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Posted: Thu, 11th May 2017 22:43 Post subject: Wild West Online [It's a trap.wav] |
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Release: EA: December 2017
Genre: open-world PvP MMO
http://www.playwwo.com/
Wild West Online revealed: The Red Dead-like MMO 'built from the ground up' for PC
Quote: | Wild West Online is an open-world PvP MMO that wears its inspirations on its dusty, sun-bleached sleeves. Players will form gangs to either break or defend the law, roam the hinterlands, or settle in for a game of cards at the local saloon. In PC Gamer's exclusive reveal, I sat down with Stephan Bugaj creative vice president of publisher DJ2, to find out more.
The creators of Wild West Online expect to launch a $250,000 Kickstarter at the end of the month, with stretch goals tied to additional funding. The team is already working a core version of the game, which they anticipate will arrive later this year regardless. The Kickstarter is simply meant to secure extra funding to expand its features. Wild West Online takes plenty of cues from Red Dead Redemption's excellent online mode only with one major difference: It's an MMO. No, this won't be the typical routine of questing and grinding levels, but a seamless open world using server shards where a few hundred players will coexist together or die trying.
Even so, that Red Dead Redemption DNA is intentional, says Bugaj. Tired of waiting for a proper Red Dead Redemption on PC, the newly formed 612 Games decided to take matters into its own hands. "There's an audience for this that just wasn't being served on PC," Bugaj explained. "So we wanted to make this big, open Wild West world with a bit of a twist that, like the best MMOs, is a place where people can really live in."
It's an exciting proposition on behalf of the new studio 612 Games, which is partially owned by DJ2 and made up of developers and artists that have worked on a wide variety of games from Crysis to League of Legends. Because DJ2 owns equity in 612 Games, they're more than just a publisher with the likes of Bugaj and DJ2's CCO Dan Jevons driving creative vision using their extensive history at companies like Pixar and Sega.
From what Bugaj revealed to me, Wild West Online is more than just a knock-off version of Red Dead Redemption's multiplayer. You won't just be locked into an endless game of cops and robbers. Players can also specialize as gatherers, like prospectors who mine for gold or farmers, and the resources they harvest funnel into a player-driven economy. "Resource gathering and building camps is going to have more of the social aspects of other MMOs," Bugaj said. There's a crafting system that relies on finding and learning recipes as well.
Unlike most MMOs though, Wild West Online won't necessarily feature an overarching progression or skill system. "It's something that we're still kicking around," Bugaj said. "There's going to be story, character, and gameplay-driven motives to keep playing, but we haven't yet fully worked out what the progression system is going to be for that."
Those familiar with Rockstar's games will recognize the law system that lies at the heart of Wild West Online. Players who commit crimes in town will earn wanted stars and, at a certain threshold, become targets for player deputies or bounty hunters. There's a gang system woven into this as well, which could hopefully give rise to some interesting rivalries between different bandit or bounty hunter posses.
There's more ways to break the law than just murder, however. Thieving will be a core part of a bandit's lifestyle, and Wild West Online also has a vision for bank heists or simply being able to steal from other player's campsites and town shops. Do this too often, however, and you'll be exiled from town and have to make use of bandit hideouts—which offer the same amenities but cater to a much deadlier clientele.
One key difference is that Wild West Online will only feature combat against other players. Being wanted won't result in NPCs coming after you. While later updates might change this, if you've broken the law, it'll be up to someone else to take you down. "It's more like a reputation system than anything," Bugaj said. "The wanted system in something like Grand Theft Auto is really about PVE combat, whereas in Wild West Online it's more about pitting lawmen against bandits against working class people caught in between."
Bugaj was clear that, while Wild West Online might borrow some themes from survival games, the main goal "isn't just to stay alive but to socialize and interact with players." I asked about the consequences of death and how that impacts your wanted level and was told that while there would be consequences that are still being worked out, WWO won't feature permadeath or strict penalties.
[...] |
http://www.pcgamer.com/wild-west-online-revealed

Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Last edited by Bob Barnsen on Fri, 27th Apr 2018 09:08; edited 2 times in total
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Morphineus
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Location: Sweden
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Posted: Thu, 11th May 2017 23:17 Post subject: |
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An MMO... On kickstarter... New studio...
