RONIN- turnbased action platformer in Gunpoint style
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prudislav
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PostPosted: Thu, 22nd Jan 2015 21:47    Post subject: RONIN- turnbased action platformer in Gunpoint style

http://store.steampowered.com/app/274230
Available on Steam in 2015

Quote:
Ronin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Move with precision by meticulously planning out each silent step, soaring leap, and devastating swing of your blade from the shadows as you seek your revenge.

Turn-Based Action: Carefully plot your movements to setup the perfect strike before retreating back into the shadows or boldly confronting your opposition head-on with your katana.

Decisive Strikes: Dispatch all that oppose you with your lethal blade and razor wire or avoid their attacks with a holographic replicator and grappling hook to find a more advantageous position.

Path to Vengeance:
Battle through over fifteen complex missions as you stalk and cut down five closely guarded figures within a secretive conglomerate.

Music by Patryk Karwat
Created by Tomasz Wacławek




Playable Prototype DEMO : http://teedoubleu.itch.io/ronin#
Lets Play of old prototype by Gunpoint's dev
 Spoiler:
 


Last edited by prudislav on Fri, 23rd Jan 2015 12:29; edited 1 time in total
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escalibur




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PostPosted: Thu, 22nd Jan 2015 21:55    Post subject: Re: RONIN- turnbased action platformer in Gunpoint style
I almost thougth...


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h0rnyfavn
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PostPosted: Thu, 22nd Jan 2015 23:02    Post subject:
@escalibur

Same here.


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prudislav
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PostPosted: Thu, 22nd Jan 2015 23:07    Post subject: Re: RONIN- turnbased action platformer in Gunpoint style
escalibur wrote:
I almost thougth...




Referral Denied
You don't have permission to access "http://ia.media-imdb.com/images/M/MV5BMTMyMDcyMTYyNV5BMl5BanBnXkFtZTYwOTcyOTI3._V1_SX640_SY720_.jpg" on this server.
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escalibur




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PostPosted: Thu, 22nd Jan 2015 23:15    Post subject:
Confused

 Spoiler:
 
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Nui
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PostPosted: Thu, 22nd Jan 2015 23:16    Post subject:
cached image? You've just been to the imdb page right?
Wouldnt explain hornyfavn though
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h0rnyfavn
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PostPosted: Fri, 23rd Jan 2015 00:50    Post subject:
The image wasn't displayed in the thread at first, only after I opened it (http://ia.media-imdb.com/images/M/MV5BMTMyMDcyMTYyNV5BMl5BanBnXkFtZTYwOTcyOTI3._V1_SX640_SY720_.jpg) in a new tab.


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MannyK




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PostPosted: Fri, 23rd Jan 2015 11:36    Post subject:
So, it's a gun point + mark of ninja in turn based
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VonMisk




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PostPosted: Fri, 23rd Jan 2015 12:01    Post subject:
MannyK wrote:
So, it's a gun point + mark of ninja in turn based


with Bruce Lee level of graphics

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garus
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PostPosted: Fri, 23rd Jan 2015 12:03    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:43; edited 1 time in total
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Neon
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PostPosted: Fri, 23rd Jan 2015 12:17    Post subject:
It started as a GunPoint ripoff, but it has its own twists. Wink
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prudislav
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PostPosted: Fri, 23rd Jan 2015 12:31    Post subject:
Neon wrote:
It started as a GunPoint ripoff, but it has its own twists. Wink

yeah from what i understood the dev tried it to be similar to gunpoint as much as possible and when he released that playable prototype he was bashed for it, until dev of Gunpoint did lets play and wrote an article to say its not such a rip-off
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prudislav
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PostPosted: Sat, 24th Jan 2015 08:56    Post subject:
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briangw




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PostPosted: Tue, 27th Jan 2015 15:31    Post subject:
VonMisk wrote:
MannyK wrote:
So, it's a gun point + mark of ninja in turn based


with Bruce Lee level of graphics



OMG, talk about a blast from the past. Those moving fire floors or whatever you had to jump over without touching them just ticked me off back in the day.
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prudislav
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PostPosted: Fri, 13th Feb 2015 08:56    Post subject:
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prudislav
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PostPosted: Fri, 13th Mar 2015 21:06    Post subject:
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prudislav
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PostPosted: Thu, 26th Mar 2015 07:51    Post subject:
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prudislav
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PostPosted: Mon, 20th Apr 2015 17:56    Post subject:
demo on steam


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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ixigia
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PostPosted: Tue, 21st Apr 2015 00:15    Post subject:
prudislav wrote:
demo on steam

Just played a bit, it's quite fun. Very Happy The resemblance with Gunpoint is uncanny with the jumping mechanics and level design/overall style, but the turn based combat is an interesting touch. It has (not so) stealthy fatalities too^^



