Red Solstice 2: Survivors
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blackeyedboy




Posts: 10079
Location: Transylvania
PostPosted: Tue, 16th Mar 2021 11:24    Post subject: Red Solstice 2: Survivors


Plan your strategy and undertake real-time combat missions, in this sequel to the best-selling tactical game Red Solstice!

Single-player • Online Co-op • Steam Achievements
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KEY FEATURES

Survival Strategy: Red Solstice 2: Survivors combines tactical missions with ongoing survival against the STROL virus. Explore the entire planet in a campaign that expands over time with a single goal - survival of humanity.
Research technologies: Research and upgrade new technologies and use them on the battlefield.
Real Time Tactical Battlefield: Fight in an open battlefield in real time, while adapting and making plans on the move.
Combat Missions: Deploy alone or with other players into combat missions to contain the spreading biomass infection. Manage your resources, explore an open map and secure areas in order to save humanity.
Three Mission Types: Over 15 main missions and more than 20 side missions, with each having a different mission type (exploration, stealth and survival).
Unique Classes: Choose between 6 classes, each with a unique gameplay experience – Assault, Demolition, Heavy Support, Marksman, Medic and Recon.
8 Player Co-op: Join campaigns and combat missions from other players – or let them join yours. Play together and work towards the survival of the planet.
Powerful Weapons: Cause mass destruction, wipe out battlefields and decimate entire colonies.
Biomass Infestation: Fight the spreading threat which changes the environment and adapts to your actions.
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MEDIA

Some gameplay / impressions:



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Nodrim




Posts: 9578
Location: Romania
PostPosted: Tue, 16th Mar 2021 12:00    Post subject:
wab Rolling Eyes

The demo was cool but rather clunky and unpolished.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 16th Mar 2021 13:09    Post subject:
the original red solstice was nice ... reminded me of one of the oldie Warcraft 3 zombie maps alot


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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blackeyedboy




Posts: 10079
Location: Transylvania
PostPosted: Tue, 16th Mar 2021 14:17    Post subject:
The original was a sadomasochistic experience.

Since it HAD the potential to improve, I made this thread. Maybe the sequel will be better.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Reg67




Posts: 5432

PostPosted: Thu, 17th Jun 2021 18:03    Post subject:
Red.Solstice.2.Survivors-CODEX
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Fri, 18th Jun 2021 08:30    Post subject:
I played a bit last night, it's pretty good. Sadly, if you play the campaign in coop, only the host sees the geoscape part.
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Reg67




Posts: 5432

PostPosted: Fri, 18th Jun 2021 18:55    Post subject:
Red.Solstice.2.Survivors PROPER-FLT

Apparently the Codex release is broken after the tutorial, I have not tried it though.
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r3dshift




Posts: 2815

PostPosted: Fri, 18th Jun 2021 23:17    Post subject:
Nodrim wrote:
I played a bit last night, it's pretty good. Sadly, if you play the campaign in coop, only the host sees the geoscape part.

How do you play this in coop?


Frant wrote:
Shitass games are ruining piracy.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Fri, 18th Jun 2021 23:54    Post subject:
https://steamcommunity.com/games/768520/announcements/detail/2997690007629365192

Update v 1.1 Patch Notes (June 18th 2021)

CRITICAL FIXES
• You can no longer lose more than few minutes of progress in the game if your game crashes or ends in any way
• Fix for Map Desync on Hotjoin
• Fix for crash on Strategy Layer when Dropship found an invalid location
• Crash fix for joining lobbies
• Improved networking

QUALITY OF LIFE
• Fixed InviteFriend and AddBot from not displaying at all. Also changed the buttons at the bottom of Overview to update correctly. No more temporary overlap of the InvitePlayer and Add Bot buttons.
• Potential fix for observer camera not snapping as it should
• Thanatos Armor visuals now work properly
• Revive from Executor will now display range each time it's used to show players what is the range

SAVE GAMES
• Clients will not lose their progress when they crash anymore
• Host will not lose everything if it crashes on combat layer, saves profile every 1 minute

NETWORK
• Set the ServerBrowser's IgnoreStartedGames setting to true by default.

CRASHFIX
• Campaign will not crash after loading a campaign campaigns that were crashing will be able to progress normally now
• Fixed several other crashes related to targeting and player controller being invalid

GAMEPLAY / CAMPAGIN
• You can now evacuate on colony doors at wave 15 onwards, no restrictions anymore
• Partial success victories will give rewards (pyrhic, partial, total victory)
• Removed unused reaction snipe from marksman skill tree
• 2nd Visual Gar will also get bonuses from gar upgrade
• Ker Glitching out and not burrowing/unburrowing properly.
• Field status mission fix with atrocity boss.
• Hunter Tail spike causing of players getting stuck if hunter dies.
• Follower bots will not glitch when using skills.
• Radial group move got fixed
• Followers using secondary weapons on interactable objects, not only monsters
• Convoy on escort Condatis are faster providing a new take on the mission so it's less boring

FIELD STATUS
• Boss Atrocity will spawn properly now

PARTICLES
• Ker Slam animation particle range fix
• Remove collision on the BridgeDestructibpe_BP after the bridge gets destroyed
• Satellite terminals import new model and textures, material setup, archive interactable picture
• Remove receive decal on various dynamic drones in game
• Replaced Gar weapon skeletal mesh with correct one
• Particle effects for marksman reaper, medic neutralizer
• Assign particle effects into skill blueprints for the medic neutralizer, change visuals of the particles
• Holer burrowing particle effect more visible
• Added more images to interactable tab
• Remove collision from trees for projectiles and bullets
• Increase rain particle sprite size to make a bit more visible (was 5% visible before)
• Fixed particle visuals for waypoint locator, bio sample, hack doors, jetpack jump
• Fix door blocker emissive visuals
• Add LODs for all monster skeletal meshes that were missing them (avg 70% polygon reduction), increases performance

UI IMPROVEMENTS
• Changed options menu handling. Right click should now cancel resolution change or exit without applying settings.
• Changed research widget's visual handling. Started but not currently being researched tech will show a grey percentage, and "CONTINUE" instead of "PAUSE" or "RESEARCH". This should clarify that only one research is currently active.
• Removed the "Type" of item from the in-game item tooltip since it's localization was messed up.
• Changed the ranks on the left side in the bot screen to display the correct ranks at which bots gain a new level and get their new skill.
• Fixed the layout of the stats in the Profile section. They should take up more screen space to avoid localization overlapping and have correct colouring and size to match the rest of the UI.
• Removed three mission type textures that had bad alpha and were incorrectly applied to a couple data tables. Correct texture has been placed and replaced in these tables.
• Fixed bot's injury display to correctly display after a mission.
• Fixed the popup for interacting with other players Kick/AddFriend/ViewProfile stats.
• Fixed doomsday clock not displaying correctly on game load. Also animated the warning icons, also added some spacing to stop jumpy UI when time changes.
• Fixed the Small icon on planet when zoomed out not updating correctly for outposts/regions when a region loses an outpost.
• Added tooltips to disabled buttons that are disabled because of the player's inability to pick that class due to class limits.
• Changed save widget's layout style to clean it up. Better spacing, and more easily read information
• Added NewItem indicators to the sliders in MissionSetup of campaigns, to direct the player towards them more once they have unlocked a new research tier for them.
• Changed most Archives to be alphabetically sorted. The two not alphabetically sorted is Tutorials, and Story related stuff.
• Fixed bots rank displaying wrong on the buttons in the bottom of Overview.
• Updated mission widgets on the planet to display their time in orange or red when there are only 2 and only 1 day remaining of time before the mission will expire.
• Fix for Bestiary Tab Button's NewItem notification not updating its counter in the button.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Sat, 19th Jun 2021 00:10    Post subject:
r3dshift wrote:
Nodrim wrote:
I played a bit last night, it's pretty good. Sadly, if you play the campaign in coop, only the host sees the geoscape part.

How do you play this in coop?


Just invite people to your squad during the campaign deployment or you do skirmishes.
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r3dshift




Posts: 2815

PostPosted: Sun, 20th Jun 2021 19:41    Post subject:
Erm... I automatically assumed you were playing the cracked version... Very Happy


Frant wrote:
Shitass games are ruining piracy.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Sun, 20th Jun 2021 19:45    Post subject:
Sorry, I don't pirate games. Sad
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keewee23




Posts: 1305

PostPosted: Mon, 21st Jun 2021 20:05    Post subject:
First game was nice, but this sequel is boring as fuck.


Why walk, when you can ride.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Wed, 30th Jun 2021 08:46    Post subject:
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blackeyedboy




Posts: 10079
Location: Transylvania
PostPosted: Wed, 30th Jun 2021 12:10    Post subject:
This early access is shaping up nicely.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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