Pixel Privateers [R]
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 7th Feb 2017 18:10    Post subject: Pixel Privateers [R]


Release: 21 Feb, 2017
Genre: Tactical RPG
http://store.steampowered.com/app/342640/
Quote:
Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. In a twist of fate, your journey becomes a one-way ticket – with an entire galaxy of worlds to explore, factions to encounter, and epic gear to collect. Will you make it back home, make your mark in this new universe, or become another victim of the many dangers of the cosmos? Ultimately, how your story plays out is up to you!

Focusing on a user-customizable experience and robust multiplayer within the framework of a deep and engaging space exploration RPG, Pixel Privateers seeks to provide a truly accessible experience that will appeal to gamers of all types and skill levels.

Quote:
Huge Universe to Explore
Navigate your ship through the universe and land on any planet you choose! Take care, however, for many perils await – from warring factions to bloodthirsty aliens and more!

True Tactical, Squad-Based Combat
Control your squad individually in tactical mode - where you issue orders and have them carried out - or control your squad as one - directing them all at once!

Accessible Gameplay
An array of difficulty settings will allow you to enjoy the game in a more casual manner – or challenge yourself in Hardcore Mode where death is quite permanent!

Storyline and Factions
Learn the history of various factions and their place in the universe, and become part of the intrigue yourself. Where do your loyalties lie? What part will you play? See how the story unfolds!

Deep Skill and Tech Trees
Advance your knowledge and conquer: Gain awesome new skills, abilities, and technologies as you research alien artifacts. Train and advance individual crew members by enhancing their stats and collecting better gear!

Interactive Ship
Tired of all that adventuring? Spend some time building up and exploring your Ship! Maybe even hang out in your own on board bar - complete with a band to entertain you!

Epic Loot!
Plenty of awesome gear to make you a powerhouse is out there for the taking! Break down items you don’t need into Matter that can be spent in a variety of ways to enhance your crew.

Post Launch Content
We plan to bring free content expansions to Pixel Privateers post-launch. Encompassing not only our ideas, but also suggestions from the Community, we are looking forward to actively supporting Privateers for a long while to come.







Last edited by Bob Barnsen on Thu, 23rd Feb 2017 18:21; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 21st Feb 2017 19:16    Post subject:
And out now.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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vurt




Posts: 13826
Location: Sweden
PostPosted: Thu, 23rd Feb 2017 02:30    Post subject:
Played for a bit, seems very mediocre, probably gonna refund.

"Interactive Ship"? All i got was a screen where you can scroll around a bit.. It shows a band playing, some people dancing, but i could not find a way to interact with anything, or even walk there (my 2 characters arent even showing up).
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Interinactive
VIP Member



Posts: 29450

PostPosted: Thu, 23rd Feb 2017 02:34    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:04; edited 1 time in total
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vurt




Posts: 13826
Location: Sweden
PostPosted: Thu, 23rd Feb 2017 02:55    Post subject:
I refunded it. Well i liked the pixel art, but no, not for me at all, plays like some mobile game.
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friketje




Posts: 2101

PostPosted: Thu, 23rd Feb 2017 18:10    Post subject:
First 2 hours were fun, but then it gets bad.
Managing items is +/- 70 procent of the game. Squad size is 8 with 4 items slots each. Totaling 32. Playing well, you'll have to go through all of them after every mission, and mission last something between 5-10 minutes..
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 23rd Feb 2017 18:24    Post subject:
friketje wrote:
First 2 hours were fun, but then it gets bad.
Managing items is +/- 70 procent of the game. Squad size is 8 with 4 items slots each. Totaling 32. Playing well, you'll have to go through all of them after every mission, and mission last something between 5-10 minutes..


Read about the massive loot drops on some Steam reviews too.

Maybe the devs care enough for their game to fix that (and some other) aspects in the near future.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Thu, 23rd Feb 2017 18:48    Post subject:
My friend refunded it, too. Said it was way to simple for his taste.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Lopin18




Posts: 3367
Location: US
PostPosted: Thu, 23rd Feb 2017 23:14    Post subject:
Its fun, but indeed, managing loot is too much in the gameplay, i mean i finish a quest and i have to check 30-40 items to see if i can upgrade, thats like every 15 mins. Right now i just order by type, look for the high tier colors and if i dont see anything quick i start disintegrating everything.
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