Yeah, fuck off. 
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Thu, 11th May 2017 23:41 Post subject: |
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Cocksuckas! 
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Thu, 11th May 2017 23:50 Post subject: |
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Morphineus wrote: | An MMO... On kickstarter... New studio...
Yeah, fuck off.  |
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Fri, 12th May 2017 05:54 Post subject: |
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Bethesda should just make a Wild West RPG using the Fallout 4 engine. I am sure it would do well since there is just not much out for that time period and we will probably not see Red Dead on PC.
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Posted: Fri, 12th May 2017 06:17 Post subject: |
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Oh for fucks sake. I guess that Far Cry western rumor is now our only hope.
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Posted: Fri, 12th May 2017 07:05 Post subject: |
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DCB wrote: | Oh for fucks sake. I guess that Far Cry western rumor is now our only hope. |
You're mistaken. There is no hope.
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couleur
[Moderator] Janitor
Posts: 14335
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Posted: Fri, 12th May 2017 16:32 Post subject: |
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title edited
Sorry Bob, it has nothing to do with RDR.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 12th May 2017 18:29 Post subject: |
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I reported the title. 
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Keit
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Location: Sweden
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Posted: Fri, 12th May 2017 18:33 Post subject: |
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Posted: Fri, 12th May 2017 18:45 Post subject: |
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@LeoNatan
Asshole!
@Keit
Yep, let's see how the actual gameplay is.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Morphineus
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Posted: Fri, 12th May 2017 18:48 Post subject: |
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LeoNatan wrote: | I reported the title.  |
Inb4 Bob: Asshole.

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Posted: Fri, 12th May 2017 19:18 Post subject: |
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go here kill 10 snakes.
Coytes are rampant! please kill 11 of them and bring back the pelts for proof!
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Posted: Fri, 12th May 2017 19:28 Post subject: |
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Not really interested i would be if it was Weird West like Hard West (https://en.wikipedia.org/wiki/Weird_West) but a normal western setting without fantasy elements is way to dry for me.
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Posted: Wed, 7th Jun 2017 05:45 Post subject: |
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Quote: | GameSpot: What can you tell us about the private investors who kicked in the extra funds allowing you to bypass Kickstarter and Early Access?
Stephen Bugaj: They are experienced game financiers who recognized a legitimate response among the fans and were willing to put in enough money to get the initial version up and running. |
Quote: | Due to the extra funds, you are no longer on Kickstarter or Early Access, but do you plan to solicit feedback from the community to shape the direction of the game? Will the beta do that?
We've already started doing that through the forums at forum.playwwo.com. The team is small and very busy, so we don’t respond to a lot of the suggestions directly, but we're reading them and taking everyone's thoughts into consideration. Alpha and Beta will continue that tradition, but like every good multiplayer online game we hope the players spend a lot of time in our world over the years, and we have plans to continue updating the game long after 1.0, so even after official release we will be listening to players and adjusting things based on community suggestions, complaints and observation of how folks are playing. Does that mean everyone will get everything they want? Of course not, but we want to maximize the fun for everyone as much as is possible. |
Quote: | When are the alpha and beta periods coming and what can we expect from them in terms of content?
We're planning to have an initial alpha test this summer. Our focus during alpha will be on checking our server infrastructure and making sure that the basic gameplay elements are working correctly. WWO will be pretty light on content at this stage and most likely we'll have around 25% of the map opened for players, but we will be expanding on both content and open the other map areas as we progress through a series of alphas, and move into a Closed Beta. We hope that we’ll reach closed beta in mid Fall 2017. |
Quote: | You have said you're looking to create a "living, breathing Wild West world"--what does this mean in practice? What kinds of activities can players partake in for PvP and PvE?
PvP is combat-based: gunfights and hand-to-hand. Group PvP will take the form of raids, with one group raiding and the other defending; and similar group combat like group duels and ambushes. Groups can also go on NPC-provided PvE quests together, and generally just explore and role play together. PvE quests, which are also available to solo operators, will include finding specific locations, items, etc. Finally, players can build and maintain homesteads, and engage in resource farming. |
Quote: | Can you play and have a good time as a solo player?
