Disco Elysium
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lolozaur




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PostPosted: Thu, 9th Jun 2016 22:33    Post subject: Disco Elysium


http://devblog.fortressoccident.com/press-kit/

NO TRUCE WITH THE FURIES is a story-driven isometric role playing game about being a total failure. An almost irreversible, unmitigated failure. Both as a human being and an officer of the law.
Inspired by “Planescape: Torment”, “Call of Duty: Infinite Warfare” and “Kentucky Route Zero”.

After our press release, I’m hearing questions – and I want to answer them.

1) IS THIS A JOKE?

No. This is a real game. We’re making it.

Laughing Laughing


Last edited by lolozaur on Wed, 9th Oct 2019 22:30; edited 1 time in total
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Kanint




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PostPosted: Thu, 9th Jun 2016 22:38    Post subject:
I'm intrigued. I'll play it.

To avoid confusion: there's a difference between furies and furries.
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consolitis
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PostPosted: Thu, 9th Jun 2016 22:48    Post subject:
Kanint wrote:
I'm intrigued. I'll play it.

To avoid confusion: there's a difference between furies and furries.


Ah ok, because I thought there was something missing in the OP after that title Laughing


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Sauronich




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PostPosted: Thu, 9th Jun 2016 23:09    Post subject:
Me Gusta

I love everything about this really: the genre, the premise, the humor, the look, but especially the "inspired by Torment and Kentucky Route Zero" part.


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Kanint




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PostPosted: Thu, 9th Jun 2016 23:20    Post subject:
consolitis wrote:
Kanint wrote:
I'm intrigued. I'll play it.

To avoid confusion: there's a difference between furies and furries.


Ah ok, because I thought there was something missing in the OP after that title Laughing

It can be confused at first. This is why I fapped to both just to make sure.
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tet666




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PostPosted: Thu, 9th Jun 2016 23:56    Post subject:
Just read the thread on the codex about it sounds very interesting and i like the setting and writing a lot, what's even more interesting is it doesn't have a traditional combat system:

http://www.rpgcodex.net/forums/index.php?threads/no-truce-with-the-furies-an-isometric-rpg-about-being-a-total-failure.109209/page-3#post-4576754

sounds very cool, combat in PS:T was total shit and i doubt anyone played it for the combat this sounds way better for a text heavy rpg like this.
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prudislav
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PostPosted: Thu, 14th Jul 2016 13:22    Post subject:
http://www.gamasutra.com/blogs/WesPlatt/20160713/276990/Dev_Interview_Robert_Kurvitz.php
Quote:
Q. I’ve seen interesting pitches about the game as an exploration of failure, which helps set it apart from the usual “Be an awesome hero!” sort of game. Did “reversing the epic RPG” drive this anti-hero approach?
    A. Yes, but I wouldn't call it an anti-hero approach. The anti-hero is still a hero, only cool. Most of us would actually like to be that, and not a Dirk Squarejaw straight up hero type. Instead of what we are, which is, let's face it – varying degrees of failure. The person you wake up as in No Truce is not a cool, deranged anti-hero. He's a failure.

    Like you and I. Like the Soviet Union, or your first love. This person is catastrophic. Ruin is his rest state, it's hard to steer him anywhere but. We expect actually solving the case and not ending up as an insane drunk to be the non-standard ending.

    It's about being a man, really.

    "We're in many ways trying to reverse the tradition of epic RPGs. Where they have global, we have personal; where they have mass, we have detail; where they have guns, we have thoughts; where they have commas, we have semicolons."


Q. What tools and engine are you using to build the game?
A
    . We're using Unity as the framework to build upon, but we've ripped out and replaced large chunks of it. We've had to completely discard the standard physics based lighting model and write our own character shader to achieve the painterly look we want. On the technical side we're doing some interesting stuff. Such as using hand painted normal maps to make the character models appear more like brushwork and less like 3D.

