Conarium (Lovecraftian Horror Adventure)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 7th Oct 2016 19:44    Post subject: Conarium (Lovecraftian Horror Adventure)

Release: June 6 2017
Genre: Horror Adventure
http://store.steampowered.com//app/313780
Quote:
Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. Inspired by H.P. Lovecraft’s novella "At the Mountains of Madness", but largely set after the original story.

You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near south pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole... Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister...

Explore the antarctic base, as well as dreams and visions. Study clues, unlock secrets but avoid macabre beings at all cost.


Key Features:
- A deep and suspenseful Lovecraftian story with lots of secrets and Easter eggs.
- Ominous but wonderful graphics created with the Unreal 4 engine.
- Multiple endings.
- A haunting and atmospheric soundtrack.






Last edited by Bob Barnsen on Wed, 24th May 2017 17:28; edited 1 time in total
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Tumitishdu




Posts: 1021

PostPosted: Fri, 7th Oct 2016 21:51    Post subject:
Sweet me liek!
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Clevesa




Posts: 3694

PostPosted: Fri, 7th Oct 2016 22:02    Post subject:
Tumitishdu wrote:
Sweet me liek!
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Casus




Posts: 4429

PostPosted: Fri, 7th Oct 2016 22:17    Post subject:
Looks great, sure.
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neeger93




Posts: 917

PostPosted: Fri, 7th Oct 2016 22:27    Post subject:
Sounds good. Hopefully has some decent puzzles or other interesting gameplay elements and is not just a walking simulator.
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Casus




Posts: 4429

PostPosted: Fri, 7th Oct 2016 22:33    Post subject:
neeger93 wrote:
Sounds good. Hopefully has some decent puzzles or other interesting gameplay elements and is not just a walking simulator.


I hear that. I'm really sick of walking around doing nothing. Weird trend for games, truly.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Fri, 7th Oct 2016 23:41    Post subject:
In portuguese, "Conarium" in slang means "Pussyarium" or "Vaginarium".
Just to let you know, as knowledge doesnt take space and all.. Rolling Eyes


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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JBeckman
VIP Member



Posts: 34859
Location: Sweden
PostPosted: Fri, 7th Oct 2016 23:46    Post subject:


I have no idea but I learned something, I think. Very Happy

Anyways I initially misread and thought it was some new attempt at Conan but this works too, more tentacles and fish creatures is usually successful. Smile
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 8th Oct 2016 01:32    Post subject:
JBeckman wrote:


I have no idea but I learned something, I think. Very Happy

Anyways I initially misread and thought it was some new attempt at Conan but this works too, more tentacles and fish creatures is usually successful. Smile


Whats that? A russian pop band? Laughing


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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JBeckman
VIP Member



Posts: 34859
Location: Sweden
PostPosted: Sat, 8th Oct 2016 09:00    Post subject:
I have absolutely no idea, it's just what Google thought was a good match but what it is well I don't know but that does seem like pretty likely now that you mention it. Very Happy

EDIT: It also seems to be a kids clothes brand going by this other image...




EDIT: Anyways less whatever and more HP Love-Craft mythos. Razz


(Cue TES:Oblivion guard "Stop right there criminal scum, you've violated the lore!" heh )
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 8th Oct 2016 09:39    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 24th May 2017 17:28    Post subject:
Quote:
Conarium is coming June 6th!



Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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ixigia
[Moderator] Consigliere



Posts: 65038
Location: Italy
PostPosted: Fri, 26th May 2017 05:21    Post subject:
neeger93 wrote:
Sounds good. Hopefully has some decent puzzles or other interesting gameplay elements and is not just a walking simulator.

