[NDS] Black and white!!!!
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Sublime




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PostPosted: Tue, 10th May 2005 16:35    Post subject: [NDS] Black and white!!!!
omg this will be soooooooooo fucking good with the stylus. can get the wand powers going properly w000000t /me is excited.

Quote:
May 9, 2005 - Majesco has revealed that the company is currently working on Nintendo DS and PlayStation Portable versions of Lionhead Studios' classic god simulation, Black & White. Titled Black & White Creatures, Majesco's rendition of the series will take the Lionhead Studios design into a new direction on the handheld formats.

The game, originally released on the PC, puts players in the role of a god-like being, shaping land masses and civilization however they see fit. The hook is that the player also commands a massive animal creature that inhabitants may worship or fear, and it's up to the player to "train" this creature and mold him with the personality required to do the task. The game has been known for its advanced AI routines for the creature and inhabitants, and it's something the development team's aiming for in the handheld renditions.

The Nintendo DS version, in development at Full Fat, will feature eight unique island environments to control, as well as ten different species of creatures to train and command. Some breeds have never been seen in the Black & White universe. The Nintendo DS version will take advantage of touch-screen stylus control where players can train and/or punish their on-screen creature with specific stylus motions. The system's microphone will also be employed for speech recognition, so players can use voice commands to encourage or berate their creature.

This handheld version will feature several gameplay modes. Along with the standard single player option, players can also take part in other modes including Creature Quest and Creature Pen, as well as pit beast against beast in Creature Battle using the wireless connectivity of the Nintendo DS. There will also be mini-games, including a Creature Dance challenge that puts the big beasts' dancing skills to the test. On top of all of this, there will be hundreds of awards and items to collect and unlock in the game modes to keep replay value high.

Majesco plans on shipping Black & White Creatures for the Nintendo DS in the first quarter of 2006. Hit the links below to check out the first screenshots of the dual-screen version running on the Nintendo handheld.





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[sYn]
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PostPosted: Tue, 10th May 2005 17:13    Post subject:
Yeah that should rock, man, those screens do look sucky though, it is a shame as the PC version was soooooo nice Very Happy! Still as I always say GFX don't mean shit, Im certainly going to be looking into the DS market in a few months!
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Mutantius
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PostPosted: Tue, 10th May 2005 17:21    Post subject:
Its also coming for PSP Very Happy


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Sublime




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PostPosted: Tue, 10th May 2005 19:02    Post subject:


just noticed...... BEASTIALITY!! :O and so what oif its on the psp? it will suck Smile the ds is perfect for this game


Stealth88 and Lod|_Dod| wrote:
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[sYn]
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PostPosted: Tue, 10th May 2005 19:14    Post subject:
Sublime wrote:


just noticed...... BEASTIALITY!! :O and so what oif its on the psp? it will suck Smile the ds is perfect for this game


Trading GFX for the ability to have a touch pad? I do have to go with touch pad on this one! Although the "stick" will provide a good enough control method, Ive always hated games like this on a "control pad" Razz!
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Mutantius
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PostPosted: Tue, 10th May 2005 19:39    Post subject:
Sublime wrote:


just noticed...... BEASTIALITY!! :O and so what oif its on the psp? it will suck


I do own a PSP and a fan of lionhead so I care alot Smile

And well the only advantage at DS is the touch screen,,,


"Why don't you zip it, Zipfero?" - fraich3
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sTo0z
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PostPosted: Tue, 10th May 2005 20:30    Post subject:
Haha shit that's cool, I'll definately pick that up for my DS, thanks for the heads up!


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Accelleron




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PostPosted: Wed, 11th May 2005 02:43    Post subject:
The touch screen is definitely a kickass element. I do think that a properly implemented touchscreen game would indeed give the DS that much more selling power. But no. It's not going to succeed. It's going to come out looking like the bastard child of Palm OS and Need For Speed 1. Sadly enough, the PSP version (if there is indeed one coming out) will wipe the floor with this and leave a mint on the bed... despite the touch screen. Yes, control of dialogue options with a stylus is an intriguing possiblility, but not quite so intriguing.

Here is a comparison mockup (a screen taken from PC version of BW, formatted for the PSP, which I think is realistically close to the PSP's possibilities. This is what the PSP version will look like if they don't fuck up.


compared to


You have to remember, the technology inside the PSP runs equivalent to a PS2. The technology inside DS runs equivalent to an N64. The PS2 is 2 generations ahead of the N64 (N64, Dreamcast, PS2). You can expect it to look very close to, if not better than the mockup I did.

PS. If I see my mockup on IGN tomorrow morning, I'm personally tracking you bastards down.




Last edited by Accelleron on Wed, 11th May 2005 02:53; edited 2 times in total
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Sublime




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PostPosted: Wed, 11th May 2005 02:49    Post subject:
well ur comparing screens for a DS which by admission to ign they dont have video capture tools that properly represent what is displayed there. The graphics will be much smoother and crisp and i just dont see how the psp can get away with a game like this. for a start doing the spells on a analogue stick will be a pain in the arse let alone the screen size.


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jonels
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PostPosted: Wed, 11th May 2005 02:55    Post subject:
playing b&w on a psp on the bus would be like trying to txt message with an etcha-sketch
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Accelleron




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PostPosted: Wed, 11th May 2005 02:58    Post subject:
Sublime wrote:
well ur comparing screens for a DS which by admission to ign they dont have video capture tools that properly represent what is displayed there. The graphics will be much smoother and crisp and i just dont see how the psp can get away with a game like this. for a start doing the spells on a analogue stick will be a pain in the arse let alone the screen size.


screen size? I'm sorry...

*goes off and shoots himself*

4" of screen real estate, 480x272 is, as I just showed, enough. Spellcasting? simple. Hit button, select spell, hit button again (or hit another button to go back).


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jonels
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PostPosted: Wed, 11th May 2005 03:03    Post subject:
^ wow those spells sound tough to master Rolling Eyes
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Sublime




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PostPosted: Wed, 11th May 2005 03:27    Post subject:
using a simple menu like that will take the fun outta the game really. how would you have free control over ur animal too as well as manage the villagers? i think it will look better but defo wont play better Smile


Stealth88 and Lod|_Dod| wrote:
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Injurious




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Location: Toronto
PostPosted: Wed, 11th May 2005 03:35    Post subject:
Man I remember playing it on the pc then getting pissed cause i couldn't make a gay R with my mouse and i got pwned by other gods Sad

the psp one looks nicer
but the ds one will use the touch screen and will kick sooo much asssssss

if the psp had a joy-stick feature then it would have been cool to cast spells

but like sublime said... simplifying the spell casting takes away half the gameplay.
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@Zion




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PostPosted: Wed, 11th May 2005 03:48    Post subject:
Accelleron wrote:

You have to remember, the technology inside the PSP runs equivalent to a PS2. The technology inside DS runs equivalent to an N64. The PS2 is 2 generations ahead of the N64 (N64, Dreamcast, PS2).

1 generation actually, Dreamcast is the Segas attempt for the 128Bit generation, it was supposed to compete with PS2, Gamecube and the XboX, but it came hella earlier and died hella earlier aswell, together with Sega !!!
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Mutantius
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PostPosted: Wed, 11th May 2005 06:23    Post subject:
Accelleron wrote:
The touch screen is definitely a kickass element. I do think that a properly implemented touchscreen game would indeed give the DS that much more selling power. But no. It's not going to succeed. It's going to come out looking like the bastard child of Palm OS and Need For Speed 1. Sadly enough, the PSP version (if there is indeed one coming out) will wipe the floor with this and leave a mint on the bed... despite the touch screen. Yes, control of dialogue options with a stylus is an intriguing possiblility, but not quite so intriguing.

Here is a comparison mockup (a screen taken from PC version of BW, formatted for the PSP, which I think is realistically close to the PSP's possibilities. This is what the PSP version will look like if they don't fuck up.


compared to


You have to remember, the technology inside the PSP runs equivalent to a PS2. The technology inside DS runs equivalent to an N64. The PS2 is 2 generations ahead of the N64 (N64, Dreamcast, PS2). You can expect it to look very close to, if not better than the mockup I did.