    We use Articy to write the labyrinth of nodes that make up the text body of the game.

    All in all, we're laying down the groundwork for a modified Unity engine and assorted pipelines for our future role playing games.


Q. When is your game expected to launch, and where?
    A. For PC, on Steam. And every other place we can get it to. The game’s set to launch at the end of 2016.
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Civ01




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PostPosted: Fri, 15th Jul 2016 21:52    Post subject:
Sadly, it is "Furies" bot "Furries"

Otherwise I'd play it
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ixigia
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PostPosted: Sat, 16th Jul 2016 00:43    Post subject:
Quote:
Inspired by “Planescape: Torment” and “Call of Duty: Infinite Warfare”


As long as the influence ratio is 99,9% Planescape and 0.1% Infinite Warfare, all is well. Razz Laughing
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neeger93




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PostPosted: Sat, 16th Jul 2016 08:51    Post subject:
As an Estonian here's an obligatory reminder that this game is made by Estonians. Yay!

Besides that though looks really good. I'm feeling confident about the story and presentation, hopefully it has some decent gameplay mechanics to carry them.
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prudislav
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PostPosted: Wed, 21st Sep 2016 19:59    Post subject:
http://devblog.fortressoccident.com/2016/09/19/on-skill-checks/
Quote:
Most of this is missing from non-combat skill use. Talking and exploring gets a simplified, non-competitive version of the combat rules. Usually this comes in the form of passive dialogue options: have this much of that required skill and you’ll be able to say this thing. Even the games we truly admire – Planescape: Torment, Mask of the Betrayer, Fallout – have little going on in the rules department when it comes to dialogue. Ditto for most tabletop pen-and-paper role playing systems. The tactical depth of using arguments, employing logic, original thinking, empathy – the skill use that covers 95% of our actual lives – makes up 5% of the rule system. Yet my experience tells me thinking is the ultimate game. It’s nerve-wrecking, conversations are filled with hidden doubts; we struggle to trust each other, manipulate each other, stay sane. There is great strategic depth and tactical tension that goes into talking that games haven’t really – for me – begun to represent yet


Quote:
When designing our skill checks in dialogue, we had two goals:
    - Make dialogue more like literature – rethink passive checks
    - Make dialogue more like a game – add active checks
So that’s the first thing we set out to create: a truly in depth non-combat skill system. We have four stats and under each stat there are 6 skills. That gives us 24 skills – all 24 have critical non-combat use.

So this is how we’ve re-thought passive checks. The versatility of this simple system – let me just repeat it one more time: YOUR SKILLS TALK TO YOU – is pretty incredible. It is hard for us to imagine writing the game without it already. We can do really weird stuff. Like Half Light – the skill that controls your adrenaline gland and your prey drive – can railroad you into a rage spiral where you hound an innocent suspect on something they clearly didn’t do. And it takes another skill’s intervention for you to get out of it. The next moment a skill can wildly expand the options you have avalable, for example: Drama whispers insane method acting ideas into your ear. Or your Pain Threshold tells you to stab yourself in the hand to make a point. Whatever you do – don’t. Pain Threshold is an unstable masochist. It will only leave you screaming with your hand nailed to the table. And then – while screaming with your hand nailed to the table – Rhetoric to the rescue! Make a political point out of this. Tell them you’re a victim of your own macho mentality. Tell them (with your hand still nailed to the table) that years of chauvinism have led you to this low point in your life.

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lolozaur




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PostPosted: Tue, 13th Dec 2016 22:29    Post subject:
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prudislav
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PostPosted: Fri, 23rd Dec 2016 09:57    Post subject:
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Bob Barnsen




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PostPosted: Fri, 23rd Dec 2016 11:17    Post subject:
prudislav wrote:

Looks interesting. Never heard of that game before.

But at first i read No Truce With The FuRRies.