Looks like it does have indeed some basic puzzles at least *it's something*


Me likey (that fov definitely needs some work though Razz)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 6th Jun 2017 20:02    Post subject:
Conarium-CODEX
2758 MB


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
VIP Member



Posts: 34859
Location: Sweden
PostPosted: Tue, 6th Jun 2017 20:49    Post subject:
Around 5 hours of length going by Steam forum discussions, FOV option was locked (to 80 it seems.) for gameplay immersion.
http://steamcommunity.com/app/313780/discussions/0/1291816880505948372/

Quote:

We decided to remove the ability of player seeing his own body, in the middle of development. Since we though it is breaking the immersion and atmosphere of the game.
We didn't provide an FOV option for the similar reason.


...what? Scratch Head

EDIT: Switched out the emote, come to think of it we don't really have a appropriate PC port development emote.
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Sauronich




Posts: 2062

PostPosted: Tue, 6th Jun 2017 21:04    Post subject:
The camera/FOV is fucked at 2560x1080. First game in a while that is actually nauseating to play. The controls feel unresponsive and sluggish too. Meh, skipping this, because the awful voice acting in the first few minutes certainly didn't capture my interest enough to wait for fixes or tinker with ini files.


ASRock B450 Pro4 || Ryzen 7 3700X || Patriot Viper 16Gb DDR4-3600 || ASUS GeForce RTX 3080 TUF GAMING || XPG GAMMIX S11 Pro 1Tb || Xiaomi Mi Surface Display 34" (3440x1440)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 6th Jun 2017 21:14    Post subject:
JBeckman wrote:
Quote:

We decided to remove the ability of player seeing his own body, in the middle of development. Since we though it is breaking the immersion and atmosphere of the game.
We didn't provide an FOV option for the similar reason.


...what? Scratch Head

What the actual fuck?! Laughing



@Sauronich
Meh, sucks to read Sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Clevesa




Posts: 3694

PostPosted: Tue, 6th Jun 2017 21:14    Post subject:
Sauronich wrote:
The camera/FOV is fucked at 2560x1080. First game in a while that is actually nauseating to play. The controls feel unresponsive and sluggish too. Meh, skipping this, because the awful voice acting in the first few minutes certainly didn't capture my interest enough to wait for fixes or tinker with ini files.


So, I gather it's shit?
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Wed, 28th Jun 2017 09:00    Post subject:
game is gooooooooooooooooood..
Also FOV is fixable.. after all its U4 engine..

and its runs very well and looks darn good also.. music is great, voice acting also way better then average..

anyway, wanna fix some fov?

Very Happy
go to -x:\xx\Conarium\Conarium\Content\Local

there is a file called: common.txt

open it, look for "
Quote:
<gfx/fov>
80


and set it 100? or maybe 95? whatever pleases you..

and looky look, FOV is fixed for yall..
But, some text in books can be broken kinda, if u experince this (and also use a 21:9 reso) do this also, it fixes it:

go to:
C:\Users\xxxxx\AppData\Local\Conarium\Saved\Config\WindowsNoEditor

there open "Engine.ini"
and paste this in there:
Quote:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV


set it to read only..

now everything should be fixed...

i have to say, good game..


PS.. haha, i forgot the Screens Smile

Original FOV
 Spoiler:
 


FOV set to 95
 Spoiler:
 




in case your wondering why afterburner OSD has a LINE there.. its a NEW Feature Smile UPDATE IT...


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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Sauronich




Posts: 2062

PostPosted: Wed, 28th Jun 2017 10:11    Post subject:
Thanks for the instructions, might give it another go at some point. Gotta disagree with you on the voice acting though, unless it massively improves later in the game.


ASRock B450 Pro4 || Ryzen 7 3700X || Patriot Viper 16Gb DDR4-3600 || ASUS GeForce RTX 3080 TUF GAMING || XPG GAMMIX S11 Pro 1Tb || Xiaomi Mi Surface Display 34" (3440x1440)
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gordonash




Posts: 289

PostPosted: Wed, 28th Jun 2017 18:30    Post subject:
Voice acting was obviously not the best but was still pretty good. Thoroughly enjoyed this game like sooooo much, was running pretty bearably at fairly high settings on a 650m too.
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