After a dead body is found by his crew, then his new ship gets impounded by the cops, something is going on... probably related to a missing freighter with a large cargo of gold bars. Now, John Falcon, a freewheeling space pilot, tries to get back on his feet. But where to start?
* Take on some local delivery jobs and get a better ship?
* Downsize to a Jetsuit and go shooting space-junk for quick money?
* Focus on finding the missing gold shipment before the local gangs and salvage teams?
* Go punch that damn mechanic who sold you a stolen ship?
...and what is this mysterious 'Taoist' group you keep hearing about?
Maybe just take a break and go travelling inter-stellar, in an Open World of more than 30 star systems.
Quote:
Features
* Open world space exploration and frantic combat with afterburners blazing
* Board Stations, visit the bars and talk to an array of space scum
* Ghostly Derelict Ships to find on your Star-Map, spacewalk into, and salvage valuables
* Large variety of fun Jobs and Missions, with exciting Side Quests
* Diverse ships to buy and upgrade for Performance, Defence and Combat
* Get a fuel-scoop and refuel from the corona of a sun without frying yourself!
* Find Pirate Stations & begin a life of crime, attack innocent traders, steal cargo from traffic
* Get a large cargo ship and go Asteroid Mining for metals, or haul Goods between systems
* Hidden wormhole shortcuts, Comets, Unique Stations and other secrets to find
* An intriguing Main Plot Line... and much, much more!
Trailer
Gameplay
Last edited by Bob Barnsen on Wed, 13th Sep 2017 18:51; edited 2 times in total
tried the isodemo,crashed right after you dock for the first time :/
however,gfx style,music and general gameplay feel very good so far. man,i feel like playing a good Amiga game again. Why didn“t we have games like this back then
paxsali wrote:
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
I just tried the original version and the game is actually quite good. It has all the elements I like: space exploration, bounty hunting, and a great point and clicky, Beneath a Steel Sky feel to it.
We've got some big news for you today, and we are very excited to share it with you! While we have kept a bit quiet lately, work on 3030 has never stopped, and now the game is finally ready for its next big step: On September 13th, 3030 Deathwar Redux is leaving Early Access!
Up until now, we've had a policy of doing smaller updates regularly, fixing bugs, adding more content, and implementing new features that players suggested. With this, Early Access has been very successful for us, with us constantly improving the game, gaining more attention, and getting a bunch of really great reviews from people who've greatly enjoyed the game.
And let's be clear here: All of this was only possible because of one thing: You guys, our fantastic community! All your great feedback, all the players helping each other and us out, and all your friendly comments have helped make this Early Access phase such an enjoyable experience.
We greatly appreciate it and are deeply thankful to all of you! <3
For the upcoming release, we're going to add a big chunk of content, with additional ships, story and quests. Besides, we are adding a big bunch of visual and gameplay improvements, as well as lots of cool features, many of which were suggested by the community. You can find a list of some of the things that will be added for the final release here (possible spoilers!):
If you try playing the raw rip (uncracked Steam version), the game will launch and work - until you try docking with the first station at which point you'll get a:
Windows Exception - Access Violation
Steam wasn't logged in, couldn't set award.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Played this one for some hours now, for the price (50% off) it's quite good. It does get repeative, but it's the same with NMS and all those types of games i guess. All the stations looks the same apart for some smaller details and NPC's, but it's the same in NMS too, i don't know if there's ever been a game in this genre where stations / planets or even missions/quests feels unique.
The best part of the game is probably the music (synthwave).
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