Danger Zone 2 takes the crash testing action out of the Test Area and onto real public roads.
A high speed driving game featuring speed, traffic and crashes, Danger Zone 2 lets players loose onto the Freeways of the USA, the Motorways of the UK and the Autovias of Spain.
Using advanced real world physics and the power of Unreal Engine, Danger Zone 2 lets players ‘crash for cash’ and compete against each other to cause the most chaos on the road.
● Drive at high speed on real life roads crowded with everyday traffic
● Shunt, Slam, Flip, Roll and Jacknife as many vehicles as possible
● Create chaos across 23 of the world’s most notorious accident blackspots set in 17 unique locations around the world
● 8 vehicles to drive and smash: including a Sedentary Sedan, a Chaotic Coupe, a Really Crazy Taxi, a Euro Truck and a Formula One car
● Objective Based Gameplay – Complete ‘Run Up’ Objectives to earn Bonus Cash in each level.
● Online Leaderboards track Friends and Global Competition
"Danger Zone 2 is a significant step up from the first game with lots more driving including drifting and boosting, a variety of objectives, brand new vehicles and even more spectacular crashes," Sperry said.
Danger Zone 2 will be available for digital download on Xbox One and Xbox One X, PlayStation®4 and for PC via the Steam Store on July 13th 2018.
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
seems like they are slowly building to the full on burnout3-like title in Dangerous Driving by doing smaller scale ones to better the tools and keep the money flowing
Quote:
And behind it all is the reality of indie development. Rather than spend two years developing a game like Dangerous Golf, the emphasis has shifted for Three Fields to a more fluid, rolling model of evolution - a stark contrast to the Burnout games, where the core tech was effectively rebuilt with every release. So, for example, moving from indoor crash test zones to real-life outdoor locations in Danger Zone 2 required a new spline-based track editor that allowed for quick level development and rapid iteration times. And that tool will form the basis of the editor required for the full circuit-based racing promised for Dangerous Driving. Similarly, Danger Zone 2 has a decent range of vehicles that add variety to the game (from trucks to hypercars to sports saloons) which will also be retained for Dangerous Driving, where they'll play a different role in a Burnout-style racing game.
when i saw the trailers of the first game it looks bad and i passed it when it was released, after it was out for sometime, i decided to give it a chance and it was a lot of fun.
i agree, it doesn't look very attractive, but the gameplay is fun.
It is like that retarded Burnout where you hit cars from behind? What we need is a Top Gun inspired game called Danger Zone, which is like Ace Combat with some depth.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum