For Glory
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PumpAction
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PostPosted: Sat, 12th Mar 2016 17:29    Post subject: For Glory


So I'm working on a small game (again Laughing) and I wanted to get some feedback from the community. Gameplay wise it'll be similar to Luftrausers (my first prototype was actually aiming at copying that).

Planned features:
+ 3 worlds with area specific unique enemy types and bosses
+ Smooth Day / Night transition and spawning of appropriate enemy types
+ Unlockable secondary abilities
+ Fluid 60FPS fast paced action

I'm still undecided on the looks of the background objects in the game and wanted to ask for your opinion. Keep in mind that the planes and most objects in the foreground will be flat shaded.

Approach A)
Somewhat detailed backgrounds
 Spoiler:
 


Approach B)
Flat background
 Spoiler:
 


The backgrounds will have much more layers as you can see in this prototype from last week:


Music wise I want to go in this direction:


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PumpAction
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PostPosted: Fri, 18th Mar 2016 13:14    Post subject:
Update: http://i.imgur.com/75pscwl.png


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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Fri, 18th Mar 2016 13:27    Post subject:
I volunteer to alpha and beta test.

I know you're having issues with feature creep as it is, but have you considered adding any story?

P.s. Get your fatass of the Pcars crap. We're getting creamed in CS, and not in a good way.


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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PumpAction
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PostPosted: Fri, 18th Mar 2016 14:04    Post subject:
I'm currently in the Netherlands at my sister, it's my friend who has access to my pc and probably got bored of playing stupid forza horzion on his shitbox

And regarding story: Story requires more artwork, I love doing pixel art but I also know that it takes a lot of time. I'm currently progressing super fast, which I'm very happy about and if I reach a point where I'm happy with the game physics and how I have setup the backend, I might consider adding a story. So far I'll be quite happy if this will provide a frantic, chaotic, yet fun and action packed experience for the gamers Smile

The final game will be DRM free and it'd be still cool if I find enough people that are interested in it... any ideas where I could show this to the people to get some feedback and maybe also customers? I mean, I get it. Pixel graphics turn off a lot of people and not everybody is into this arcade stuff but maybe some people that enjoyed Luftrausers will also enjoy what this will offer above and beyond Luftrausers Smile (not to belittle LR, I bought it too!)


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PumpAction
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PostPosted: Fri, 18th Mar 2016 15:01    Post subject:
I am such a stupid idiot, THIS is the new update:


I didn't sleep all night working on this, so excuse my brain which just pasted the same picture as above Laughing


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sabin1981
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Posts: 87805

PostPosted: Fri, 18th Mar 2016 15:31    Post subject:
Wow, Pumpy, that is looking absolutely incredible Shocked You're doing a great job so far and it's definitely looking to be far superior to Luftrausers... if you're planning on making this a business venture, perhaps contact Perturbator and see about an official soundtrack? Publicity is publicity after all, no? Very Happy
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PumpAction
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PostPosted: Fri, 18th Mar 2016 16:30    Post subject:
I don't know, I guess he is huge and I'm just tiny, I wouldn't even know how such a partnership would work Very Happy And thanks for the praise, that means a lot coming from a fellow pixel junkie Very Happy


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MadK9




Posts: 297

PostPosted: Fri, 18th Mar 2016 20:30    Post subject:
Not my type of game, but Man thats "Pumpin"

Really nice choice of music for it..

Would support if sold Smile
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PumpAction
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Posts: 26759

PostPosted: Sun, 20th Mar 2016 01:51    Post subject:
Thank you Smile

Yeah, am getting so much compliments for the music ... I wish I was able to come up with something that cool Very Happy That guy already did the fantastic soundtrack for Hotline Miami & Hotline Miami 2.


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PumpAction
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PostPosted: Tue, 22nd Mar 2016 03:19    Post subject:
v.0.1.6

Attack boats, physical destruction particles, mobile support, hit impact modifications, changes to ai, better hit recognition, ...

Watch @1080p60fps


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shole




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PostPosted: Wed, 23rd Mar 2016 04:49    Post subject:
that looks awesome
*high five*
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VGAdeadcafe




Posts: 22230
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PostPosted: Wed, 23rd Mar 2016 06:28    Post subject:
It has better gfx than Luftrausers, more detailed, nice. Maybe you should make the AI shoot stuff isntead of trying to ram you? I think it's going to get annoying.

I mean I like the idea of dodging projectiles while firing them (like dogfighting) more than dodging suicidal enemies that are attracted to me like magnets.

Also, would it be a lot of work to have an amphibious plane and change the scene when it dives in the water? So you then fight underwater against submarines, the physics change etc?

Or maybe you can create a "runner" mode where you try to reach the end with enemies trying to stop you, racing against the clock and avoiding obstacles and flak cannons (they would show a targetting circle for a second before the blast so you can avoid)
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PumpAction
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PostPosted: Thu, 24th Mar 2016 01:38    Post subject:
I have not planned a runner mode, but the actual under water part was planned for some part in the future (this being the "european campaign" with 3 locations, england, moscow and to-be-specified), while I wanted to see if there is any interest that I would also create the pacific campaign with Pearl Harbor, Japan and the high sea/underwater, with subs, slower movement and a storm on the water surface, forcing you to go down into dangerous and dark waters Smile ).

Btw you will only take damage from enemy projectiles, the enemies themselves will not damage you and you can't damage them either. The game is already a bit too close to the action and you are very fast as a player (I wanted to have a faster game than Luftrausers), so dying because of some inevitable crash would've been waay too unfair. There is already too much off screen fighting which I have to counter somehow Smile And I will improve the ai to have even more variety, but this is just one single enemy type.. and in this veeery early releases they are just spawned every 2 seconds, which is WAY more than what will happen in the real game when I'll have much more enemy variation. For the sake of the videos it would've been very boring to have just 2 planes following you for 50 seconds Very Happy

shole wrote:
that looks awesome
*high five*

*jumping high five back*


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VGAdeadcafe




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PostPosted: Thu, 24th Mar 2016 01:51    Post subject:
Put in a city with a landmark for background, like France/Eiffel or Athens/Parthenon. Also, you oculd have dolphins with suicide bombs strapped on them.

Also, maybe underwater you run out of oxygen and you can replenish it by killing subs and going over the resulting bubble.

Are you using an engine? Who made the art?
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PumpAction
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PostPosted: Thu, 24th Mar 2016 01:58    Post subject:
And no dolphins with bombs on them Very Happy But I will add futuristic stuff, like emp special ability, a kamikaze attack which will be a shadow dash and a resulting explosion amids enemies, maybe some big ass lazer and similar stuff.

France/Paris as a backdrop was also an idea, but after realizing that there isn't anything memorable apart for the arc de triumph and the eiffel tower I dismissed it quickly, but see, Athens might be nice! It has to be distinct enough to stand out just from it's silhouette Smile

And no sonic oxigen bubble collecting Very Happy You will be slower underwater and the subs rockets will be deadly enough and I want the dynamics of going up and down as I love vertical gameplay Wink

Yeah, I'm using a 2D game engine called construct 2 and I'm the only person working on it including art and a future to be developed soundtrack aswell Smile


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VGAdeadcafe




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PostPosted: Thu, 24th Mar 2016 03:52    Post subject:
I was reading this lately, that's how I got the idea, they're not jihadi dolphins:
http://news.nationalpost.com/news/world/russias-military-is-recruiting-dolphins-and-their-mission-is-a-mystery

Or maybe depth charges from destroyers. Oh, maybe the blast can also push you?

You could draw over pictures like these, that's immediately recognizable/memorable:
https://upload.wikimedia.org/wikipedia/commons/6/67/Akropolis_26_4_07.jpg
https://upload.wikimedia.org/wikipedia/commons/1/12/Akropolis,_t%C3%A4nkt_i_rekonstrueradt_skick,_Nordisk_familjebok.jpg
http://orig02.deviantart.net/1676/f/2011/095/8/6/akropolis_2_by_panathas77-d3da6zh.jpg

For the soundtrack you could get an original soundtrack, licensed etc from fiverr, very cheap.
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PumpAction
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PostPosted: Thu, 24th Mar 2016 13:49    Post subject:
Hehe, don't worry Very Happy I will also not talk about too many features without actually implementing them Wink

The soundtrack is something where I am hesitant at getting it from a 3rd party, as I was thinking about making it a dynamic one... but this game is still in a very early stage, too much can change Smile


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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 24th Mar 2016 14:12    Post subject:
looks pretty good

what I'd want to see

missions, ending with bosses
campaign where there is a progress line, and you choose where to do missions
bonus missions
hidden missions!

unguided rockets, both for enemies and for me recharging - say you get 1 new rocket every 2-5sec, and more if high combo or something

maybe guided rockets for my plane, limited number per mission, maybe some enemies drop boxes that resupply

i want UPGRADES, lots of them
i want primary fire upgrades, faster shooting, doing more damage, bigger or more shells per shot
secondary fire? different kinds of secondary fires, each of them with their own upgrades
maybe bombs for anti-ships?
health upgrades
plane agility upgrades
plane engine upgrades
rocket boosters?
carry more rockets upgrade
faster recharge unguided rockets
more damage for rockets
faster flying rockets
more agile guided rockets
faster auto repair upgrade

something to spend points on, like the upgrades
drops that give points, or increase combo, or make you invulnerable, etc.

some kind of big bomb consumable - maybe not bomb but an allied plane passes on the screen killing everything/doing a lot of dmg

more planes? slower heavily armed planes/faster less armed planes

coop?


Lutzifer wrote:
and yes, mine is only average
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PumpAction
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PostPosted: Thu, 24th Mar 2016 15:06    Post subject:
I don't want to talk about more features at this point, but I think you will mostly be not disappointed with the final game if these are the things you are looking for Very Happy


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bloodian




Posts: 1026

PostPosted: Fri, 25th Mar 2016 00:26    Post subject:
Wow, this is awesome and I'm jelly.

I think you've just pushed me to go back to game dev for fun instead of these boring enterprise apps.
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Hfric




Posts: 12017

PostPosted: Sat, 14th May 2016 00:08    Post subject:
Poker Face

but still
its 2016 WHERE THE FUCK IS MY PEDOBEAR GAME !!! Pffchh


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