PS. If I see my mockup on IGN tomorrow morning, I'm personally tracking you bastards down.


Also acceleron you gotta remember that the CPU and GPU run alot faster then the PS2... Making it a 100 mhz better on the cpu and 50 mhz on the gpu though can't remember how much the GPU was improved when removing the lock on the clock speed.

Anyway while the essence of B&W lies in the touch screen it may actuawlly be fun for the PSP... Don't judge without knowing what you are judging.


"Why don't you zip it, Zipfero?" - fraich3
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Accelleron




Posts: 1926

PostPosted: Wed, 11th May 2005 13:13    Post subject:
Mutantius wrote:
Accelleron wrote:
The touch screen is definitely a kickass element. I do think that a properly implemented touchscreen game would indeed give the DS that much more selling power. But no. It's not going to succeed. It's going to come out looking like the bastard child of Palm OS and Need For Speed 1. Sadly enough, the PSP version (if there is indeed one coming out) will wipe the floor with this and leave a mint on the bed... despite the touch screen. Yes, control of dialogue options with a stylus is an intriguing possiblility, but not quite so intriguing.

Here is a comparison mockup (a screen taken from PC version of BW, formatted for the PSP, which I think is realistically close to the PSP's possibilities. This is what the PSP version will look like if they don't fuck up.


compared to


You have to remember, the technology inside the PSP runs equivalent to a PS2. The technology inside DS runs equivalent to an N64. The PS2 is 2 generations ahead of the N64 (N64, Dreamcast, PS2). You can expect it to look very close to, if not better than the mockup I did.

PS. If I see my mockup on IGN tomorrow morning, I'm personally tracking you bastards down.


Also acceleron you gotta remember that the CPU and GPU run alot faster then the PS2... Making it a 100 mhz better on the cpu and 50 mhz on the gpu though can't remember how much the GPU was improved when removing the lock on the clock speed.

Anyway while the essence of B&W lies in the touch screen it may actuawlly be fun for the PSP... Don't judge without knowing what you are judging.


I'm not saying the game won't benefit from the touch screen... I'm not even saying that it won't br 50x better on the DS than the PSP. All that I'm saying is that the PSP will be able to control this as well as the DS can... Spellcasting can be slightly simplified and transferred to the analog nub (which is actually perfect for this, as it "slides" around more than it rocks back and forth. Take that into consideration, along with the fact that the PSP's screen provides more pixel real estate than both of the DS screens, combined. If that is used well (and I'm fairly certain it will be), I'm pretty sure that you will be able to have the same or better experience on the PSP than the DS, touchscreen nonwithstanding. Yes, some games are provided a distinct advantage by the DS touch screen. Yes, this is one of them. No, overall it will not play better on the bastard child of a Palm and a Gameboy.


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Sublime




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PostPosted: Wed, 11th May 2005 15:24    Post subject:
yea but just because u have a bigger pixel area doesn't mean they can fit more on. The bottom half can be an overview or something or just be the pets. what can the psp do? you're gonna have to select the animal or rock or whatever before doing something else.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

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AnimalMother




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PostPosted: Wed, 11th May 2005 16:27    Post subject:
Shame it looks like shit, I can't imagine enjoying something which looks so horrid.

It would be better if the DS stuck with cartoon style graphics. Also, I doubt the PSP's version will look that good, lets wait and see.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Mutantius
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PostPosted: Wed, 11th May 2005 17:52    Post subject:
Accelleron wrote:
Mutantius wrote:
Accelleron wrote:
The touch screen is definitely a kickass element. I do think that a properly implemented touchscreen game would indeed give the DS that much more selling power. But no. It's not going to succeed. It's going to come out looking like the bastard child of Palm OS and Need For Speed 1. Sadly enough, the PSP version (if there is indeed one coming out) will wipe the floor with this and leave a mint on the bed... despite the touch screen. Yes, control of dialogue options with a stylus is an intriguing possiblility, but not quite so intriguing.

Here is a comparison mockup (a screen taken from PC version of BW, formatted for the PSP, which I think is realistically close to the PSP's possibilities. This is what the PSP version will look like if they don't fuck up.


compared to


You have to remember, the technology inside the PSP runs equivalent to a PS2. The technology inside DS runs equivalent to an N64. The PS2 is 2 generations ahead of the N64 (N64, Dreamcast, PS2). You can expect it to look very close to, if not better than the mockup I did.

