Xenonauts 2 [Early Access]
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Interinactive
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PostPosted: Tue, 25th Oct 2016 11:37    Post subject: Xenonauts 2 [Early Access]
Quote:
Xenonauts 2 is currently available as a free public build on GOG Galaxy. We have made these versions of the game free because we want to gather as much feedback on the basic mechanics and the stability of the game early in development, but we do not believe the game is sufficiently advanced enough to warrant us charging for it. Please download the game if you want to support the team and help shape the development of the game rather than because you want a polished and fun game.

To be clear - the game is currently free because we don't think it is good enough to charge money for. Don't expect too much!

You can download the game by visiting this page and adding it to your cart (you'll need the Galaxy client to download it): https://www.gog.com/game/xenonauts_2_demo

This free public demo of the game will not grant you a copy of the final game, and it will be deleted from your accounts when the game enters the paid phase of Early Access on both Steam and GOG. At that point you will need to purchase the game normally to continue to receive builds of the game. It is possible to pre-order the game before this point (i.e. if you want to support the developers) but there's no advantage for doing this; the only change is that your access to the game will not be cut off when the game enters the paid stage of development.


Quote:
Overview:
This build contains a single combat mission and is intended to test performance / stability / functionality of the basic combat mechanics. If you were part of the Xenonauts 1 development process then you'll know what to expect, but if you only played the first game as a final product then you might be a little shocked at how everything looks and plays. This build is far better than Xenonauts 1 was at a similar stage of development (you can see an equivalent screenshot of X1 here) but there's still a lot of work to be done ... and, ultimately, video games usually only come together into a fun and playable product at the end of development!

In short, we know this build has plenty of issues with it and we'd prefer if people did not pre-judge the quality of the final product based on what is included in this build. We're seeking opinions and feedback on it now because if we hide the game away until it looks fantastic and is loads of fun to play, we could be too far along with development to fix any fundamental issues exposed by public testing. Getting feedback early and often will make for a stronger final game even if it does mean we have to start showing it off in a somewhat primitive state.

The build number is 0.0.4 rather than 0.0.1 because it's using our internal numbering system from the code, which forces updates on obsolete code and assets - basically resetting it to 0.0.1 would cause more trouble than it's worth so we'll just start at 0.0.4 and go from there!

Contents:

There is a single mission in the build, a deathmatch mission on a 60x60 tile outdoor wilderness map.
You have eight Xenonauts at your disposal with the same basic loadout as the starting squad in X1 (4 rifles, 2 shotguns, 1 sniper, 1 LMG) and with Jackal body armour on the shotgun guys. The numbers are generally the same as X1 except for the cover numbers (see section below).
There are six Psyons (the new name for the Caesans), two large armoured "officers" with Plasma Rifles and four smaller "drones" with Plasma Pistols.
All the graphics are awaiting a lot of polishing, but the UI and the Psyon drone model are especially placeholder.


http://www.goldhawkinteractive.com/forums/index.php?/topic/13499-xenonauts-2-free-public-builds/

http://www.goldhawkinteractive.com/forums/index.php?/topic/13497-xenonauts-2-version-004-public-combat-test-released/
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Casus




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PostPosted: Tue, 25th Oct 2016 11:45    Post subject:
Can't seem to find any screenshots.... Does it look less dry and sterile than the first one?
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Interinactive
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PostPosted: Tue, 25th Oct 2016 11:51    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:23; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Tue, 25th Oct 2016 11:51    Post subject:
Oh well... I liked some of the first game quite a bit, but just couldn't get into the visual side of it.
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AmpegV4




Posts: 6248

PostPosted: Tue, 25th Oct 2016 13:08    Post subject:
I took a look because its the closest we have to a proper Xcom sequel and the first was pretty decent. This "demo" is not even really in an alpha state, its missing a proper UI and predominantly reusing Xenonauts 1 graphics and sound to launch you into the new battlescape.

- New battlescape is in 3d, see spoiler / screenshot.

