• Collect treasure to increase your score, plunder chests for weapon and armor upgrades or powerful relics – but make it to the exit in time or face death by dervish…
• Incarcerated within the city, and most are friendly… Some will barter gear, upgrades, secrets, unlocks or protections in return for loot. Use one of three wishes to unlock a powerful benefit, or for a king’s ransom, buy a genie’s freedom in return for help in the final battle.
• When your sword just isn’t enough, get creative: smash your enemies with explosive vases, blind them with a brick to the face, or force them into traps.
• The city is filled with wretched spirits of all flavors, all with unique behaviors, all with the singular character defect that they want to kill you.
• The algorithms that create each level are tweaked to generate a logically laid out cityscape of interconnected chambers, courtyards and corridors.
• The rhythmic interplay of blade and lash has been carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee.
• For the ultimate test, experienced players can encumber themselves with Divine Burdens, global modifiers that change enemy abilities, spawn behaviors or multiply environmental hazards.
• No two playthroughs are ever the same: play, die, and play again, each time using what you’ve learned to get further. Are you tenacious enough to reach the heart of the City of Brass?
City of Brass will be released for Windows PC on Steam in fall 2017, with versions for PlayStation 4 systems and Xbox One following in 2018.
Out on early access now, looked like a VR game initially but it's not mentioned on the front page, perhaps something for later.
(And I still need to wrap up Submerged one of these days.)
EDIT: And there's already screenshots up on the end of the current version of the game so I guess it still has a ways to go before they hit content completion.
EDIT: Ah so they had a earlier closed beta test, that explains things a bit.
(But still a 6 - 12 month estimated early access period.)
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
You spend 90% of your time in this game staring at the floor, as there are spike traps literally every 10 feet that hit you for 20% health. Not sure who thought that would be a fun mechanic.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
I do like the whip - but the combat is just way too simplistic and akin to Sea of Thieves with the melee. Bleh.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
So pretty much fps Spelunky? Might give this a go i lost a lot of time on Spelunky decent time waster.
Well, there is nothing interesting in the game.
Graphics wise its good, but apart from that:
nothing special, try ziggurat instead.
Also the combat is very clunky, and laughable.
ziggurat, yeah will give it a go ty.
Much better than this, and also it has like x patches since it was released a while ago. Also they added easy mode for those who don't dig the rogue like aspect of it.
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