PS. If I see my mockup on IGN tomorrow morning, I'm personally tracking you bastards down.


Also acceleron you gotta remember that the CPU and GPU run alot faster then the PS2... Making it a 100 mhz better on the cpu and 50 mhz on the gpu though can't remember how much the GPU was improved when removing the lock on the clock speed.

Anyway while the essence of B&W lies in the touch screen it may actuawlly be fun for the PSP... Don't judge without knowing what you are judging.


I'm not saying the game won't benefit from the touch screen... I'm not even saying that it won't br 50x better on the DS than the PSP. All that I'm saying is that the PSP will be able to control this as well as the DS can... Spellcasting can be slightly simplified and transferred to the analog nub (which is actually perfect for this, as it "slides" around more than it rocks back and forth. Take that into consideration, along with the fact that the PSP's screen provides more pixel real estate than both of the DS screens, combined. If that is used well (and I'm fairly certain it will be), I'm pretty sure that you will be able to have the same or better experience on the PSP than the DS, touchscreen nonwithstanding. Yes, some games are provided a distinct advantage by the DS touch screen. Yes, this is one of them. No, overall it will not play better on the bastard child of a Palm and a Gameboy.


I was referring to Sublime's post on the DS, Smile


"Why don't you zip it, Zipfero?" - fraich3
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Accelleron




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PostPosted: Wed, 11th May 2005 21:29    Post subject:
AnimalMother wrote:
Shame it looks like shit, I can't imagine enjoying something which looks so horrid.

It would be better if the DS stuck with cartoon style graphics. Also, I doubt the PSP's version will look that good, lets wait and see.









These are the capabilities of the PSP. I think that if the devs try, the final product won't be a far cry from the screen shot I mocked up. In any case, they will be leagues better than those.

And I am by no means a gfx freak. Reasonable graphics in a game with great gameplay are by no means a disqualifying factor. Hell, Mario DS gfx might have worked semi-decently if they made the textures convincingly cartoonish and did a good job of sweeping the low poly count under the carpet. But... this?

Come on, I've played better-looking games on a cell phone. This looks like it was hacked together by a 12 year old with 3 days' experience in BASIC, compiled on a Startec cell phone, and rendered by a 486. By all means, the DS has a distinct interface adantage here, but the way the devs implemented the gfx looks like an indiscretely bad photoshop-down of a PC texture, slapped on randomly generated terrain.


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AnimalMother




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Location: England
PostPosted: Wed, 11th May 2005 21:47    Post subject:
Yeah those screens look pretty fookin good. I have no first hand experience with the PSP's graphics, so I bet it looks even better in motion.

I think that the PSP's version could look quite similar to that mockup, maybe not as smooth but close.

Edit:Actually for a handheld those graphics are superb.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Mutantius
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PostPosted: Wed, 11th May 2005 21:52    Post subject:
Yes indeed AM

Gotta think of the possibilities with the ressources which lies beneath the glossy plastic of the PSP Very Happy


"Why don't you zip it, Zipfero?" - fraich3
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AnimalMother




Posts: 12390
Location: England
PostPosted: Wed, 11th May 2005 22:06    Post subject:
In ten years you need never be bored on a journey again. Imagine playing black and white 2 on your handheld with full graphics!


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Mutantius
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PostPosted: Wed, 11th May 2005 22:09    Post subject:
Dude when GTA hits PSP... ;D


"Why don't you zip it, Zipfero?" - fraich3
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Sublime




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PostPosted: Thu, 12th May 2005 02:27    Post subject:
Yea but u dont realise thast the DS isn't as blocky nor as pixellated as it shows on those screens either Rolling Eyes


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

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Mutantius
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PostPosted: Thu, 12th May 2005 09:47    Post subject:
Sublime wrote:
Yea but u dont realise thast the DS isn't as blocky nor as pixellated as it shows on those screens either Rolling Eyes


Right Rolling Eyes


"Why don't you zip it, Zipfero?" - fraich3
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