Also not on Steam?
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prudislav
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PostPosted: Fri, 10th Feb 2017 13:38    Post subject:
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Stormwolf




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PostPosted: Fri, 10th Feb 2017 14:17    Post subject:
And for obvious reasons you probably can't play female in this, and most likely no one will object Laughing
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ixigia
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PostPosted: Sat, 4th Mar 2017 23:19    Post subject:
There is a small preview from the Codex, the game is still in an alpha-ish/embryonic state but sounds promising so far: http://www.rpgcodex.net/content.php?id=10564
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prudislav
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PostPosted: Wed, 24th May 2017 17:12    Post subject:
wild steampage appears

http://store.steampowered.com/app/632470/No_Truce_With_The_Furies/
Release Date: 2018


Last edited by prudislav on Fri, 9th Mar 2018 21:50; edited 1 time in total
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lolozaur




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PostPosted: Thu, 20th Jul 2017 19:10    Post subject:
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Vryder




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PostPosted: Wed, 20th Dec 2017 22:16    Post subject:
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prudislav
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PostPosted: Tue, 2nd Jan 2018 21:03    Post subject:
seems like it will get new name


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
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tet666




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PostPosted: Tue, 2nd Jan 2018 21:47    Post subject:
prudislav wrote:
seems like it will get new name


Might be a good idea at least it would stop the fucking furry jokes cause some morons can't read.
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VGAdeadcafe




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PostPosted: Wed, 3rd Jan 2018 06:54    Post subject:
This name is retarded, they'd better change it. And not just because furies reads like furries. But also becausenoone knows what the furies are. Wtf.
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sanchin




Posts: 763
Location: Poland
PostPosted: Wed, 3rd Jan 2018 07:28    Post subject:
Anyone with a bit of Greek mythology knowledge should know at least this:
Quote:
In Greek mythology the Erinyes (/ɪˈrɪniˌiːz/; sing. Erinys /ɪˈrɪnɪs/;[1] Greek: Ἐρῑνύες [ῠ], pl. of Ἐρῑνύς [ῡ], Erinys),[2] also known as the Furies

https://en.wikipedia.org/wiki/Erinyes

We had that in school in Poland, not that anyone but me remembers about it probably.
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prudislav
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PostPosted: Wed, 3rd Jan 2018 08:14    Post subject:
tbh i am pretty sure most people know what furies means than what furries mean ... but maybe it different in the "other" countries


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
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Last edited by prudislav on Fri, 9th Mar 2018 20:36; edited 1 time in total
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prudislav
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PostPosted: Fri, 9th Mar 2018 20:35    Post subject:
new trailer with a new name Wink


Quote:
Feast your eyes on a brand new title trailer for DISCO ELYSIUM! Yeah, the previous title wasn't crazy enough. It's still a groundbreaking blend of isometric RPG and hardboiled cop show - and still just as awesome!

https://twitter.com/studioZAUM/status/972164733473304576


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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tet666




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PostPosted: Fri, 9th Mar 2018 20:39    Post subject:
Can't wait i dig the art in this game so much reminds of all these great european indie comics i read in the 90s.
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Bob Barnsen




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PostPosted: Fri, 9th Mar 2018 20:43    Post subject:
prudislav wrote:
new trailer with a new name Wink


Quote:
Feast your eyes on a brand new title trailer for DISCO ELYSIUM! Yeah, the previous title wasn't crazy enough. It's still a groundbreaking blend of isometric RPG and hardboiled cop show - and still just as awesome!

https://twitter.com/studioZAUM/status/972164733473304576


Well, that's a dumb name.

Graphics and performance look rather lowquality too. Unity engine?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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ixigia
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PostPosted: Fri, 9th Mar 2018 22:41    Post subject:
Haha, that's definitely a curious renaming job Very Happy (updated the thread's title so that people don't get too confused).
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lolozaur




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PostPosted: Wed, 18th Apr 2018 09:23    Post subject:
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