Super Dungeon® Tactics is a tactical turn-based game in which players create a guild of Heroes to combat the Dark Consul’s forces throughout Crystalia. As the guild master you choose to take on bounties, answer the pleas of the public, or answer a noble call to adventure. Whether for altruistic reasons, just getting your cut, or a little of both, complete quests, gather loot, attract Heroes, and reveal the world of Crystalia by your own means.
Each Hero brings a unique set of abilities to the guild, and it is up to you to choose wisely which Heroes you will send to complete each adventure. Before setting out, configure the Heroes with equipment and abilities to fit your unique play style and meet the challenges of the upcoming adventure.
Explore ever-changing dungeons and battle hordes of monsters in your adventures. The party must react to the tides of battle by assigning randomly rolled ability dice to each Hero. Each assigned result can unlock potent abilities. It’s up to you, and a little luck, to use them to their fullest potential. After battle, enjoy the spoils of adventure, by discovering new loot to upgrade the capabilities of the Heroes, and provide them with new unique abilities and game effects.
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Tactics with light RNG
Familiar turn based strategy game with light amount of randomness provides a good balance of strategy and chance. In Super Dungeon® Tactics, every round provides a new challenge.
Ability Dice
Each hero has a unique die that changes with their equipment and represents the heroes influence on the battle. The Dice enhance character stats and provides access to special abilities during each round.
Game Progression
Acquire loot and build up your heroes through main story missions, unique side quests and random bounties. Unique level objectives, wide variety of enemies and unexpected hero party situations will constantly provide new challenges.
Loot-Centric Leveling
With progression tied to loot, no more heroes are left behind. Swap equipment around and bring heroes anywhere without worry of underleveling.
Well, played it for like 45 min, and it's a pleasant surprise.
You got two parts:
1) You are in your lair, where you select missions (loot missions, quest and "mini" (don't know wtf it is yet).
You have a few different "stereotypical" characters to choose from: mage, thief, priest, etc...
Depending on the mission you may choose between 1 and x of them.
You also equip those guys with the loot you found.
You equip your trusty backpack and fill it with a selection of items (+1 movement, +2 HP, etc...).
You can choose, for each mission, between 6 options for difficulty.
Of course, the lower the difficulty, the shittier the loot.
This is pretty cut and dry. Clear and to the point.
2) The tactical part.
Here you are dropped in an combat. Meaning there are no exploration or anything. This is just combat. You put dem dudes on a predefined perimeter, then you being to rock and roll.
It's turn based, and it's pretty classic. At the beginning of your turn, you have dies casted, and they either give you a bonus, or nothing. Then you choose to give the result to your dudes (+1 movement point, +1 damage, possibility to use Special Power, etc...).
It's a well-crafted system, very clear and easy to use.
It quickly becomes dicy, and you have to select and equip the right team according to the challenge.
It's a pretty simple game, yet it's well made (gfx are cute and although simple, not lacking in any way). Soundtrack and mixing is alright, and the story, well, it's cute and light, fits right in.
So far, it seems to be a pretty fun and well-made casual game. For 9.99 on Steam, it's not that much to ask.
I'd give it a pretty solid 7.5/10.
We'll see if it becomes boring/repetitive fast, or if it keeps on being interesting.
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