Wadjet Eye Games founder Dave Gilbert has announced on the Adventure Game Studio forums that his next project will be a dark, supernatural thriller called Unavowed. And unlike recent Wadjet Eye releases, this one is (mostly) all his: He said it's the first original game he's written in two years, and his first all-new IP since 2006.
It can be confusing, because some of Wadjet Eye's best-known games—Gemini Rue, Primordia, Resonance, A Golden Wake, and most recently, Technobabylon—were actually developed by other studios. Its most recent release, Shardlight, was developed in-house, but according to Eurogamer was headed up by Francisco Gonzalez, who was the lead developer on A Golden Wake for Grundislav Games before joining Wadjet Eye.
Unavowed will be Gilbert's work, with help from former Dragon Age writer Jennifer Hepler () as story co-designer, plus art from Blackwell artist Ben Chandler, and music by Blackwell composer Thomas Regin. Players will be able to select a male or female lead character with one of three playable origin stories, and choose from five possible companions, each with unique talents and abilities. It will support twice the resolution of most Wadjet Eye games and offer “all the usual guff,” like voice acting, developer commentary, and all-original music.
“For six months, you were possessed by a demon. For six months, you unwillingly tore a trail of bloodshed through New York City. Now, finally, you are rescued by the Unavowed—an ancient society dedicated to stopping evil,” Gilbert wrote. “You are free, but your world is in tatters. You have no home, no friends, and you are wanted by the police. You can not return to your old life, but perhaps you can start a new one. Join the Unavowed, and learn to fight against the oncoming darkness.”
Gilbert said he expects it will be ready for release sometime in 2017.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
How Wadjet Eye's Unavowed weaves modern design into a gritty point-and-click adventure[size=18][/size]
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Dave Gilbert continues to be the best advocate for Adventure Game Studio, somehow folding elements of BioWare's RPGs into a traditional point-and-click.
No wadjet game ever surpassed or even came close to their Gemini Rue. I was just blown away by the atmosphere in that but this one looks promising!
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No wadjet game ever surpassed or even came close to their Gemini Rue. I was just blown away by the atmosphere in that but this one looks promising!
I personally liked Technobabylon much more than GR.
It's a tough battle for me, Technobabylon definitely felt more full-fledged in terms of gameplay but Gemini Rue's gloomy tone and story were giggity-worthy. In general, I find difficult to name a favourite Wadjet game (I really liked 'em all), though if I had to choose I'd probably go with Primordia. The decaying post-apocalyptic setting, the soundtrack, sense of loneliness and the hilarious dialogues between Horatio and its robot buddy Crispin were absolutely memorable
I saw this pop up the other day while looking at some new releases and though it looked interesting then come here and notice my own post form over 2 years ago. I guess I was right.
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