Airport CEO [Early Access]
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Kristian




Posts: 3168
Location: Norway
PostPosted: Fri, 15th Apr 2016 18:05    Post subject: Airport CEO [Early Access]


  • Official web page: LINK LINK2
  • Developer: Apoapsis Studios
  • Genre: 2D tycoon and management
  • Release date: When it's done
  • Story/Description:
    Quote:
    Airport CEO is a 2D tycoon and management game in development for PC and Mac where you take seat as the CEO of your own airport.
    You will build the airport’s infrastructure with everything from runways and taxiways, gates and hangars to constructing terminals with check-in, security and tax-free shopping.
    You will manage the business perspective of the airport by hiring employees, managers and board members, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.

    You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making them feel secure, keeping any potential criminals at bay; a happy passenger is a shopping passenger.
    Hopefully you won’t run into any problems such as employee or equipment breakdowns, bad weather causing massive delays or emergency landings.
    You will be responsible for when things go wrong and, of course, filthy rich when this go right.

  • Screenshots:
     Spoiler:
     




This will be some good shit.


I hate you.
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Fri, 15th Apr 2016 19:35    Post subject:
Loved airport tycoon.

Will be looking forward to this one
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Silent_Lurker




Posts: 7509
Location: France
PostPosted: Fri, 15th Apr 2016 19:52    Post subject:
Was about to write "Oh look, yet another mobile game port"
Until I found out it is NOT.

Following them from now on, thanks for the headup Wink


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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dethy




Posts: 3078
Location: Conclave of Shadows
PostPosted: Fri, 15th Apr 2016 20:56    Post subject:
Could be interesting.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Kristian




Posts: 3168
Location: Norway
PostPosted: Sun, 17th Apr 2016 19:38    Post subject:
Devlog 19: Thoughts on the current state of Airport CEO
Quote:
Welcome to this weeks development update Ms./Mr. CEO. We have a lot of exiting news to share with you as the work on ACEO tirelessly continues. We kicked off this weekend by reaching 400 followers on the Airport CEO subreddit and over 7000 views on the teaser video. Massive, your continued support is the main source of fuel for the development process! In order to celebrate this we released a .gif of how passengers passing security in ACEO is simulated, a feature we worked a lot on during the previous week. It was posted in the celebratory blog post below but we’ll put it here once again for your convenience, please not that it’s not final and should be considered as a rough draft of what it looks like right now .

A few weeks ago we were contacted by a UK 737 pilot who expressed their thoughts on the gameplay and expansion of the airport related to this. While we did have some ideas on this, of course, we took it as a sign and started implementing grass runways, taxiways and two smaller aircrafts (we’re continuously expanding the number of aircrafts existing in the game world). These are likely the first objects you’ll build and see as the CEO of your own airport, unless you’re running an aggressive expansion strategy of course. This is an in-game screen of the progress so far:

Can you guess the aircraft models? Drop your guess in a comment below!

In other news we can happily announce that we’ve started recording some new gameplay scenes. While it’s not for our own gameplay video “trailer” (which is coming a bit later) its intended for use with another project which we’ll reveal more about once it’s all lined up (should be pretty soon).

When it comes to the actual progress on the game this week, in excess of grass and new aircrafts, it’s mostly been about sewing together the different parts of the game and, as a bonus, implementing the first parts of the baggage handling system. The game is actually complete in the sense that there is a game menu from where you create your CEO and your airport, a fully functional building system where you can build the entire airport (pretty much exactly as you want it) as well as simulation for passengers, aircrafts, employees, vehicles, airlines and so forth. Our main objective right now is to integrate them with each other and with the building system so that it all acts as an independent section while still being affected by other cycles. It’s a bit difficult to explain but think of it as assembling an IKEA furniture, all parts are there, it’s just a matter of glueing them together so that it’s useable.

When it comes to the baggage handling system it works like this: All check-in desks you place have one or more baggage belts on which passengers check-in baggage is placed (passengers either bring only hand luggage, or hand luggage and several bags to check in). The bags are placed on the desks baggage belt and then its up to you as a player to connect them with your own custom built baggage belt trails. Each baggage must be able to be processed and delivered to the same flight that the passenger is to board (remember, all passengers and their baggage is unique and fully simulated). In ACEO, we’ll equip you with all the tools you need for delivering passengers and their bags to their correct flights, then it’s up to you as a CEO to construct the airport and its different systems so that it does those tasks. In the future we also plan to add self-check-in and baggage drop items so that you can expand and make your airport more efficient.

Thank you for this week, we’re moving forward and soon enough thing will hopefully really start to kick off. Keep watching the skies!


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Silent_Lurker




Posts: 7509
Location: France
PostPosted: Wed, 1st Jun 2016 20:43    Post subject:



Looks promising.


