Tavern Keeper (from Game Dev Tycoon devs) [November 5]
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 23rd Nov 2016 10:40    Post subject: Tavern Keeper (from Game Dev Tycoon devs) [November 5]


Genre: Simulation
Release: 2018
https://www.tavernkeeper.com/
Quote:
A good tavern is the heart and soul of a community - a place for drama and intrigue, shoddy deals and outrageous meals. A place for peasants to relax, travellers to rest and heroes to plan their next daring adventure. But what of the unsung heroes of it all - the tavern keepers?

In Tavern Keeper you manage a tavern, building, bartering, cooking and cleaning your way to success in a humorous fantasy world. Starting out with a shell of a tavern in the backwaters of the kingdom, you build rooms, place items, stock the larder and hire staff to satisfy the demands of the oddball locals and misfit heroes that stumble through your door. Run your business well and you’ll progress to larger taverns with more demanding patrons where you’ll need to expand your offerings to include new meals, drinks, rooms and services.

Quote:

- Build and run your own unique fantasy tavern.
- Hire, organize and manage your staff and keep them cheerful and efficient.
- Serve a wide variety of eccentric characters, from human peasants to orc nobility.
- Balance merchant supply, patron demand and larder stocks with a truly medieval storage system.
- Keep patrons satisfied with food, drink, services and entertainment as you build your reputation.
- Expand your kitchen to craft ever more exotic dishes.
- Optimize production workflows to stay a step ahead of the growing crowds.
- Plan carefully, spend your money wisely and keep an eye out for chaotic events that could drive you out of business.


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Prandur




Posts: 2685

PostPosted: Wed, 23rd Nov 2016 11:00    Post subject:
I like the idea and general direction. Let's see how it looks when it's out.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Wed, 23rd Nov 2016 11:04    Post subject:


2018..BETA.. Sad


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 23rd Nov 2016 11:07    Post subject:
Early access 2016 Christmas? Devil Troll


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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DCB




Posts: 5410

PostPosted: Wed, 23rd Nov 2016 12:53    Post subject:
That kind of looks heavily "inspired by" Shrek.
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lametta




Posts: 2614

PostPosted: Sat, 14th Sep 2024 19:24    Post subject:
This popped up in my activity feed:
https://steamcommunity.com/groups/DenuvoGames/announcements/detail/6946328338752818079

TL;DR version: Indie Game Dev will use DENUVO in upcoming indie game.
Censors all criticism and blames own shortcomings on other things.

Clickable links can be seen if you open the OG article on the link i posted on top.
 Spoiler:
 
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Tschoob




Posts: 500

PostPosted: Sun, 15th Sep 2024 02:38    Post subject:
At least they won't have anyone else to blame when it flops, good riddance
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Rifleman




Posts: 1390

PostPosted: Sun, 15th Sep 2024 11:22    Post subject:
Tschoob wrote:
At least they won't have anyone else to blame when it flops, good riddance

Oh, I am pretty sure there will be plenty of things to blame Wink


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Immunity




Posts: 5624

PostPosted: Sun, 15th Sep 2024 18:04    Post subject:
An indie dev riding high on his laurels and getting full of himself, that's rare, usually they're pretty grounded. To be honest, I didn't think Game Dev Tycoon was anything special - it was basically a "find the optimal hidden range of 3 bars via guessing" game, the only thing making it stand out was the subject matter.

8 years to develop this, that's...certainly something. Then to shoot yourself in the foot by blaming the evil boogeymen pirates and giving what little is left of your profit percentage to the big D...also not the smartest of decisions.

Always like to root for the little guy dev, but this one is making it awfully difficult to do so.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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fawe4




Posts: 1774

PostPosted: Sun, 15th Sep 2024 19:10    Post subject:
Immunity wrote:
To be honest, I didn't think Game Dev Tycoon was anything special - it was basically a "find the optimal hidden range of 3 bars via guessing" game, the only thing making it stand out was the subject matter.


The irony of it all is that isn't a copy of an existing game. Game Dev Story. So they go on a high horse regarding piracy, but they stole idea and even name of a game from someone else, and that's just fine...
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