I’ve been doing this since I was a teenager, and outside of my sabbatical last year, I have been going non-stop. I literally grew up in this business, as Mike likes to say. And now that I’m grown up, it’s time for a much needed break.
I will miss the projects, the playtests, the debates, and most importantly, the people. Epic only hires the best of the best, and it has been a joy working with each and every one of you on a daily basis, whether you were hired weeks ago or decades ago. I have been fortunate enough to collaborate with a variety of disciplines, from code to art to marketing and PR – it’s been one big, rewarding learning experience. I’m confident that each project that is being built, whether at Epic, Chair, PCF, or Impossible will be top notch and will please gamers and critics alike.
[/i]
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
That thread was spawned on the idea that Epic doesn't believe in PC anymore, not so much a "Official epic thread*. He isn't leaving because he doesn't care about PC gaming.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Ah well, I don't miss him. Epic games hasn't made any epic game since Jazz Jackrabbit 2.
WAT
Unreal Tournament, Tyrian 2000 (egh, update to Tyrian but it still counts ), Unreal Tournament 2003, Unreal 2, Unreal Tournament 2004, Devastation, Unreal Tournament 3and Shadow Complex. All awesome Some would argue about Gears of Bore... but not me...
Ah well, I don't miss him. Epic games hasn't made any epic game since Jazz Jackrabbit 2.
WAT
Unreal Tournament, Tyrian 2000 (egh, update to Tyrian but it still counts ), Unreal Tournament 2003, Unreal 2, Unreal Tournament 2004, Devastation, Unreal Tournament 3and Shadow Complex. All awesome Some would argue about Gears of Bore... but not me...
Unreal II: The game was developed by the now defunct Legend Entertainment, published by Atari and released on February 4, 2003 for Microsoft Windows.
Unreal Tournament: CO-developed by Epic and Digital Extremes
Unreal Tournament 2004: CO-developed by Epic and Digital Extremes
Devastation is a first-person shooter video game, developed by Digitalo Studios and released in 2003.
Tyrian is a scrolling shooter computer game developed by World Tree Games Productions and published in 1995 by Epic MegaGames since renamed Epic Games. (Tyrian 2000 was only published by Epic).
So the ONLY game that Epic Megagames did by themselves was Unreal which imho is the best (and last of the games I enjoyed) game they ever did.
Crap like Bulletstorm, GoW1-3 and UT3.... That's what became of Epic when Cliffy B had risen to the higher echelons of management. I still remember the interviews where he acted like an arrogant douche insulting every gamer in existence.
No really, i've stopped to care about Epic after UT 2004. Oh wait, that's exactly the period when the company was controlled by Mr. Bleszinski and gave us all that marvelous crap:UT3, GOW 1-3, Bulletstorm and such.
Erm, he's been with Epic for 20 years and even though Epic may not have developed all of those titles above, he was still the design director for a lot of them. I'll never understand how he got from the awesome that is Jazz, Unreal and Tyrian to Gears of Bore, but those games are among my favourites for sure. The hours I spend playing the Jazz games as a kid were well spent
Thing is, it's easy to forget any of his contributions. He was the one that headed Epic into the consoles. He is the one that stopped the PC releases, made a bunch of stupid statements. He was a teenager when he started and he was still a teenager when he got the control of Epic. This guy never actually grew up.
Maybe, that minority stake it's bigger than Epic left us to believe?! If, yes, wel, the guy got enough money to vegetate 'till the end of his life. Which wouldn't be such a bad idea. If the chinese acquires a majority stake we can say goodbye to Epic for good and move for the greener pastures.
That's false. Unreal 1 was conceived and developed initially by Digital Extremes. Later on they received help by Epic, but the game was being developed at Digital Extremes offices.
Quote:
W h o D e v e l o p e d U n r e a l ?
Unreal was developed jointly by two companies, Epic Megagames and Digital Extremes. Development took place in Digital Extremes' (cramped) offices in sun-sun-sunny Waterloo, Ontario, Candada.
There were previously some picutres of the "Dev cave" but these since seem to have been removed. The front and foyer of the Unreal map "Dark Arena" bare a very strong resembalance to Digital Extremes' office builds though.
Quote:
Digital Extremes is owned and run by James Schmalz, who originally thought up Unreal and developed it for quite a few months before Tim Sweeney and the rest of Epic Megagames joined in.
Quote:
In the mean time, Epic's own development teams have been busy helping Digital Extremes develop Unreal and Orange Games develop the just released Jazz Jackrabbit 2 (which kicks ass btw).
Initial work on the add-on in early summer 1998 was made difficult by the fact that Epic was a virtual company. The last year of Unreal's development took place in Canada, with the U.S.-based Epic team flying back and forth to work with Digital Extremes in London, Ontario. When Unreal was finished, no one at Epic wanted to travel anywhere, but at the same time the team recognized that they needed to move to a central location. The team decided to relocate all of its employees to Raleigh, N.C.
Digital Extremes is based on Canada with headquarters in London. http://en.wikipedia.org/wiki/Digital_Extremes The guy above that was hired by Epic, says the last year of development took place in Canada (meaning Digital Extremes offices) and they had to fly to London as well (meaning Digital Extremes headquarters).
Quote:
Epic Games and Digital Extremes co-developed Unreal Tournament. The Digital Extremes team was located in Canada and Epic was located in the U.S. Epic supplied the programming team and a large group of content designers. Digital Extremes provided level designers, a sound guy, and texture artists. James Schmalz, the high-up man at Digital Extremes, contributed two of the game's player models and a lot of art. This co-development worked well for the most part, but near the end of the project it became very difficult.
During Unreal, Epic team members flew to Canada to work at Digital Extremes' offices. With Unreal Tournament, it became Digital Extremes's turn to do the traveling. Unfortunately, flying and driving back and forth every couple of weeks is a very draining experience. Many of the Digital Extremes team members spent several weeks away from their wives and girlfriends. Near the end of the project, they grew increasingly frustrated with the situation. To compound this problem further, Digital Extremes and Epic were attempting an expensive merger. As Unreal Tournament came to a close, it became clear that the merger would not happen. It was prohibitively expensive for a small company to move across the border. Many Digital Extremes team members already had apartments and plans for living in Raleigh, and the news of the terminated merger process was devastating.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Maybe he lost his mojo regarding the mocking process and will wait to find an inspiration before coming back. I still remember his quotes about Epic's staff being " tight in the house, son" and Mortal Kombat's Liu Kang " chinese rim licker" kick.
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