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Tue, 21st Apr 2015 00:18; edited 1 time in total
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sabin1981
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PostPosted: Tue, 21st Apr 2015 00:18    Post subject:
Is it the NEW version demo? Or the classic prototype demo? I'd like to check out the new-new version Very Happy
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ixigia
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PostPosted: Tue, 21st Apr 2015 00:22    Post subject:
Haven't played the original demo, but should definitely be the new new one Smile. It looks more polished and with proper visuals if compared to the prototype video.
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sabin1981
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PostPosted: Tue, 21st Apr 2015 00:23    Post subject:
Nice one, thanks ixi-kun Smile
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sabin1981
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PostPosted: Fri, 24th Apr 2015 15:43    Post subject:
The "final" version of the demo still has the same 30fps lock the old prototype did. That's a shame, I kind of hoped they'd remove it.

.... and for some bizarre reason, this completely fills 3GB of VRAM instantly grinhurt

~edit~

Yawn. Another "it's not an FPS, framerate doesn't matter" apologist.. and this one is the developer of the game.

https://twitter.com/RoninGame/status/591614629673074689

Still 30fps in 2015. Next they'll be telling us we have to start paying for mods or something.
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sabin1981
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PostPosted: Mon, 25th May 2015 02:27    Post subject:
Release Date: SOON-ISH

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prudislav
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PostPosted: Mon, 25th May 2015 08:06    Post subject:
well the -10% promotion ends on Wendesday Wink


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prudislav
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PostPosted: Wed, 27th May 2015 15:02    Post subject:
http://www.devolverdigital.com/blog/view/ronin-strikes-on-steam-early-access
Quote:
Vengeful developer Tomasz Wacławek and shadowy game label Devolver Digital unleashed the turn-based action-platformer RONIN on Steam Early Access as the game enters its final phase of development. During this four-week stretch in Early Access, developer Tomasz Wacławek and the community will work to finely tune the controls, difficulty curve, and overall gameplay of the otherwise complete game.

“RONIN is a game of precision and timing so our team has worked with beta testers, other developers, and third-party testing studios to really test and tweak the near final game,” said developer Tomasz Wacławek. “Our goal is to extend this type of testing and iteration to a much larger audience to hopefully perfect RONIN and Steam Early Access is the perfect method and forum for honest feedback.”
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sabin1981
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PostPosted: Wed, 27th May 2015 15:38    Post subject:
http://steamcommunity.com/app/274230/discussions/0/620712999973990960/#c617336568087836937

Quote:
Also, I did make a 60 fps version and I didn't like it:D


Dick.

Oh well, no buy from me. That was simple.
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briangw




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PostPosted: Wed, 27th May 2015 19:59    Post subject:
Sabin, I was trying to decide spending my money on this or Not a Hero but as I know you and I have chatted about the good ol' C-64 days in the past, how much of a difference does 30fps vs 60fps matter? And I'm not trying to argue about this; I just laugh at all of the people complaining about graphics this and frames that and for someone who is turning 40 this year, I'm just impressed period on the leaps and bounds that have come since those C-64 days.

I have a 660ti at home and with the Witcher 3, for example, I play the game based on the recommendations of the card. I honestly don't care if it's really that graphically enriching or if I need to downgrade some details because I want the game to run smoother. But seeing how the combat in this game is turn based, does the FPS really make that much of a difference or was it more of your decision on how the Dev sounded condescending?
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sabin1981
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PostPosted: Wed, 27th May 2015 20:38    Post subject:
To me, framerate always matters and after playing the demo and seeing how visibly unsmooth it was, I'm not willing to invest in a dev that *deliberately* goes out of his way to make it uncomfortable for players just because *he* doesn't like it. I'm a C64 lad myself but, as I said on the forum, what was acceptable in 1985 shouldn't still be acceptable in 2015. We didn't just jump from playing Monty on the Run yesterday to playing Crysis 3 today, there was an interim of nearly 30 years... stages of progression, development, improvement. I, along with many others, have gotten used to 60fps in our games and now anything less feels and looks visibly worse.

To some people, 30fps is fine, but to others, it's not.. I'm one of those that can play 30fps games but I greatly prefer 60. My decision not to buy this game in particular is also due to the condescension of the developer, who comes across as "only my thoughts count"

Funny you should mention Not a Hero though, since that was also 30fps at first, until the devs received overwhelming feedback that it should be 60 grinhurt
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Yuri




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PostPosted: Wed, 27th May 2015 20:45    Post subject:
And this is what I don't get. Gunpoint benefit so much from 60FPS. It felt so smooth and responsive that I question this bizarre decision. He copied the aesthetics so he might as well have gone all the way and done it Gunpoint style.



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