Scorn (Gigeresque FP horror-adventure)
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prudislav
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PostPosted: Wed, 29th Jun 2016 15:05    Post subject: Scorn (Gigeresque FP horror-adventure)
http://www.scorn-game.com/
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=709630328
Quote:
Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of "being thrown into the world". Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The world is so unsettling and mysterious you won't be able to resist embarking on the journey that lies ahead. Main character is not already fleshed out hero with predetermined personality and history. You are the main character.

There is no conventional plot as we hope that every player would give their own interpretation of the events, themes and their role in this universe through exploration and interaction with the game world. The story and themes we are trying to convey get there desired effect through experience rather than exposition. Storytelling wise it is most similar to games like Metroid Prime, Dark Souls, Journey, etc.

Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.

Different features and gameplay mechanics combined together create a unique experience.
  • Cohesive "lived in" world - Scorn takes place in open-ended world with different interconnected regions you can explore in a non - linear fashion. Each region is a maze-like structure with various set of rooms and paths to discover. Environment is a character in itself. Every location contains its own theme, puzzles and characters that are integral part of the setting. Open ended and interconnected level design and the sense of isolation that it brings is influenced by games like Metroid Prime, Dark Souls, Ico, etc.
  • Full body awareness - Player will experience enhanced game world immersion, and will be familiar to character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in mid-air), machines and instruments are operated by grabbing the controls etc.
  • No HUD - There is no HUD to assist the player. Everything is implied and indicated through environmental design.
  • Inventory and ammo management - is defined and limited. It plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.


Scorn part 1 of 2? Is the game split into parts?
    Yes, we are planning to release it in two parts, with the first part coming in 2017.
    These two parts represent everything that will ever be done. There will be no DLC, expansions or sequels. Ever
.


Old 2014 Kickstarter trailer: (Had kickstarter campaign back in 2014, which they cancelled as they secured external funding)


New trailer (29.6.2016):


Last edited by prudislav on Fri, 10th Aug 2018 23:52; edited 3 times in total
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Bob Barnsen




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PostPosted: Wed, 29th Jun 2016 15:22    Post subject:
So many horror type FPS soon coming out.

This here also looks VERY similar to the other game i recently posted about:
http://www.nfohump.com/forum/viewtopic.php?t=106417

(episodic, release 2017, similar graphic style)


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WhiteBarbarian




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PostPosted: Wed, 29th Jun 2016 15:27    Post subject:
Looks creepy Everything Went Better Than Expected


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consolitis
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PostPosted: Wed, 29th Jun 2016 15:36    Post subject:
Unfortunately these indie horror episodic games tend to be really cheap, "empty", efforts. But we'll see.


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Stormwolf




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PostPosted: Wed, 29th Jun 2016 15:59    Post subject:
Well, at least it's only 2 parts. Lets just hope it wont end up being years between them.
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prudislav
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PostPosted: Wed, 29th Jun 2016 16:38    Post subject:
consolitis wrote:
Unfortunately these indie horror episodic games tend to be really cheap, "empty", efforts. But we'll see.

yeah really hard to notice the good ones in flood of crap
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diaboliquin




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PostPosted: Wed, 29th Jun 2016 17:17    Post subject:
Looks very Giger-esque, nice.
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ixigia
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PostPosted: Wed, 29th Jun 2016 19:49    Post subject:
The art style reminds me of a 3D Tormentum, I hope these guys can balance atmosphere and puzzles in a decent way. It's not an easy task though.



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Last edited by ixigia on Thu, 13th Oct 2022 21:08; edited 1 time in total
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m3th0d2008




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PostPosted: Wed, 6th Jul 2016 14:18    Post subject:
diaboliquin wrote:
Looks very Giger-esque, nice.


Yup, that's some straight up Giger/CliveBarker/Lovecraft hotchpotch. Looks amazing.


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VonMisk




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PostPosted: Wed, 6th Jul 2016 17:38    Post subject:
It looks like my sweetest dreams So Much Win


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m3th0d2008




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PostPosted: Wed, 6th Jul 2016 18:55    Post subject:
VonMisk wrote:
It looks like my sweetest dreams So Much Win


So you're dreaming of bio-mechanical phallic and vagina looking structures/entities?

Whatever raises your wood mate Laughing


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Bob Barnsen




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PostPosted: Wed, 6th Jul 2016 19:06    Post subject:
Aww Yeah Mind Is Full Of Fuck


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m3th0d2008




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PostPosted: Wed, 6th Jul 2016 19:08    Post subject:
And of course Berbermeister himself shows up as soon as someone types the words "phallus" and "vagina" Laughing


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Bob Barnsen




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PostPosted: Wed, 6th Jul 2016 19:20    Post subject:
Of course man. Laughing

That's how my sweetest dreams are made of.


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VonMisk




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PostPosted: Wed, 6th Jul 2016 19:22    Post subject:
m3th0d2008 wrote:
VonMisk wrote:
It looks like my sweetest dreams So Much Win


So you're dreaming of bio-mechanical phallic and vagina looking structures/entities?

