The first result from Sumo’s inaugural game-jam is finally here!
Welcome to Snake Pass; a physical action-puzzle game that sees the player slither, curl and climb their way through increasingly challenging worlds filled with evermore intricate obstacles and fiendishly mind-bending objectives!
Snake Pass is the wriggling brain-child of Seb Liese, who originally came to Sumo from Holland to work on the LittleBigPlanet team. His prototype of ‘real snake physics’ captured the entire studio’s imagination and we’re really proud of the results so far!
Last edited by prudislav on Tue, 4th Oct 2016 14:51; edited 1 time in total
Snake Pass will be available from March 29th on Nintendo Switch, Steam, PS4, Xbox One and Windows 10!
When the tranquillity of Haven Tor is interrupted by a mysterious interloper only the unlikeliest of heroes can save the day! Meet Noodle the Snake and his hyperactive best friend, Doodle the Hummingbird, who together must reunite the missing Keystones with the magical gates that give Haven Tor its mythical power. A unique, physics-based puzzle platform game, Snake Pass challenges players to ‘think like a snake’ as they tackle precarious puzzles as only a snake can. Slither through long grass, coil around bamboo and climb out of trouble in the latest game from award-winning independent studio Sumo Digital
This looks fun.
Going to try it (after I finish replaying Dark Souls 2)
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
We're thrilled to announce Patch 1.4 is LIVE on all platforms featuring our brand new Arcade Mode and a host of new features! Blog post coming tomorrow
This is a surprisingly satisfying little game, it's all about handling the physics-based wobbly snake and damn does it feel good. It takes some minutes to master the beast but once everything is under control the platforming works well (with m&kb), the UE4-powered graphics are vibrant and after the easy start the levels get a bit more complex (15 in total - divided in four areas).
There isn't a proper story and it's possible to finish it in less than a couple of hours, but if one wants to collect all the goodies definitely more time is required as well as some trial and error and noodling around with Noodle.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum