Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.
Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
Find special and rare events, weapons, and characters with strange abilities.
Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
Teach a dog how to drive a car.
Throw chairs. Get your characters strong enough to throw large sofas.
Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
The Duodenum Update is the big update included with our Death Road to Canada ( http://www.deathroadtocanada.com ) One Year Anniversary plans.
Here's a summary of the truckload of new features:
- Lots of new music! The soundtrack has more than doubled!
- Big revamp to all the fire weapons. Flamethrower is now a fire hose of flame that knocks zombies around.
- New lighting system with darker darkness
- Flashlights
- 11 new recruitable special characters!
- Over 40 new weapons!
- 9 new location events: Burning Building, Pig Farm, Ghost Mansion, Frozen Forest, and more!
- New Rare Trading Camp system! Includes Hidden Laboratory and Ye Olden Renaissance Faire
- 4 new traders added for the normal Trading Camps
- Propane tanks now fly around before exploding
- New heads and hairstyles for random and custom characters!
- New Fireproof trait
- Too Swole 2 Control characters can now eventually lift refrigerators
- Things carried by humans can no longer get hit by allies, for easier throwing of chairs
- Furniture (and characters) can now be used to barricade doors
- New system for AI followers using thrown weapons
- Spooky ghosts you can kiss (*^ - ^*)
- Ghosts have real ghost sounds
- Jerks that you temporarily recruit will now leave their weapons/food/jars of peanut butter/so on in your trunk before they take off
- Weed Whacker added
- Bugfixes, requested tweaks, and more
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