Ronin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Move with precision by meticulously planning out each silent step, soaring leap, and devastating swing of your blade from the shadows as you seek your revenge.
Turn-Based Action: Carefully plot your movements to setup the perfect strike before retreating back into the shadows or boldly confronting your opposition head-on with your katana.
Decisive Strikes: Dispatch all that oppose you with your lethal blade and razor wire or avoid their attacks with a holographic replicator and grappling hook to find a more advantageous position.
Path to Vengeance: Battle through over fifteen complex missions as you stalk and cut down five closely guarded figures within a secretive conglomerate.
" Tomasz says “This is most disappointing. I tried really hard to make a Gunpoint clone and he says its not like Gunpoint. I really don’t know what I’ve done wrong “
Last edited by prudislav on Fri, 23rd Jan 2015 12:29; edited 1 time in total
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It started as a GunPoint ripoff, but it has its own twists.
yeah from what i understood the dev tried it to be similar to gunpoint as much as possible and when he released that playable prototype he was bashed for it, until dev of Gunpoint did lets play and wrote an article to say its not such a rip-off
So, it's a gun point + mark of ninja in turn based
with Bruce Lee level of graphics
OMG, talk about a blast from the past. Those moving fire floors or whatever you had to jump over without touching them just ticked me off back in the day.
Just played a bit, it's quite fun. The resemblance with Gunpoint is uncanny with the jumping mechanics and level design/overall style, but the turn based combat is an interesting touch. It has (not so) stealthy fatalities too^^
Haven't played the original demo, but should definitely be the new new one . It looks more polished and with proper visuals if compared to the prototype video.
Vengeful developer Tomasz Wacławek and shadowy game label Devolver Digital unleashed the turn-based action-platformer RONIN on Steam Early Access as the game enters its final phase of development. During this four-week stretch in Early Access, developer Tomasz Wacławek and the community will work to finely tune the controls, difficulty curve, and overall gameplay of the otherwise complete game.
“RONIN is a game of precision and timing so our team has worked with beta testers, other developers, and third-party testing studios to really test and tweak the near final game,” said developer Tomasz Wacławek. “Our goal is to extend this type of testing and iteration to a much larger audience to hopefully perfect RONIN and Steam Early Access is the perfect method and forum for honest feedback.”
Sabin, I was trying to decide spending my money on this or Not a Hero but as I know you and I have chatted about the good ol' C-64 days in the past, how much of a difference does 30fps vs 60fps matter? And I'm not trying to argue about this; I just laugh at all of the people complaining about graphics this and frames that and for someone who is turning 40 this year, I'm just impressed period on the leaps and bounds that have come since those C-64 days.
I have a 660ti at home and with the Witcher 3, for example, I play the game based on the recommendations of the card. I honestly don't care if it's really that graphically enriching or if I need to downgrade some details because I want the game to run smoother. But seeing how the combat in this game is turn based, does the FPS really make that much of a difference or was it more of your decision on how the Dev sounded condescending?
To me, framerate always matters and after playing the demo and seeing how visibly unsmooth it was, I'm not willing to invest in a dev that *deliberately* goes out of his way to make it uncomfortable for players just because *he* doesn't like it. I'm a C64 lad myself but, as I said on the forum, what was acceptable in 1985 shouldn't still be acceptable in 2015. We didn't just jump from playing Monty on the Run yesterday to playing Crysis 3 today, there was an interim of nearly 30 years... stages of progression, development, improvement. I, along with many others, have gotten used to 60fps in our games and now anything less feels and looks visibly worse.
To some people, 30fps is fine, but to others, it's not.. I'm one of those that can play 30fps games but I greatly prefer 60. My decision not to buy this game in particular is also due to the condescension of the developer, who comes across as "only my thoughts count"
Funny you should mention Not a Hero though, since that was also 30fps at first, until the devs received overwhelming feedback that it should be 60
And this is what I don't get. Gunpoint benefit so much from 60FPS. It felt so smooth and responsive that I question this bizarre decision. He copied the aesthetics so he might as well have gone all the way and done it Gunpoint style.
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