Intel Volumetric Video Studios
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Waargh




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PostPosted: Thu, 11th Jan 2018 08:42    Post subject: Intel Volumetric Video Studios




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scaramonga




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PostPosted: Thu, 11th Jan 2018 11:21    Post subject:
Will this be affected by Spectre & Meltdown though? Cool Face
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PumpAction
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PostPosted: Thu, 11th Jan 2018 12:12    Post subject:
The resolution needs to be much much much higher and the masking technology much better to get around the halos around the actors!


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BearishSun




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PostPosted: Thu, 11th Jan 2018 12:35    Post subject:
Something similar was done for Matrix, in the bullet dodge scene as the camera rotates around Neo.



Except they did it in 1999, with no visual artifacts, using a simpler (but similar) setup and some nice image based rendering algorithms.
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Waargh




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PostPosted: Thu, 11th Jan 2018 13:42    Post subject:
BearishSun wrote:
Something similar was done for Matrix, in the bullet dodge scene as the camera rotates around Neo.



Except they did it in 1999, with no visual artifacts, using a simpler (but similar) setup and some nice image based rendering algorithms.


It's totally different. Intel's solution basically makes an animated 3D scan in which you can later 'shoot' from any angle you want.

The matrix thing is a few dozen cameras shooting an actor in a circle. That's all you can do, it's not a flexible assset.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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PumpAction
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PostPosted: Thu, 11th Jan 2018 14:51    Post subject:
Intel's solution creates basically a voxel recording of the area. Quite interesting


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BearishSun




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PostPosted: Thu, 11th Jan 2018 18:27    Post subject:
Waargh wrote:
BearishSun wrote:
Something similar was done for Matrix, in the bullet dodge scene as the camera rotates around Neo.



Except they did it in 1999, with no visual artifacts, using a simpler (but similar) setup and some nice image based rendering algorithms.


It's totally different. Intel's solution basically makes an animated 3D scan in which you can later 'shoot' from any angle you want.

The matrix thing is a few dozen cameras shooting an actor in a circle. That's all you can do, it's not a flexible assset.


The key is the algorithm used to interpolate between the camera shots while ensuring those interpolated images actually look like real 3D objects. It's called image based rendering and its goal is to be able to reconstruct and re-render a 3D object from multiple 2D camera shots. Additional 2D images just allow you to able to use different angles for rendering, as they provide additional information. Once the scene is reconstructed, you can move the camera around in any fashion you want, as if in a virtual 3D world.

In Matrix they just chose to use a linear path of cameras because that's what they needed, but a camera dome would work if they needed a full 3D reconstruction. Although I don't know exactly which algorithm they used in the Matrix, first such algorithm was presented by Debrevec in 1996, and the guy who worked with him was the guy who did the effect in The Matrix. Presuming he used the same or similar algorithm, it was indeed a fully 3D general purpose algorithm - in fact I'm not familiar with any non-general purpose such algorithm.
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consolitis
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PostPosted: Thu, 11th Jan 2018 23:50    Post subject:
They abandoned the still pictures in the sequels in order to have full control of the camera movement and the actors were replaced by digital doubles based on motion capture and facial capture.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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chiv




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PostPosted: Fri, 12th Jan 2018 00:42    Post subject:
and boy did it look horrible.

even for the time.


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thudo




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PostPosted: Fri, 12th Jan 2018 01:35    Post subject:
Errr wut.. Scratch Head That was one of the signature moments for that kind of action scene which has been dupped ever since. Quite memorable and to this day: very cool. Nah man.. at the time it was like.. whoa.


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WaldoJ
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PostPosted: Fri, 12th Jan 2018 01:41    Post subject:
this is impressive only because it can be used for a complete vr experience in a movie/music video/concert/one act play/reservoir dogs type movies/24 type shows.

put you in a scene or two. be in the middle of siege in a lord of the rings scenario where you can move close to the scene or far and not have that 360 video feel.

great for vr concerts. walk up to your favourite musicians as they play your favourite songs.

for movies... it's as impressive like that keanu reeves action camera. will be utilized once or twice. lighting has to be perfect to get rid of that green screen feel. but for vr... it's great.


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WaldoJ
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PostPosted: Fri, 12th Jan 2018 01:42    Post subject:
@thudo he's talking about the sequels.


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VGAdeadcafe




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PostPosted: Fri, 12th Jan 2018 02:23    Post subject:
Yeah, some of thr CGI in the sequels was cringe-worthy.
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consolitis
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PostPosted: Fri, 12th Jan 2018 18:10    Post subject:
Some of it looked bad even for the time, and some of it looks good (enough) even today.

The super punch in Revolutions looks quite good even today considering its age, but that was just 2 digital doubles.

The burly brawl in Reloaded with something like 80+ digital doubles on screen was far too ambitious for 2003. I mean it would be ambitious even for today! John Gaeta had this proof of concept created in 2001 for the scene:



and they decided they could make it a reality.

Hell, the proof of concept is even more ambitious than the final version with an even longer take and more acrobatic cinematography, although many of its moments were carried over to the final version, such as Smith leaping a long distance (live action in final version), Neo's mid-air kick (abrupt cut from live action to CGI in the final version), Neo's circle kick-walk (I'm terrible at describing lol) move (which in the final version makes more sense as he uses the pole to support his weight) and Smiths falling like bowling pins (in the final version they made bowling pin falling sound effect even more clear ) and more.