There is no single-player mode, but a solo player can go on NPC-provided quests, resource farm, and engage in one-on-one PvP combat. Of course, through role-playing and out-of-game socializing, solo players will also have a chance to make new friends and team up for further adventures, which for us is the most enjoyable part of online multiplayer gaming. If that's not your cup of tea, there are still other activities that let you lone wolf it. |
Quote: | Do you have a price point in mind for Wild West Online? And can players expect micro transactions for things like customization items or boosters or anything of that nature?
We are targeting a $40 price point, but we will also be offering some discount opportunities, as well as opportunities to buy-in to some of the things that would’ve been Kickstarter rewards had we not cancelled that campaign. |
Quote: | When you started talking about Wild West Online, one of the elements that sounded the coolest was the multiplayer, server-wide train robbery mode. What more can you tell us about this mode and how it works?
This is something we are planning to release as one of the first expansions to the game. There will be a train that goes around the map once every few hours. Players can go to the train station and as soon as the train arrives they can get on it. As soon as they’re on the train they will assume the role of "defender." For each route segment--from station to station, they get paid, and they can basically get off the train as soon as it reaches station. This activity will take as much time as you are willing to put into it, but the more time you dedicate to defending train the more in-game money you will earn.
On the other hand, if you'd rather attack the train as a "bandit" you can plan ambushes. The train and its position will be clearly marked on the game map so everyone will know where it is right now and where it is going next. To slow down the train, bandits can plant explosives along the tracks and they can attack the train by shooting at it. At the same time, they can shoot the train’s defenders. The goal of the “attackers” is to get the train to stop. Once it’s stopped they can go to the cargo cars and rob the train of its gold. The train is stopped each time only for a small period of time while it’s being "fixed"--this is basically a timer. Once the train starts moving you can’t rob it anymore and you’ll need to stop it again.
If an attacker managers to get gold, they will need to bring it either to merchants in the towns or to bandit settlements to "sell" it for in-game currency. But beware, if you’re killed on your way to sell gold you just robbed from the train, then your gold will drop and other players will be able to pick it up.
Essentially this "Event" that we're creating is sort of a Raid that happens every few hours within our world and it is open to all players to participate. |
Quote: | Do you have any plans to bring Wild West Online to consoles?
At this time we are 100% focused on making the PC game as good as it can be and haven't made any porting plans whatsoever. However, as they say, the only thing you can't predict is the future. Check-in again after the 1.0 PC release and we’ll see. |
https://www.gamespot.com/articles/wild-west-online-dev-responds-to-red-dead-redempti/1100-6450603/
_____________________
I really like that they are able to skip Kickstarter / Early Access all together now, and that they focus on PC only.

Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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Posted: Wed, 7th Jun 2017 06:20 Post subject: |
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Will be interesting to see what they'll deliver, are there any Wild West MMO's at all?
This sounds a bit funny though, started talking about features for the game and one is already going into a expansion despite development just starting up.
Quote: |
When you started talking about Wild West Online, one of the elements that sounded the coolest was the multiplayer, server-wide train robbery mode. What more can you tell us about this mode and how it works?
Quote: |
This is something we are planning to release as one of the first expansions to the game.
...
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prudislav
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Location: The land of beer and porn
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mtj
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Posted: Thu, 8th Jun 2017 08:36 Post subject: |
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I hope this game has one single track looping all the time when you play this, "Wild Wild West" performed by Will Smith.
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Posted: Thu, 8th Jun 2017 09:21 Post subject: |
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Posted: Fri, 9th Jun 2017 21:26 Post subject: |
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Release Dates
Quote: | CLOSED ALPHA: End of July 2017
CLOSED BETA: Mid Fall 2017
GAME RELEASE: December 2017 |
System Requirements
Quote: | OS: Windows 7/8.1/10 (64-bit versions)
Processor: Intel Core i5-2400 | AMD FX-6100, or better
Memory: 6 GB RAM
Graphics: NVIDIA GTX 460 2 GB VRAM |
AMD Radeon HD 7770 2 GB VRAM, or better
DirectX: Version 11
Storage: 12 GB available space |
http://buy.playwwo.com/
Either the game was already nearly developed, or they are master coders with such a short time span.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Keit
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Posted: Fri, 9th Jun 2017 21:29 Post subject: |
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Maybe the mean early access release in december...
If they mean full 1.0 release it'll probably be severely lacking in content.
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