- Overwatch/snapshot now allow you to properly act.. like you catch an alien moving and it gives you back control to set shot type, wait for a better shot etc.

- looking pretty good, but a very long way away from a full game.

 Spoiler:
 
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Casus




Posts: 4429

PostPosted: Tue, 25th Oct 2016 13:20    Post subject:
It already looks better Smile
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Bob Barnsen




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Location: Germoney
PostPosted: Tue, 25th Oct 2016 20:15    Post subject:
Still hadn't find the time to play Xenonauts 1, which i really want to. Crying or Very sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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PostPosted: Tue, 25th Oct 2016 21:38    Post subject:
Engine is a bit crude but once they actually got out of beta (And after some post-release updates.) it wasn't that bad but I haven't played much of it either admittedly though it does mimic the original XCom pretty closely although they've made some adjustments of their own here and there. (Names and such are different too of course due to copyright.)

Will be interesting to see how they will try to improve on their game in this sequel. Smile
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ixigia
[Moderator] Consigliere



Posts: 65039
Location: Italy
PostPosted: Tue, 25th Oct 2016 22:55    Post subject:
Yeah, the first game was damn great, I enjoyed it a lot but a new engine definitely felt like a necessity after some hours. Razz
They're going with Unity now (which is a double edged sword), though for this kind of production it's a fairly adequate choice all things considered.

@AmpegV4: Looking good indeed!

We must arm ourselves with patience Very Happy



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Wed, 26th Oct 2016 03:52; edited 1 time in total
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LuckyStrike




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Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Wed, 26th Oct 2016 03:35    Post subject:
Great! Loved the first one! Allways room for more real X-com. Very Happy


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Interinactive
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PostPosted: Sat, 28th Jan 2017 06:55    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:06; edited 1 time in total
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Bob Barnsen




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PostPosted: Fri, 3rd Feb 2017 06:38    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Bob Barnsen




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Location: Germoney
PostPosted: Fri, 24th Feb 2017 18:57    Post subject:
XENONAUTS 2 DEMO
Quote:
This is the free public pre-alpha of Xenonauts 2 - a very early build of the game intended for gameplay and stability testing.
This demo requires GOG Galaxy to download and will NOT grant a copy of the final game (it will be deleted once the game moves into the paid alpha stage

https://www.gog.com/game/xenonauts_2_demo
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LeoNatan
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PostPosted: Fri, 24th Feb 2017 19:12    Post subject:
2017 and still a grid system like it's 1987. Rolling Eyes Oh and turn based. So exciting!
Let's take the limitations of past, call them retro, back to roots! Laughing
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Mr.Tinkles




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PostPosted: Fri, 24th Feb 2017 19:22    Post subject:
This looks pretty good, I downloaded the demo and I'll try it later tonight. Very Happy
Thanks for the link, Berb!


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Casus




Posts: 4429

PostPosted: Sat, 25th Feb 2017 20:20    Post subject:
I really liked Xenonauts - but the visuals and clinical feel ultimately turned me away from the game.

Here's hoping the sequel has more of a soul.
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 25th Feb 2017 20:41    Post subject:
Mr.Tinkles wrote:
This looks pretty good, I downloaded the demo and I'll try it later tonight. Very Happy
Thanks for the link, Berb!


Tell some impressions. Very Happy

Still haven't played Xenonauts 1.
Not sure if i skip that and just wait for the sequel (which probably improves on many aspects).


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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nforules




Posts: 582

PostPosted: Mon, 27th Feb 2017 08:53    Post subject:
Bob Barnsen wrote:
Mr.Tinkles wrote:
This looks pretty good, I downloaded the demo and I'll try it later tonight. Very Happy
Thanks for the link, Berb!


Tell some impressions. Very Happy

Still haven't played Xenonauts 1.
Not sure if i skip that and just wait for the sequel (which probably improves on many aspects).


While Xenonauts was a great game, the engine presented a lot of bugs and annoyances most noteable line of sight.