Also for what is worth Smith's facial expressions are better in this 2001 video than the 2003 final scene, although they look like video pasted on top of his 3D model (kinda like LA Noire) or something.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Yondaime
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PostPosted: Fri, 12th Jan 2018 19:44    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:32; edited 1 time in total
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consolitis
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PostPosted: Fri, 12th Jan 2018 20:03    Post subject:
It is a lot faster and aggressive because most of the kicks and punches were actually done as live action in the final version and thus slower and without the impossible camera movement you can get in the computer. (The fight has a bad reputation for its weak CGI, but people forget the majority of it is actually live action!).

Most of the CGI and thus their opportunity to show off is for the scenes after Neo gets the pole.

They had pretty damn good results for 2003 for rendering just 1 CG face at a time:



even Neo's CG hair and Neo and Smith's CG teeth looks pretty great for 2003. Which is why the super punch looks good in Revolutions, being limited to just 1 (or 2) faces for the most part.

But for completing whole scenes with dozens of models in a photorealistic 3d environment and with intense full body movement and most importantly in time, it just wasn't possible.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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PumpAction
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PostPosted: Sat, 13th Jan 2018 08:32    Post subject:
Kicks and punches have to connect. It's so visible that they are holding back. Also they really didn't give a flying fuck about that scene..



How does something like this stay in the final movie? Man, that is the fucking huge lamp + shade to create the diffuse light. Then in the wide shot there is nothing that square and white. And nobody cared enough to remove that ... And it's not like just in a frame or so. During the whole conversation they cut to this angle several times and it goes on for almost a minute or so -_-



And we are actually supposed to see Neo in the reflection, so why the fuck didn't they fix it properly?

And now to a fight scene where it doesn't feel like pussies slapping each other:


and even here we have a ton of assassins creed like "wait for my turn" moments, still 100x better than the "burly brawl".


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dsergei




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PostPosted: Sat, 13th Jan 2018 08:53    Post subject:
The best scene like that was actually in the Legend of the Drunken Master - the tavern scene with like 50 axe-wielding bandits.

That movie is amazing.

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PumpAction
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PostPosted: Sat, 13th Jan 2018 08:56    Post subject:


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WaldoJ
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PostPosted: Sat, 13th Jan 2018 20:17    Post subject:
@PumpAction they probably didn't shoot a reflection shot for come. Too late to shoot it for comp at this stage unless they wanna fork money over. Matrix took a while to plan. Sequels a fraction of that time.


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PumpAction
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PostPosted: Sat, 13th Jan 2018 20:32    Post subject:
It showed.


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WaldoJ
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PostPosted: Sat, 13th Jan 2018 22:43    Post subject:
Well of course. Who knows what happened.
They could have shot a reflection shot... they could have lost the footage. It didn't look as good when they did the comp. had execs look at it who are usually dummies and they didn't notice it. Figured ga wouldn't notice it and just spend monies.

That was shot for comp. isn't there a director commentary for that movie? Wouldn't they talk about it? Audio design in the sequels was awesome. I wouldn't have noticed this shit at first watch.


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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consolitis
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PostPosted: Sat, 13th Jan 2018 23:53    Post subject:
People usually look at the mouths of the characters in talking scenes (Lana has talked about this, even! but not regarding this scene!) so I never noticed the light there and I've seen the scene many many times.

Quote:
LW: There’s a trick where if someone is saying something complicated, and in particular if they’re using big words, audiences will stare at the mouth of the person that’s speaking. We just do it unconsciously. It helps us understand what someone’s saying. So we thought, “Well, what if someone is actually saying this incredibly big secret, and then you show a background behind him, and at first, you leave the background consistent, but then you slowly start changing the background? And then your eyes will go from the Architect to the background to Neo in the background, and then back, and then you’ll start to miss things, and you’ll get a little lost and confused, and then you’ll get frustrated, and then you’ll have no idea what he’s saying.


edit Also I just noticed Smith penetrating a resisting Neo and telling him "yes, that's it, it will be over soon" has clear raping undertones.

https://www.google.com/search?q=rape+it+will+be+over+soon


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 14th Jan 2018 01:12    Post subject:
PumpAction wrote:
Kicks and punches have to connect. It's so visible that they are holding back.


this right here is my biggest problem with the matrix sequels... and actually its one of my clearest memories i have of cinema experiences - namely that matrix reloaded was the first film i ever saw in a cinema where i actually got bored of the action. That had never happened to me before, but i genuinely got bored of the fights. I remember the exact fight, too - the hallway fight. Its why i hate a lot of american 'fight' films, though matrix 2 and 3 were some of the most notable examples of this (thankfully the industry - probably under pressure from far superior foreign films, has gotten better at this). The fights all feel so floaty and fake. Theres no catharsis, no impact, no sense of weight. It just makes the whole thing feel like a slap fight; and not a particularly aggressive one at that.


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PumpAction
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PostPosted: Sun, 14th Jan 2018 15:30    Post subject:
Felt especially bad when you take into account that they had daniel bernhardt, one of the best movie fighters..


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