Whatever raises your wood mate Laughing

Yep. Raised on Giger, Beksiński and polish poster artist from PRL. I drunk milk from this biomechanical tities.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
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m3th0d2008




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PostPosted: Wed, 6th Jul 2016 19:26    Post subject:
Me Gusta


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VonMisk




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PostPosted: Tue, 19th Jul 2016 21:08    Post subject:
Interview with the dev plus some sweet, sweet art work!

https://www.rockpapershotgun.com/2016/07/19/scorn-art/

Frap Frap Guy


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
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jackbomb




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PostPosted: Tue, 19th Jul 2016 23:13    Post subject:
That's really amazing.

I was in the Giger museum back in Gruyères and was raised by a father who loved Alien, Blade Runner, 2001, etcetera. Also I'm fond of the new flesh concept by Cronenberg (eXistenZ, Crash, Dead Ringers) and I would embrace The Spaghetti Monster (which is the sibling of Cthulhu Very Happy ) if I wasn't completely agnostic. Also this,
 Spoiler:
 


I just can say

over 9000 times!
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prudislav
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PostPosted: Tue, 29th Aug 2017 17:58    Post subject:
Quote:
For the past two years, our team has been working hard on the development of Scorn. Our studio has grown to over 20 people and we have entered the financial partnership with Humble Bundle, which helped us immensely at the time.

Despite all the struggles we’ve been through since we began working on the Scorn, we are still determined to keep the project alive. We have never compromised on the quality of the game, and we’re not planning to do so now.

We are getting close to completion of Part 1, but we’re not really satisfied with all the aspects of the game. After much internal deliberation, we decided that it would be the best to try and acquire additional resources, taking more time to polish the game, rather than releasing something we’re not entirely happy with.

With all that said, we are pushing the release date for 2018. More development time would give us an opportunity to expand the scope and polish the game the way we really want to. And in order to make all this happen, we decided to organize a Kickstarter campaign to acquire the necessary resources.

The Kickstarter campaign will launch on September the 5th, along with a brand-new gameplay trailer. We immensely appreciate your support, and we have prepared both physical and digital rewards for our backers. To show our gratitude, we are working hard to make a game demo available for all our supporters and give you a first-hand Scorn experience.

https://scorn-game.com/blogs/news/kickstarter-announcement


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r3dshift




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PostPosted: Tue, 29th Aug 2017 18:04    Post subject:
In other words: ded.


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jackbomb




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PostPosted: Tue, 29th Aug 2017 18:23    Post subject:
That's certainly... disappointing Neutral

If the kickstarter demo is good I'll think about backing it up though
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prudislav
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PostPosted: Fri, 1st Sep 2017 13:26    Post subject:
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chiv




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PostPosted: Fri, 1st Sep 2017 13:52    Post subject:
well.. this game has 3 things against it.


1: money. granted it hasnt always been a killer, but to hear theyre not happy with what theyve got, and they need lots more money to do it... doesnt mean it wont be finished or released, but it does mean theyre not as comfortable or at ease in development as theyd like to be, which never bodes well.

2: part 1. PART 1?! jesus christ i didnt know this was going to be an episodic or multi part game. fucks sake. so many games - and ones struggling for finances at that, come out with a first part and then NEVER follow up... and how many potential buyers will read 'part 1' and say naahhh ill wait.

3: inner chains. i know its a different game, and has nothing to do with scorn, but it had the same kinda aesthetic, looked amazing in the screenshots and had a great ambition, and a similar small studio limited funds setup, and that game woefully misfired and soured me against games of this type. irrational, yes, but i cant help that its made me wary of this game.


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m3th0d2008




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PostPosted: Fri, 1st Sep 2017 17:18    Post subject:
More and more I get the feeling that this is "Style over Substance" the game.


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Bob Barnsen




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PostPosted: Fri, 1st Sep 2017 20:09    Post subject:
Is the subtitle "Dasein" from german? Translated it means something like "being there".


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m3th0d2008




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PostPosted: Fri, 1st Sep 2017 21:25    Post subject:
Bob Barnsen wrote:
Is the subtitle "Dasein" from german? Translated it means something like "being there".


Or rather "existing" "being present". Or it's french and propably means "wet baguette".


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Bob Barnsen




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PostPosted: Tue, 5th Sep 2017 10:15    Post subject:
@m3th0d2008
Wat wet baguette man.




This looks great. Surprised


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h0rnyfavn
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PostPosted: Tue, 5th Sep 2017 11:26    Post subject:
The design is fantastic..as expected.. the gameplay, however...It feels wrong..the gunplay isn't satisfying at all.

Another thing.. it feels like a techdemo..Do u remember Agony? The game that is pretty similar to this one.They released a demo version and despite having little gameplay and no gunplay at all it felt like a proper demo.This one? Not so much.

I think this video will do the devs a disservice..They should have chosen a better part of the game and add some story cutscenes and other stuff. .Then all this combined would outweigh a lackluster gameplay.


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madness




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PostPosted: Tue, 5th Sep 2017 12:04    Post subject:
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Bob Barnsen




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PostPosted: Tue, 5th Sep 2017 13:17    Post subject:
@h0rnyfavn
The graphics alone look so good and atmospheric, it reminded me of this game: http://store.steampowered.com/app/335000/Tormentum__Dark_Sorrow/

In Scorn it feels like you are walking around in a 3D world that somewhat looks like a nice 2D painting.

Also the combat looked fine to me. Considering this is more about puzzles / walking around, and not so much about combat.


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