier. Maybe not so big but faster and deadlier.
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zmed




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PostPosted: Mon, 7th Jan 2019 11:34    Post subject:
Doesn't the torpedo launcher work wonders on leviathans?
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madmax17




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PostPosted: Mon, 7th Jan 2019 14:39    Post subject:
Also if anyone was wondering based on what's shown on that website, the Seamoth and Cyclops will not be returning (replaced with a new vehicle) https://i.imgur.com/1Q1xI8D.png , and that land vehicle is much different now, now being known as the Snowfox https://subnautica-belowzero.wikia.com/wiki/Snowfox .

Crying or Very sad rip greatest vehicle in games ever the Cyclops.
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PredOborG




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PostPosted: Mon, 7th Jan 2019 16:40    Post subject:
zmed wrote:
Doesn't the torpedo launcher work wonders on leviathans?


If by wonders you mean half an hour shooting 30 gas torpedoes, then yes. But stasis rifle + knife takes no longer than 10 minutes.
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zmed




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PostPosted: Mon, 7th Jan 2019 17:21    Post subject:
I have no idea, only saw videos of people killing a Reaper with torpedoes. Dunno how long it took them. Personally I never bothered to fight them. They are supposed to be avoided and admired from a distance anyways.

I wouldn't mind some even bigger monsters myself too, tho. Hell, even docile ones, like the reefbacks with some amazing sound design would be great. They could make one of the islands an A'Tuin-like giant turtle with a full eco-system on its back.
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PredOborG




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PostPosted: Mon, 7th Jan 2019 21:10    Post subject:
zmed wrote:
They could make one of the islands an A'Tuin-like giant turtle with a full eco-system on its back.


That reminded me of the Reshi Isles from the book series Stormlight Archive. They are described differently but look something like this:



Subnautica already has something like an island creature and they could just make it bigger and floating.
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zmed




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PostPosted: Mon, 7th Jan 2019 21:37    Post subject:
Exactly. The reefbacks I mentioned already have stuff to harvest on their shells, and the Cyclops showed that the game can handle the player walking around in an already moving object, so it should be doable.

Although I have a feeling the devs are fully aware of this kind of possibility. Hell, one of the islands in vanilla was already held up by gigantic floaters. Smile Maybe we'll get a fully mobile island in the next expandalone. Or in this one and they just don't want to spoil it.
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Sin317
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PostPosted: Mon, 7th Jan 2019 22:07    Post subject:
Building small scanner stations all around, having them scan for leviathans, also works wonders.
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Frant
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PostPosted: Tue, 8th Jan 2019 00:41    Post subject:
I never did any advanced stuff in my first play-through. I created a main base near my pod and then I created another base at the entrance to the river (whatever it was called) but I never used that, I was too busy exploring. I've started playing it again but the grind of finding resources in order to upgrade your tech is kind of a nuisance. I've got a Seamoth for now but I've got a lot of grinding and scanning to do in order to build my base as well as the sub and the Prawn Suit.

Second play-through is definitely not as fun as when I played it the first time since it's all about exploring the unknown. Not nothing is unknown. I remember walking to the edge of the crater and falling 3000m with Ghost Leviathans following me until the pressure destroyed the prawn suit.

I hope they expand the base building and introduce more scientific modules and other things.

I still love the experience I had when I played it through the first time (it's GOTY+ for me).

ps. I didn't even know you could build scanner stations that scanned for Leviathans.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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zmed




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PostPosted: Tue, 8th Jan 2019 05:55    Post subject:
Frant wrote:
ps. I didn't even know you could build scanner stations that scanned for Leviathans.
It scans for a ton of stuff. Resources, wildlife, wrecks, etc. Very handy, but needs some range modules to be super useful. Not having to look for stalker teeth for hours is a huge relief.
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prudislav
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PostPosted: Fri, 25th Jan 2019 23:05    Post subject:
steampage + Early Access date

https://store.steampowered.com/app/848450/Subnautica_Below_Zero/
EARLY ACCESS DATE: 30 Jan, 2019


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Ampee




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PostPosted: Fri, 25th Jan 2019 23:22    Post subject:
can't wait, playing the vanilla currently.
Really good game Smile
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ixigia
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PostPosted: Fri, 25th Jan 2019 23:24    Post subject:
It's time to prepare the cryogenic stasis support canister, the only way to resist the temptation before the 1.0 version releases Very Happy
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keewee23




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PostPosted: Sat, 26th Jan 2019 01:44    Post subject:


Why walk, when you can ride.
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Kaltern




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PostPosted: Sat, 26th Jan 2019 03:39    Post subject:
Mmm no VR planned for the game.. not a great decision seeing as VR is ridiculously epic in the original (once you fix the PDA etc with mods)

They say it's just to make the game great, but I suspect it's so it can be launched on console and maintain parity across the board - not wonderful IMO.

I'm also wondering if they're going to make it more.. shooty shooty this time thus ruining the whole point. I'm definitely not as hyped for this as I once was...


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PredOborG




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PostPosted: Sat, 26th Jan 2019 11:40    Post subject:
Seems the same game. Only some new creatures and plants. I mostly skipped. Is there anything new to craft?
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gordonash




Posts: 289

PostPosted: Sun, 27th Jan 2019 00:32    Post subject:
PredOborG wrote:
Seems the same game. Only some new creatures and plants. I mostly skipped. Is there anything new to craft?


Im assuming they are using existing stuff as placeholders (hopefully).
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Ampee




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PostPosted: Sun, 27th Jan 2019 01:08    Post subject:
They have to include some of the existing ones though.
Hopefully they will find a good balance between keeping-adding.
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prudislav
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PostPosted: Wed, 30th Jan 2019 19:29    Post subject:


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Sin317
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PostPosted: Thu, 31st Jan 2019 14:42    Post subject:
Torrent is up.
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gordonash




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PostPosted: Thu, 31st Jan 2019 19:44    Post subject:
I really dont want to touch this before it comes out but i know im gonna cave in eventually.
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