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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Silent_Lurker




Posts: 7509
Location: France
PostPosted: Sat, 23rd Jul 2016 02:52    Post subject:
http://airportceo.com/devlog-31-runway-update-baggage-simulations/

Shocked


This game gona rock ! Smile


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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ace2kx




Posts: 1992

PostPosted: Sat, 23rd Jul 2016 03:01    Post subject:
I love flying men.
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sat, 23rd Jul 2016 03:15    Post subject:
the first time im slightly excited by luggage Very Happy


kogel mogel
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 23rd Jul 2016 04:36    Post subject:
It's looking good indeed, will keep it on my radar. The luggage management also gives me Factorio-ish vibes Razz
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Sat, 23rd Jul 2016 13:06    Post subject: I have left.
I have left.
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Silent_Lurker




Posts: 7509
Location: France
PostPosted: Sat, 10th Dec 2016 09:39    Post subject:
https://twitter.com/AirportCEO/status/807418851688325120

Shocked

I feel this game will exceed my expectations Surprised


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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Kristian




Posts: 3168
Location: Norway
PostPosted: Sat, 10th Dec 2016 09:52    Post subject:
This is will be the bestest Very Happy


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 9th Mar 2017 19:51    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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farne




Posts: 3732

PostPosted: Thu, 9th Mar 2017 20:10    Post subject:
Is this made in flash?
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.Bole




Posts: 225

PostPosted: Fri, 10th Mar 2017 11:25    Post subject:
I think its unity
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xxax
Banned



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PostPosted: Fri, 10th Mar 2017 11:48    Post subject:
Getting serious Prison Architect vibes
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Kristian




Posts: 3168
Location: Norway
PostPosted: Fri, 10th Mar 2017 17:08    Post subject:
SimAirport will give you even more Prison Architect vibes then.


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Silent_Lurker




Posts: 7509
Location: France
PostPosted: Thu, 29th Jun 2017 20:44    Post subject:
Quote:
AirportCEO‏ @AirportCEO

Steam Direct application submitted. Now we wait. And work.


Smile


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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scaramonga




Posts: 9800

PostPosted: Sat, 29th Jul 2017 06:49    Post subject:


Gimmie fuckin gimmie!
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Immunity




Posts: 5626

PostPosted: Sat, 29th Jul 2017 07:35    Post subject:
Someone made a REAL mess in that fucking bathroom at 55 seconds in! Very Happy


I can never be free, because the shackles I wear can't be touched or be seen.
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Kristian




Posts: 3168
Location: Norway
PostPosted: Sat, 29th Jul 2017 09:59    Post subject:
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Silent_Lurker




Posts: 7509
Location: France
PostPosted: Sat, 29th Jul 2017 10:05    Post subject:
Want it NAAAAOOOWWWWW ! grinhurt


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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scaramonga




Posts: 9800

PostPosted: Mon, 14th Aug 2017 08:12    Post subject:
Steam has Approved the game.

https://forum.airportceo.com/t/devlog-79-steam-direct-update-and-a-new-flight-planner/2328/52?u=pderuiter

Which means its now up to the developers to pick a date Smile

Not long now.
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Tue, 15th Aug 2017 03:40    Post subject:
Rumored that today would be the announcement for a date but no announcement as of yet. Still needs more internal testing. Great Dev Log though!

https://www.airportceo.com/devlog-80-steam-direct-update-complex-terminal-layouts/
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Kristian




Posts: 3168
Location: Norway
PostPosted: Tue, 15th Aug 2017 18:37    Post subject:
The game will most likely be released on a friday due to the devs having school/work besides this game afaik.
I'm hoping it'll be this friday. The wait is killing me


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scaramonga




Posts: 9800

PostPosted: Tue, 22nd Aug 2017 14:19    Post subject:
Postponed.

https://steamcommunity.com/linkfilter/?url=https://www.airportceo.com/devlog-81-testing-testing-postponing/

Rolling Eyes

I thought the whole point of EA, was to have players find, test, and help fix these bugs? Might as well just wait and just release it as a finished product otherwise.
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Kristian




Posts: 3168
Location: Norway
PostPosted: Tue, 22nd Aug 2017 16:32    Post subject:
They're afraid of the same problem Mechanic Simulator had.
Some "game breaking" bugs in the beginning, and thanks to that it got a buttload negative reviews, which ruins sales.

Better to postpone 2 weeks then and release a working copy, get good reviews, earn top dollar, hire more people etc.


People are so used to EA, they don't understand it will be buggy, so they will rate it as it was a full game.


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Silent_Lurker




Posts: 7509
Location: France
PostPosted: Tue, 22nd Aug 2017 17:58    Post subject:
Crying or Very sad

Sad but they took the right decision ... I think ...

But Crying or Very sad big time ...


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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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HubU
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Posts: 11353

PostPosted: Tue, 22nd Aug 2017 18:46    Post subject:
Silent_Lurker wrote:
Crying or Very sad

Sad but they took the right decision ... I think ...

But Crying or Very sad big time ...


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