If I we're you i'd get the sequel instead Smile
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 27th Feb 2017 10:53    Post subject:
Bob Barnsen wrote:
Mr.Tinkles wrote:
This looks pretty good, I downloaded the demo and I'll try it later tonight. Very Happy
Thanks for the link, Berb!


Tell some impressions. Very Happy

Still haven't played Xenonauts 1.
Not sure if i skip that and just wait for the sequel (which probably improves on many aspects).



Well, the demo was basically one map. So much less than I was hoping for. But it looks quite good for what it is. It's the 'good old' turn based mechanics and action points system, not much has changed there.

And I still haven't played much Xenonauts 1 as there was just something about it that kept me from actually keep playing it.

Anyway, I'll see how this progresses because it does look like it can be fun.


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locke89




Posts: 2812
Location: Poland
PostPosted: Mon, 27th Feb 2017 11:07    Post subject:
Shame that general feel of killing aliens is better in original XCOM than in X2, lol. Feels and looks like I'm shooting pea Smile
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7thunders




Posts: 1480

PostPosted: Mon, 27th Feb 2017 15:49    Post subject:
LeoNatan wrote:
2017 and still a grid system like it's 1987. Rolling Eyes Oh and turn based. So exciting!
Let's take the limitations of past, call them retro, back to roots! Laughing


turn based combat

 Spoiler:
 
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Rifleman




Posts: 1374

PostPosted: Mon, 27th Feb 2017 17:21    Post subject:
Casus wrote:
I really liked Xenonauts - but the visuals and clinical feel ultimately turned me away from the game.

Here's hoping the sequel has more of a soul.

Exactly. Felt shallow. Well... I will wait for more videos.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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lolozaur




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PostPosted: Wed, 18th Apr 2018 09:38    Post subject:
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lolozaur




Posts: 26310

PostPosted: Wed, 13th Jun 2018 22:53    Post subject:
At long last we've set a firm date for the launch of the Kickstarter for Xenonauts-2 - it will be happening on Wednesday 20th June, at 14:00 GMT / UTC.
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Nodrim




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Location: Romania
PostPosted: Wed, 20th Jun 2018 19:58    Post subject:
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VGAdeadcafe




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PostPosted: Wed, 20th Jun 2018 20:16    Post subject:
US$ 42,415
pledged of US$ 65,802 goal
1,043
backers
29 days to go


Why are they asking for only 66k? Kickscammer keeps some, so what? 60k dollars?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 20th Jun 2018 20:22    Post subject:
Too lazy to read the reason on the linked KS page?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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WhiteBarbarian




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Location: Russia
PostPosted: Wed, 20th Jun 2018 20:27    Post subject:
They are running their campaign from London. So, the strange amount is due to the conversion.



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PickupArtist




Posts: 9862

PostPosted: Thu, 21st Jun 2018 17:28    Post subject:
i dont understand why people like the game, it doesnt do anything better then the original, the original itself is still better with the full randomization of the geoscape. not to mention the artstyle and music , just cant beat it.

they just copy the base building from xcom 2 for this new one ... wtf, at least try and come up with new stuff djees , same amount of layers, same elevator, that just feels lame.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 21st Jun 2018 21:52    Post subject:
We're 100% funded already! This is amazing!
Quote:
So when I launched the Kickstarter less than 12 hours ago I was planning to make the first update about our stretch goal voting - but somehow I'm sitting here writing an announcement about our Kickstarter being fully funded!

I had genuine concerns this morning about how well this campaign was going to go. The games market has become far more crowded since we started developing the first Xenonauts, and Kickstarter is hardly the fresh new way of funding games that it was when we last ran a campaign back in 2012. We wondered whether people would still be interested in Xenonauts-2, especially now it's four whole years since the original game came out...

We're so pleased to see that we didn't have to worry about that. The support you've all given us has been humbling - it really means a huge amount to us to see so many people backing us on trust, particularly those who were happy customers from our first Kickstarter / Early Access period!

https://www.kickstarter.com/projects/69341191/xenonauts-2-strategic-planetary-defence-simulator/posts/2219006


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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