INSIGHT (Arena FPS) [KS, 2017]
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 1st Jul 2016 16:12    Post subject: INSIGHT (Arena FPS) [KS, 2017]


Release: Early 2017
Genre: Arena FPS
Beta signup: http://insightfps.com/#mailchimpsf_widget-2

http://steamcommunity.com/sharedfiles/filedetails/?id=714536761
http://insightfps.com
Quote:
INSIGHT is a casual and competitive arena FPS with a unique gameplay concept and "parkour" based movement system.

The unique concept is based on sound; Any time a player emits a sound (this includes landing from a jump, shooting weapons and taking damage) they become briefly visible to all players throughout the level, through all walls.

This means that players must utilize the advanced movement mechanics of the game if they wish to remain silent and do not want to give away their position.

"Minutes to learn, lifetime to master" gameplay. INSIGHT simplifies the advanced movement techniques into a simple to learn & intuitive system. The silent movement techniques (crouchslides, wallslides, walljumps) tie in to the sound visualization concept and are a core feature to the gameplay - not simply a gimmick.

Quote:
    Original Concept
    A unique take on the classic arena FPS genre. Gameplay is based around the custom movement system.

    Movement System
    A unique movement system has been developed which allows complex / fluid movement techniques while remaining simple and intuitive to use.

    Full Customization
    All visual elements of the game can be customized. Colors, materials, HUDs and graphic settings can be customized, allowing you to see the game how you want to see it.

    Varied Weapons
    Each weapon has a unique purpose (no redundancy). All weapons revolve around and interact with the core gameplay concept.

    Simplicity
    “Minutes to learn, lifetime to master” gameplay. No player classes, confusing pick-ups, or Pay-to-Win features.

    Scalable
    Built using Unreal Engine 4. Highly scalable for a constant framerate during competitive play.

    Multiple Gamemodes
    The gameplay concept has been designed for a variety of gamemodes (1v1, 2v2, 5v5, CTF) and includes speed-run / chase competition modes and more.

    Matchmaking & Anticheat
    In-game skill based matchmaking with a built-in rank / ladder system. Anticheat integration with unique anticheat features not found in modern FPS games.

    Spectating & Replay Editing
    Spectator friendly gameplay and visuals. Demo / replay editing functionality with built-in camera control for advanced movie capture.




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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 5th Oct 2016 19:24    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 1st Aug 2017 21:38    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Keit




Posts: 1134
Location: Sweden
PostPosted: Tue, 1st Aug 2017 21:49    Post subject:
it wont get funded, why do they even bother.

Even 2GD's game Diabotical is doubtful to get traction..
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 20th Aug 2017 22:07    Post subject:
And on KS:
https://www.kickstarter.com/projects/1546006902/insight


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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