Wolf3D - A SuperCPU release of Wolfenstein 3D on the C64/128
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Location: New york
PostPosted: Thu, 25th May 2017 23:24    Post subject: Wolf3D - A SuperCPU release of Wolfenstein 3D on the C64/128



Quote:
In 1992 many of us had the pleasure of playing id Software's incredible first person shooter ' Wolfenstein 3D ' for MS-DOS. It was the second major release after Commander Keen and featured a unique 3D game engine with multiple enemy types such as Nazi soldiers and dogs, and multiple weapon types to defend yourself with such as guns and knifes. It is a game that is still loved to this day and it's why it came as a shocking surprise to us, to see a port of Wolfenstein 3D (based on the original ID software source code release) has been made available on the C64/128 - Requiring a SuperCPU v2 and 16MB RAM.


http://www.indieretronews.com/2017/05/wolf3d-supercpu-release-of-wolfenstein.html
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Posts: 4567

PostPosted: Sat, 9th Sep 2017 14:07    Post subject:
Looks fun but when they use stuff like the SuperCPU, it's just cheating. There's a point where you got to wonder "why the hell play this on a C64 if it only runs with special after-market hardware!". I'm far more impressed if they can get stuff like Doom to work on a Speccy without cheating.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 30th Oct 2017 13:04    Post subject:
I wouldn't call that "running" Laughing


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and yes, mine is only average
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